Indigo 2.4/2.6 roadmap

General News and accouncements regarding the Indigo render engine
neo0.
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Re: Indigo 2.4/2.6 roadmap

Post by neo0. » Thu Mar 04, 2010 12:53 pm

So, as you're changing the color in light layers will there be some sort of preview of the current color?

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fused
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Re: Indigo 2.4/2.6 roadmap

Post by fused » Thu Mar 04, 2010 5:47 pm

neo0. wrote:So, as you're changing the color in light layers will there be some sort of preview of the current color?
yes!

pixie: the color box on the right opens a color picker when you click it.
lightlayers2.JPG
click image to make it bigger :)
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Re: Indigo 2.4/2.6 roadmap

Post by Soup » Thu Mar 04, 2010 5:52 pm

As we say in New Zealand: "Peow peow"

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fused
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Re: Indigo 2.4/2.6 roadmap

Post by fused » Thu Mar 04, 2010 6:03 pm

btw, godzilla:
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Re: Indigo 2.4/2.6 roadmap

Post by suvakas » Thu Mar 04, 2010 7:41 pm

fused wrote:
lycium wrote:The side panel is resizeable, and at the minimum width is quite compact IMO. We'll hear more from Yves soon ;)
Exactly. It is resizable and defaults to the same size as in 2.2 :)
Pardon my alarm then. =)

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Re: Indigo 2.4/2.6 roadmap

Post by pixie » Thu Mar 04, 2010 10:24 pm

fused wrote:
neo0. wrote:So, as you're changing the color in light layers will there be some sort of preview of the current color?
yes!

pixie: the color box on the right opens a color picker when you click it.
lightlayers2.JPG
Well IMO that's way better, the space is well used, another thing I like is alias taking layer's place, where before we would have a repetition of layer n: alias, which is pointless after all if I gave the layer a name that's how I wanted it called.

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Godzilla
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Re: Indigo 2.4/2.6 roadmap

Post by Godzilla » Thu Mar 04, 2010 11:34 pm

fused wrote:btw, godzilla:
thanks fused!

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Re: Indigo 2.4/2.6 roadmap

Post by neo0. » Sat Mar 06, 2010 9:00 pm

Nice! This is looking really neat..

BTW, feel free to take your time with 2.6, since my video card of 3 years is officially out of action. :P

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Re: Indigo 2.4/2.6 roadmap

Post by fused » Mon Mar 08, 2010 12:55 pm

:)

feedback pls

edit: uploaded a different image with minimized layers
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Re: Indigo 2.4/2.6 roadmap

Post by PureSpider » Mon Mar 08, 2010 1:11 pm

Yay, the layers are finally collapsable! Love that!
And I love the way you got rid of that clumsy "enabled" checkbox by using a simple and elegant square thats even visible when the layer is collapsed! :)
Oh and the new icons rock; never liked the old ones too much.

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Godzilla
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Re: Indigo 2.4/2.6 roadmap

Post by Godzilla » Mon Mar 08, 2010 1:17 pm

I actually prefer the old ones to those, but I'm not too fond of either to be honest.

Would you mind if I tried my hand at designing some?

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fused
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Re: Indigo 2.4/2.6 roadmap

Post by fused » Mon Mar 08, 2010 1:31 pm

Godzilla wrote:I actually prefer the old ones to those, but I'm not too fond of either to be honest.

Would you mind if I tried my hand at designing some?
No, not at all! :)

If you want to, go ahead!

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Re: Indigo 2.4/2.6 roadmap

Post by zeitmeister » Wed Mar 10, 2010 12:22 am

... something different:
Please don't forget the new floating licence system! I suppose that only not for me it's everyday business to work with Indigo at work (on heavy machines) and at home (on a smaller machine).
Maybe a poll about that could bring cleariness about how many people use Indigo where.

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Re: Indigo 2.4/2.6 roadmap

Post by zed_pmd » Wed Mar 10, 2010 2:20 am

Yes... floating licence is a great idea.
I use Vray to which I have the usb dongle. I use it in the office and at home on my notebook. This solution also helps change my old computer to new one.

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Godzilla
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Re: Indigo 2.4/2.6 roadmap

Post by Godzilla » Wed Mar 10, 2010 8:12 am

Here's an icon set I came up with.. first 5 designed by me, last 5 I got off icon finder (free for commercial use).. Would these be something you may want to use? It's ok to say no.. =)

The open and close buttons are 32x24 wide instead of 24x24, so you may have to do a little tweaking in the code if you decide to use them..

Two things I noticed upon sharp examination of the user interface which for some reason I've never noticed before: The g's are cut off ... and Licensing is spelled wrong..


PS.

Do you think it would be possible to integrate tabs instead of a drop down menu to access light layers, resolution options, etc?

See Modo's UI:

(Top left, top right, mid right)

http://www.solidsmack.com/wp-content/up ... tep-05.jpg
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