Page 1 of 2

Indigo 2.2.12

Posted: Fri Jan 08, 2010 11:30 am
by OnoSendai
This is a release candidate for 2.2 stable.
Please give this release a thorough test!
Builds for Mac and Linux will follow soon.

Indigo for Windows 32-bit:
IndigoRenderer_2.2.12_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.2.12_Setup.exe

Indigo for Linux 32-bit:
indigo_v2.2.12.tar.gz

Indigo for Linux 64-bit:
indigo_x64_v2.2.12.tar.gz


Changelog:
2.2.12:
* Fixed SSS bug with self intersection on some meshes.
* Fixed crash on image save failure.

Re: Indigo 2.2.12

Posted: Fri Jan 08, 2010 12:00 pm
by Zom-B
Thanks a lot for the crash fix!

Re: Indigo 2.2.12

Posted: Fri Jan 08, 2010 12:55 pm
by pixie
Thank you :)

Re: Indigo 2.2.12

Posted: Mon Jan 11, 2010 1:18 pm
by OnoSendai
Added linux builds to original post.

Re: Indigo 2.2.12

Posted: Mon Jan 11, 2010 1:23 pm
by psor
Thank you! ;o))


take care
psor

Re: Indigo 2.2.12

Posted: Tue Jan 12, 2010 12:34 am
by StompinTom
Thanks! Off to play...

Re: Indigo 2.2.12

Posted: Wed Jan 13, 2010 9:50 pm
by olafmar
May I suggest an option to limit the number of processors used? I share the rendering computers with other people and the priority may not be enough since the other users are also changing the processes priorities.

Re: Indigo 2.2.12

Posted: Thu Jan 14, 2010 1:00 am
by rendigo
olafmar wrote:May I suggest an option to limit the number of processors used? I share the rendering computers with other people and the priority may not be enough since the other users are also changing the processes priorities.

Code: Select all

indigo_console -t N
will use N render threads. Is this what you meant?

Re: Indigo 2.2.12

Posted: Fri Jan 15, 2010 1:24 am
by olafmar
I am already using it for the network slaves, I would like to have something similar in the GUI... I play with the lights during the rendering, therefore I cannot start everything from command line.

I realise now I could use the GUI as non working master and have a slave on the same machine, but I still think that the option could be useful also inside the GUI (and effective only on the local gui/render process).

Re: Indigo 2.2.12

Posted: Fri Jan 15, 2010 1:45 am
by Zom-B
olafmar wrote:I play with the lights during the rendering, therefore I cannot start everything from command line.
You can also start the inigo.exe via commandline :)

Re: Indigo 2.2.12

Posted: Fri Jan 15, 2010 3:29 am
by olafmar
I have a mac: if I use the cmdline to control the number of threads, I get the cmd line version, without preview or such. Or at least this is what I know...

Re: Indigo 2.2.12

Posted: Fri Jan 15, 2010 3:37 am
by Zom-B
olafmar wrote:I have a mac: if I use the cmdline to control the number of threads, I get the cmd line version, without preview or such. Or at least this is what I know...
try to "crack open" the link to start Indigo via rightClick and... hmmm... forgot it, working on vista on my iMac 95% of the time.... somehow you can edit this file and change the settings here with the texteditor. I once get it to work successfully this way!

Re: Indigo 2.2.12

Posted: Fri Jan 15, 2010 10:04 am
by OnoSendai
olafmar wrote:I am already using it for the network slaves, I would like to have something similar in the GUI... I play with the lights during the rendering, therefore I cannot start everything from command line.

I realise now I could use the GUI as non working master and have a slave on the same machine, but I still think that the option could be useful also inside the GUI (and effective only on the local gui/render process).
Which exporter do you use?
Most exporters can set the number of threads.

Re: Indigo 2.2.12

Posted: Fri Jan 15, 2010 10:27 am
by pixie
OnoSendai wrote:
olafmar wrote:I am already using it for the network slaves, I would like to have something similar in the GUI... I play with the lights during the rendering, therefore I cannot start everything from command line.

I realise now I could use the GUI as non working master and have a slave on the same machine, but I still think that the option could be useful also inside the GUI (and effective only on the local gui/render process).
Which exporter do you use?
Most exporters can set the number of threads.
Would it hurt to have something like this? It could be handy, doing some tweaks here and there, and in some cases for those features the exporters don't support.

For example, my exporter doesn't suport frame upload period, and having added it to the infile.xml had no effect, this way it could be a handy way to tweak the xml and set it there.

Re: Indigo 2.2.12

Posted: Fri Jan 15, 2010 10:33 am
by OnoSendai
You mean a way to modifiy all settings in the GUI?