Indigo 2.2.11

General News and accouncements regarding the Indigo render engine
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drBouvierLeduc
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Re: Indigo 2.2.11

Post by drBouvierLeduc » Mon Dec 14, 2009 10:28 pm

Tried this new version, the old error message is back.

Code: Select all

TinyXMLWrapperExcep: Parse error while parsing double from '120,00000' (In XML '<?xml version="1.0" encoding="utf-8"?><config><renderer_settings><width>800</width><height>600</height><super_sample_factor>2</super_sample_factor><image_save_period>120,00000</image_save_period><save_igi>false</save_igi><info_overlay>false</info_overlay><watermark>true</watermark></renderer_settings></config>')

namco
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Re: Indigo 2.2.11

Post by namco » Tue Dec 15, 2009 12:46 am

When trying to run the 64bit linux material editor on a 64bit ubuntu dist, the terminal says:

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Bus error
And then nothing happens.

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OnoSendai
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Re: Indigo 2.2.11

Post by OnoSendai » Tue Dec 15, 2009 11:46 am

EDIT: uploaded new linux builds, Linux users please try them out.

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OnoSendai
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Re: Indigo 2.2.11

Post by OnoSendai » Tue Dec 15, 2009 11:51 am

namco wrote:When trying to run the 64bit linux material editor on a 64bit ubuntu dist, the terminal says:

Code: Select all

Bus error
And then nothing happens.
That sucks.
The material editor works fine here, on 64 bit Ubuntu, so I'm not sure what's causing that. What version of Ubuntu are you running?

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OnoSendai
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Re: Indigo 2.2.11

Post by OnoSendai » Tue Dec 15, 2009 12:18 pm

namco wrote:When trying to run the 64bit linux material editor on a 64bit ubuntu dist, the terminal says:

Code: Select all

Bus error
And then nothing happens.
Hi Namco,
just to check, does indigo_console and indigo (the GUI) work?

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drBouvierLeduc
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Re: Indigo 2.2.11

Post by drBouvierLeduc » Tue Dec 15, 2009 11:25 pm

Latest build : working !

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OnoSendai
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Re: Indigo 2.2.11

Post by OnoSendai » Wed Dec 16, 2009 9:01 am

Great!

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zeitmeister
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Re: Indigo 2.2.11

Post by zeitmeister » Wed Dec 16, 2009 10:56 am


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Jambert
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Re: Indigo 2.2.11

Post by Jambert » Fri Dec 18, 2009 3:13 am

Ono, what do you think of adding a "waiting queue" to indigo? Can be usefull for multiple rendering, not only animation, but multiple renders exported the evening you need to render during night. Would be realy nice too if indigo could be open just one time a day, instead it open/close 80 times. You put some igs in "waiting queue" and let indigo working. I'm actualy looking for renderfarm and it could be usefull to "administrate" renders, cancel or change priority when you work on different project in the same time.

Thx

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Polinalkrimizei
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Re: Indigo 2.2.11

Post by Polinalkrimizei » Fri Dec 18, 2009 3:50 am

+1!!!

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OnoSendai
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Re: Indigo 2.2.11

Post by OnoSendai » Fri Dec 18, 2009 9:58 am

Jambert wrote:Ono, what do you think of adding a "waiting queue" to indigo? Can be usefull for multiple rendering, not only animation, but multiple renders exported the evening you need to render during night. Would be realy nice too if indigo could be open just one time a day, instead it open/close 80 times. You put some igs in "waiting queue" and let indigo working. I'm actualy looking for renderfarm and it could be usefull to "administrate" renders, cancel or change priority when you work on different project in the same time.

Thx
This is definitely planned for Indigo.

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Jambert
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Re: Indigo 2.2.11

Post by Jambert » Fri Dec 18, 2009 10:31 am

OnoSendai wrote:
Jambert wrote:Ono, what do you think of adding a "waiting queue" to indigo? Can be usefull for multiple rendering, not only animation, but multiple renders exported the evening you need to render during night. Would be realy nice too if indigo could be open just one time a day, instead it open/close 80 times. You put some igs in "waiting queue" and let indigo working. I'm actualy looking for renderfarm and it could be usefull to "administrate" renders, cancel or change priority when you work on different project in the same time.

Thx
This is definitely planned for Indigo.
Thank you very much for it, realy good news

enricocerica
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Re: Indigo 2.2.11

Post by enricocerica » Thu Dec 31, 2009 10:23 pm

I updated my two Ubuntu 64 nodes with the 2.2.11 version, it works fine until I use nk data, it doesn't find the Al.nk (in this case) file anymore, I checked in the nkdata folder and it is there. Where do the nk files should be when using a node ?

namco
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Re: Indigo 2.2.11

Post by namco » Fri Jan 08, 2010 6:26 am

OnoSendai wrote:
Hi Namco,
just to check, does indigo_console and indigo (the GUI) work?
Hi,

I'm really sorry for taking so long time to answer. Both Indigo and and indigo_console worked, I only had problems with the material editor. I downloaded many different versions over a long period of time, and it always gave me the same "bus error" message.

However, after installing Ubuntu 9.10 and installing the Qt 4 network module, everything now works perfect. I have no idea what caused the problem Ubuntu 9.04.

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