Indigo 2.2.5, with Mat Editor beta 4

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 2.2.5, with Mat Editor beta 4

Post by OnoSendai » Wed Oct 21, 2009 4:44 pm

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_2.2.5_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.2.5_Setup.exe

Changelog:
2.2.5:
* Mat Editor: Changed spacing between widgets, changed style a bit.
* Mat Editor: Added 'Tools|Show Material File' command.
* Mat Editor: Download Materials are now downloaded to %APPDATA%/Indigo Renderer/downloaded_materials.
* Mat Editor: Added dockable, resizable widgets for material and parameter widgets.
* Mat Editor: Transferring some settings when changing between material types.
* Mat Editor: Added scrollable list of past preview renderings.
* Main GUI and Mat Editor: Mouse wheel now zooms in and out, left-click and drag scrolls image.

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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by Stromberg » Wed Oct 21, 2009 6:33 pm

Thanks ono :)

I have one request, it may be there but i have not found it :P
Being able to change tracing/render method ;)

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Doug Armand
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by Doug Armand » Wed Oct 21, 2009 6:35 pm

Like the new GUI extras.

Its fun at first detaching/moving those panels :-)

Love the zoom ability and the on-screen display saying what zoom% your at.

Becoming a very, very useful tool :-)

Nice update. Installed and seems to run fine - no problems yet.
I haven't checked out the renderer as your list doesn't say there are any changes to it.

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Jambert
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by Jambert » Wed Oct 21, 2009 10:44 pm

thanks, looks better and better...

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pixie
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by pixie » Thu Oct 22, 2009 1:36 am

OMG I was to praise for a history system, and about to kill to! :D

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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by Pibuz » Thu Oct 22, 2009 2:11 am

Thank you Ono for the update.

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psor
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by psor » Thu Oct 22, 2009 2:52 am

Thanks! ;)

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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by dakiru » Thu Oct 22, 2009 5:38 am

Thanks for the update!
Stromberg wrote:Being able to change tracing/render method ;)
+1 to this

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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by waz » Thu Oct 22, 2009 7:14 am

Thank you Ono!

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Jambert
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by Jambert » Thu Oct 22, 2009 8:12 am

OnoSendai wrote:* Main GUI and Mat Editor: Mouse wheel now zooms in and out, left-click and drag scrolls image.
drag doesn't work when render is full sized

edit: It's possible to drag render by zooming ;)
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by neo0. » Thu Oct 22, 2009 2:29 pm

The widgets are really nice.. :)

Also, what happened to the emoticons?

EDIT : The buttons look a bit too big when you dock the material list pane on the top.. They're a bit too long..

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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by neo0. » Sat Oct 24, 2009 3:38 pm

Also, something I thought of at work today...

The aspect ratio would remain constant.. Dragging would increase it in increments of 10 or whatever people agree on is a good number. :)
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Whaat
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by Whaat » Sat Oct 31, 2009 6:27 am

First impressions are very good for the updated material editor. Functionality has been greatly improved. I like the system of setting absorption. Can you share how you calculate the coefficients from the distance setting?

(It would still be nice to be able to set the coefficients directly as an option)

Nice job overall!

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Whaat
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by Whaat » Sat Oct 31, 2009 6:57 am

a couple bugs found so far:
- you are still allowing the user to select shader or texture for base emission
- I undocked and closed the 'material/media' window and can't get it back

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OnoSendai
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Re: Indigo 2.2.5, with Mat Editor beta 4

Post by OnoSendai » Sat Oct 31, 2009 10:32 am

Whaat wrote:a couple bugs found so far:
- you are still allowing the user to select shader or texture for base emission
- I undocked and closed the 'material/media' window and can't get it back
Hi Whaat,
1) Yes, but at least it doesn't crash now :)
2) That's fixed for new version :)

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