Indigo 2.2.3, with Mat Editor beta 2

General News and accouncements regarding the Indigo render engine
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Doug Armand
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by Doug Armand » Sun Oct 11, 2009 6:04 pm

If the Material editor is running and rendering and if I then run a Indigo render from Blendigo it will sometimes wait at the updating image stage till I stop the Material Editor rendering.

There can be other wierdness when both are running as well but nothing consistent.

Could just be my setup though :-)

any chance of a 64bit version?

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psor
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by psor » Mon Oct 12, 2009 6:28 am

@Doug

There is no need for a 64 bit version yet. Do you max out your
RAM while using the material editor? I don't think so. ;o))




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remus
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by remus » Mon Oct 12, 2009 7:25 am

64 bit indigo is quite useful though.

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psor
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by psor » Mon Oct 12, 2009 9:30 am

@remus

That's true, but since there is no change to the core yet you can use Indigo 2.2.1. ;)






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Doug Armand
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by Doug Armand » Mon Oct 12, 2009 3:56 pm

psor wrote:@Doug

There is no need for a 64 bit version yet. Do you max out your
RAM while using the material editor? I don't think so. ;o))
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I might - you should see the size of my texture maps! :^)

No I ask for it because having to install Indigo 32bit each time and then reinstall my 64 bit version is gonna get real annoying real quick.

Might be better if Ono offer the Material Editor as a seperate download.

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psor
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by psor » Mon Oct 12, 2009 4:12 pm

I feel ya! As a workaround you can open up the setup .exe with an archiver like 7zip
and extract the material editor without installing it. I dunno if it will work with the 64bit
version cause the editor needs 'QtNetwork4.dll' the 'config' directory and some files in
the 'data' directory. Another way would be to install into another directory ...


So good luck while waiting for Nick to set something up. ;o))






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psor

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OnoSendai
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by OnoSendai » Mon Oct 12, 2009 4:16 pm

Next version will either have a 64 bit build, or the mat editor will be a separate download.

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psor
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by psor » Mon Oct 12, 2009 4:32 pm

OnoSendai wrote:Next version will either have a 64 bit build, or the mat editor will be a separate download.
Great, thank you! :D :D ;)




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Doug Armand
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by Doug Armand » Mon Oct 12, 2009 4:45 pm

OnoSendai wrote:Next version will either have a 64 bit build, or the mat editor will be a separate download.
Thanks Ono - either option would be great

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Pibuz
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by Pibuz » Tue Oct 13, 2009 1:26 am

Sorry guys: a little request.
Could it be possible to add a check in the GUI to add a realtime "render info overlay" string?

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OnoSendai
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by OnoSendai » Tue Oct 13, 2009 9:54 am

Pibuz wrote:Sorry guys: a little request.
Could it be possible to add a check in the GUI to add a realtime "render info overlay" string?
Yes, will add.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by neo0. » Tue Oct 13, 2009 9:57 am

Something wierd I noticed.. The material preview can actual be brighter with some materials than others.. Something about the materials absorbing energy?

Anyhow, this is probabaly really obvious but I can't find where you set the color of specular materials.. Shouldn't there be a diffuse channel?
Attachments
confused.jpg
Rendered through indigo material previews. I set it to nk data (chrome) It looks more like a diffuse.

Shouldn't the material editor have a "metal" type?
confused.jpg (99.97 KiB) Viewed 2979 times
yeeeaahyeeaaahhh.png
Rendered through skindigo previews.

Much more realistic
yeeeaahyeeaaahhh.png (459.48 KiB) Viewed 2986 times
Last edited by neo0. on Tue Oct 13, 2009 10:08 am, edited 1 time in total.

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OnoSendai
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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by OnoSendai » Tue Oct 13, 2009 9:59 am

neo0. wrote:Something wierd I noticed.. The material preview can actual be brighter with some materials than others.. Something about the materials absorbing energy?

Anyhow, this is probabaly really obvious but I can't find where you set the color of specular materials.. Shouldn't there be a diffuse channel?
The colour of specular materials is set by clicking on the medium (bottom left of GUI), and setting the absorption colour. Not sure about the brighter preview in some cases.

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by neo0. » Tue Oct 13, 2009 10:11 am

Where can we adjust the gain (what the slider does in sketchup)?

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Re: Indigo 2.2.3, with Mat Editor beta 2

Post by OnoSendai » Tue Oct 13, 2009 10:14 am

Neo: in your image from your post, when using a phong material, make sure to set the exponent to a good number. Right now it defaults to zero (which should be fixed).

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