Indigo 2.2.1

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 2.2.1

Post by OnoSendai » Wed Aug 19, 2009 4:30 pm

Hi All,
The main improvement here is speed!
QMC sampling (i.e. the sampling that is done when MLT is set to false) Is much faster. It should be generally preferred over MLT sampling, unless the scene is so tricky that MLT is needed :)

Also, Environment map sampling is heaps faster, as you can see in the images below.

Finally, the GUI itself should be somewhat more responsive, especially if you set thread priority to below normal.

The network rendering has also been improved, see the change log for more details.

I'll update this post with some concrete speed-up factor numbers later.

This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 32-bit:
IndigoRenderer_2.2.1_Setup.exe

Indigo for Windows 64-bit:
IndigoRenderer_x64_2.2.1_Setup.exe

Indigo for Apple OS X:
indigo.osx.2.2.1.zip

Changelog:
2.2.1
* Better handling of tonemapping button presses, to improve GUI responsiveness.
* made tonemapping thread obey low priority setting.
* Fixed mem leaks on scene close.
* Made new 'Updating Image' widget.
* GUI image update period is now read from scene/inifile setting 'display_period'.
* Added EXR image save option to GUI.
* Faster rendering when mlt=false.
* Faster rendering with environment maps.
* Network master now sends messages to all slaves when halt/quit is requested, and waits for final frames to be uploaded
before quitting.


EDIT: the Cornell box scene converges to a perceptually noiseless level approximately twice as fast with version 2.2.1, relative to 2.0 stable.
Attachments
env_before.jpg
Before 2.2
env_before.jpg (181.51 KiB) Viewed 14883 times
env_after.jpg
With 2.2
env_after.jpg (71.44 KiB) Viewed 14847 times

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Jambert
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Re: Indigo 2.2.1

Post by Jambert » Wed Aug 19, 2009 5:52 pm

Great I try it now!!!

thanks

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fused
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Re: Indigo 2.2.1

Post by fused » Wed Aug 19, 2009 5:58 pm

would love to try it!
but at the moment i would need a mac build... :(

what about the material stuff mentioned in the newsletter? is it already in? can we get some xml? :)

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Godzilla
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Re: Indigo 2.2.1

Post by Godzilla » Wed Aug 19, 2009 6:15 pm

I don't see very much difference, but I think i'm doing something wrong. (MLT disabled in both)
Attachments
13M.png
Indigo 2.0.12,13 Minute render, 500 SPP
13M.png (534.89 KiB) Viewed 14844 times
12M9Sec.png
Indigo 2.2.1, 12 Minute 9 second render, 500SPP
12M9Sec.png (582.48 KiB) Viewed 14836 times

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fused
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Re: Indigo 2.2.1

Post by fused » Wed Aug 19, 2009 6:39 pm

The holding of the lamp seems more converged.

cool lamp.

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Pibuz
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Re: Indigo 2.2.1

Post by Pibuz » Wed Aug 19, 2009 7:21 pm

Godzilla
Why do you think there is something wrong in here?
You refer to the tiny "scatches" of the image? It seems like a very smooth photoshop effect! That's a little annoying, indeed..
Another thing I notice is that the second image shows brighter areas if compared to the first one.
What are your considerations?

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benn
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Re: Indigo 2.2.1

Post by benn » Wed Aug 19, 2009 7:48 pm

I think the effect would be more pronounced after 20 mins on that scene...

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Zom-B
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Re: Indigo 2.2.1

Post by Zom-B » Thu Aug 20, 2009 12:23 am

Awesome Stuff Ono, speed is always welcome!
I'll have a try on some evil scenes I work on atm ;-)
OnoSendai wrote:QMC sampling (i.e. the sampling that is done when MLT is set to false) Is much faster. It should be generally preferred over MLT sampling, unless the scene is so tricky that MLT is needed :)
Now all you need is to fix Hybrid Mode for full awesomeness!!!


**EDIT**
COMODO Antivirus shouts about some BAckdore.Win32.Ceckno.DLL@18258572 for the 64bit setup file... I'm sure its only false alarm, but you maybe want to know!

Stinkie
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Re: Indigo 2.2.1

Post by Stinkie » Thu Aug 20, 2009 12:47 am

" Added EXR image save option to GUI."

That was fast. Thanks.

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Zom-B
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Re: Indigo 2.2.1

Post by Zom-B » Thu Aug 20, 2009 12:54 am

Does anybody else got problems to getting networking to run with this release??
I can't connect to the master with 2 slaves in my LAN ;(

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suvakas
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Re: Indigo 2.2.1

Post by suvakas » Thu Aug 20, 2009 1:02 am

@ZomB
Rendering over LAN atm. Have one slave and one master. No problems so far.
Did you update Indigo on slaves too?

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Zom-B
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Re: Indigo 2.2.1

Post by Zom-B » Thu Aug 20, 2009 1:14 am

Yes I did... hmmm... I'll keep trying

Another Problem I found:

EXR files aren't saved anymore (tonemapped & untonemapped) if you set them to be saved on Exporter :(

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Zom-B
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Re: Indigo 2.2.1

Post by Zom-B » Thu Aug 20, 2009 1:30 am

It seems I found the problem:

Network Rendering for Path Tracing based render Modes doesn't work!!!
With MLT everything connects fine...

**EDIT**
OK, seems it works now (mlt & pth)... at least for the 64bit client... the 32bit one don't want to connect anymore...
Last edited by Zom-B on Thu Aug 20, 2009 2:48 am, edited 1 time in total.

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suvakas
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Re: Indigo 2.2.1

Post by suvakas » Thu Aug 20, 2009 2:23 am

Hmm.. Bidir or no bidir?
Mine uses bidir PT and renders fine.

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Zom-B
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Re: Indigo 2.2.1

Post by Zom-B » Thu Aug 20, 2009 2:59 am

I edited my previous post...

but anyway, found a issue with MLT only (no BiDir!) rendering!

The borders of the render have a 1 Pixel outline where reflection seems to be "cut off"
064.jpg
mlt cut off 10x zoom
064.jpg (20.34 KiB) Viewed 14539 times
Also some "extra reflections" with MLT only on my scene here:
test_mlt.jpg
comparison
test_mlt.jpg (21.43 KiB) Viewed 14530 times

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