Indigo 2.0.10
Posted: Tue Jul 14, 2009 4:28 pm
This is a Beta release.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_2.0.10_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.10_Setup.exe
Linux 32-bit:
indigo_v2.0.10.tar.gz
Linux 64-bit:
indigo_x64_v2.0.10.tar.gz
Mac os x:
indigo.osx.2.0.10.sparseimage.gz
Changelog:
2.0.10
* Changed Save Image dialog to use native save dialog.
* Added 'Unpack Indigo Scene or Material' command to tools menu.
* Added full Unicode support (for file paths, material + mesh names, etc...)
* Made installer icon the Indigo icon.
* Added 'Show Render Folder' and 'Show Scene File' commands to the Tools menu on Windows and OS X.
* Fixed crash with multiple materials assigned to exit portal object.
* Removed 'Image saved successfully' dialogues.
* Added max num scatter test to bidir
* Improved self-intersection avoidance code.
* Changed SSS sampling technique to faster technique when scattering coeff is uniform wrt wavelength.
* Added sending image resolution and super-sample factor over the network for network renders.
* Fixed -h flag for network slave.
* Enabled network render button before scene is open so that renders may be resumed with networking enabled.
* Removed forcing of image save period to 16mins in GUI.
Faster SSS
To use the faster SSS code, the scattering coeffiecient must be more-or-less uniform (independent of wavelength)
So, make sure that your material's scattering coefficient spectrum either has the uniform type, like this:
Or has a flat RGB value, like this:
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!
Indigo for Windows 32-bit:
IndigoRenderer_2.0.10_Setup.exe
Indigo for Windows 64-bit:
IndigoRenderer_x64_2.0.10_Setup.exe
Linux 32-bit:
indigo_v2.0.10.tar.gz
Linux 64-bit:
indigo_x64_v2.0.10.tar.gz
Mac os x:
indigo.osx.2.0.10.sparseimage.gz
Changelog:
2.0.10
* Changed Save Image dialog to use native save dialog.
* Added 'Unpack Indigo Scene or Material' command to tools menu.
* Added full Unicode support (for file paths, material + mesh names, etc...)
* Made installer icon the Indigo icon.
* Added 'Show Render Folder' and 'Show Scene File' commands to the Tools menu on Windows and OS X.
* Fixed crash with multiple materials assigned to exit portal object.
* Removed 'Image saved successfully' dialogues.
* Added max num scatter test to bidir
* Improved self-intersection avoidance code.
* Changed SSS sampling technique to faster technique when scattering coeff is uniform wrt wavelength.
* Added sending image resolution and super-sample factor over the network for network renders.
* Fixed -h flag for network slave.
* Enabled network render button before scene is open so that renders may be resumed with networking enabled.
* Removed forcing of image save period to 16mins in GUI.
Faster SSS
To use the faster SSS code, the scattering coeffiecient must be more-or-less uniform (independent of wavelength)
So, make sure that your material's scattering coefficient spectrum either has the uniform type, like this:
Code: Select all
<scattering_coefficient_spectrum>
<uniform>
<value>10</value>
</uniform>
</scattering_coefficient_spectrum>
Code: Select all
<scattering_coefficient_spectrum>
<rgb>
<rgb>10 10 10</rgb>
<gamma>1</gamma>
</rgb>
</scattering_coefficient_spectrum>