Indigo 2.0.10

General News and accouncements regarding the Indigo render engine
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Whaat
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Re: Indigo 2.0.10

Post by Whaat » Wed Jul 15, 2009 4:44 am

CTZn wrote:Hi whaat, it seems that Indigo 2.0.10 is reacting with your scene as if the lighting condition were particularily tricky IIRC.

Raise the blackbody gain and set the camera ISO value to something reasonable to compensate, hope this works :)
Thanks CTZn but I am sure this is an issue with the new scattering code. I just ran a bunch of tests. Indigo's performance gets worse and worse with higher scattering values. The scattering values for the liquid in this scene are between 7000-8000 (using RGB spectrum). When I lower them to even 1000, the performance is more normal. As I keep increasing them, the performance gets worse and worse. I was getting about 24,000 samples/s with 2.0.9 and now getting less than 500 samples/s with 2.0.10.

Another issue that seems to be new in 2.0.10 is that when I stop a render and press the 'open scene' button, Indigo can take sometimes up to a minute to display the 'open scene' dialog.

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Re: Indigo 2.0.10

Post by pixie » Wed Jul 15, 2009 4:55 am

Whaat wrote: When I lower them to even 1000, the performance is more normal. As I keep increasing them, the performance gets worse and worse. I was getting about 24,000 samples/s with 2.0.9 and now getting less than 500 samples/s with 2.0.10.
I've done a rough scene and it seems to be the case, something along happens when no light reaches the scene...

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Re: Indigo 2.0.10

Post by CTZn » Wed Jul 15, 2009 5:03 am

You replied quickly whaat, I came back to append the note that it was just a thought from me and was untested. I answered quickly too in first instance, I should have tagged this as a thought or have kept it for me.

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Re: Indigo 2.0.10

Post by SzLaszlo » Wed Jul 15, 2009 5:10 am

Hi,


SSS is faster ?

Sample scene :
Indigo 1.1.18 > 126 s/px.
indigo 2.0.9. > 132 s/px.
Indigo 2.0.10. > 113 s/px.

Sys: Ubuntu Linux 64bit

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CTZn
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Re: Indigo 2.0.10

Post by CTZn » Wed Jul 15, 2009 5:13 am

SzLaszlo, enforce scattering_coefficient_spectrum uniformity as mentioned in the first post and see...

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Re: Indigo 2.0.10

Post by SzLaszlo » Wed Jul 15, 2009 5:41 am

CTZn wrote:SzLaszlo, enforce scattering_coefficient_spectrum uniformity as mentioned in the first post and see...
I try this mat :

<medium>
<name>Glass</name>
<precedence>10</precedence>
<basic>
<ior>1.01</ior>
<cauchy_b_coeff>0.0003</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>1 0.44747 0</rgb>
<gamma>2.2</gamma>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>10</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>Glass</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>Glass</internal_medium_name>
</specular>
</material>


,and 1.1.18 > 38.7 s/px.
- 2.0.10. > 17.75 s/px.

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Zom-B
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Re: Indigo 2.0.10

Post by Zom-B » Wed Jul 15, 2009 5:56 am

the samples per second speed don't has to be measure here!
Maybe the number is lower, but the sample quality is higher! (or at least it should be!)

render some images for the same time and compare the visual output!

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Re: Indigo 2.0.10

Post by benn » Wed Jul 15, 2009 10:55 am

The samples/sec may be slower but the SSS material should resolve faster.

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Whaat
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Re: Indigo 2.0.10

Post by Whaat » Thu Jul 16, 2009 2:42 am

benn wrote:The samples/sec may be slower but the SSS material should resolve faster.
Well, there are definite issues between 2.0.9 and 2.0.10. Whatever Ono changed to optimize scattering for uniform spectra also has affected non-uniform spectra. I rendered the exact same scene with 2.0.9 and 2.0.10. There is no question that the noise is far greater in 2.0.10 for the same amount of time.

Also, the 2.0.10 images looks darker even though I have the same tonemapping settings (maybe it's just darker because it's noiser...)
Attachments
2_0_10_20min.png
Indigo 2.0.10 after 20 minutes
2_0_10_20min.png (465.51 KiB) Viewed 3919 times
2_0_9_20min.png
Indigo 2.0.9 after 20 minutes
2_0_9_20min.png (456.01 KiB) Viewed 3919 times

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Re: Indigo 2.0.10

Post by Zom-B » Thu Jul 16, 2009 2:57 am

Whaat wrote:Also, the 2.0.10 images looks darker even though I have the same tonemapping settings (maybe it's just darker because it's noiser...)
I can confirm this, camera tonemapping a least seems a little darker!

Another Bug I found is the missing sky if you render with Extra Atmospheric!

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Whaat
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Re: Indigo 2.0.10

Post by Whaat » Thu Jul 16, 2009 3:40 am

ZomB wrote:
Whaat wrote:Also, the 2.0.10 images looks darker even though I have the same tonemapping settings (maybe it's just darker because it's noiser...)
I can confirm this, camera tonemapping a least seems a little darker!
My images were done with camera tonemapping.

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Re: Indigo 2.0.10

Post by Whaat » Thu Jul 16, 2009 3:42 am

ZomB wrote: Another Bug I found is the missing sky if you render with Extra Atmospheric!
Indigo Manual wrote:If extra_atmospheric is true, then the skylight is computed as if it was outside the atmosphere.
This means that the sun spectrum is not attenuated by atmospheric scattering, and the sky will be black, since there is no atmospheric scattering.

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pixie
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Re: Indigo 2.0.10

Post by pixie » Thu Jul 16, 2009 7:44 pm

I'm getting some mesh troubles, first I though it to be bump related but after taking it away the persist...
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Zom-B
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Re: Indigo 2.0.10

Post by Zom-B » Thu Jul 16, 2009 11:14 pm

Seems like the testscenes "€.igs" and "unicode_€_test.igs" cause an error... so the unicode support seems not to work!?

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Re: Indigo 2.0.10

Post by SzLaszlo » Fri Jul 17, 2009 3:28 am

ZomB wrote:the samples per second speed don't has to be measure here!
.........
ok ,ok , thanks ,sorry :)

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