Indigo 1.1.18

General News and accouncements regarding the Indigo render engine
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CTZn
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Post by CTZn » Fri Mar 20, 2009 6:13 am

Great work with bidir Ono, weighted !
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suvakas
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Post by suvakas » Fri Mar 20, 2009 7:07 am

CTZn wrote:Great work with bidir Ono, weighted !
What exactly is it ?

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CTZn
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Post by CTZn » Fri Mar 20, 2009 7:36 am

Well I'm using bidir for the dichroic glass tests and it does the job just fine... I assume the changes are positives since these tests are demanding, they involve complex materials... did I say something wrong, or is it because I said something :D ?
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pixie
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Post by pixie » Fri Mar 20, 2009 7:37 am

I for once doesn't know exactly what weighted bidir meant

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CTZn
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Post by CTZn » Fri Mar 20, 2009 7:45 am

Me neither, but I know it's better if a bug using bidir and complex specular materials was squashed. I won't claim things that I have not tested but right now it's doing great, I was not used to be that confident in bidir's performances with sss.

I would like to know more as well, meanwhile I'm happy with the few results.
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suvakas
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Post by suvakas » Fri Mar 20, 2009 7:52 am

I was asking, what exactly is this "incorrect weighting" that got fixed. :)

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Borgleader
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Post by Borgleader » Fri Mar 20, 2009 9:35 am

suvakas wrote:I was asking, what exactly is this "incorrect weighting" that got fixed. :)
So far ive been under the impression it was this:
http://www.indigorenderer.com/joomla/fo ... ight=bidir

:oops:
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filippo
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Post by filippo » Fri Mar 20, 2009 11:21 pm

wonderfull work...
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

SzLaszlo
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Post by SzLaszlo » Thu Mar 26, 2009 9:04 am

"Please test and let me know if you find any bugs!"

I can't find bugs , and stable :) :


http://laszlo-blender.extra.hu/W3D_Koro ... Render.jpg

( 182 h. - hp550 notebook - celeron cpu :) )

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Camox
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Post by Camox » Thu Mar 26, 2009 9:29 am

:shock: 182 h wow that`s a long time !

btw: nice render ,funny how there because all hang around.

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SATtva_
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Linux build vs. Windows build

Post by SATtva_ » Sat Mar 28, 2009 8:43 pm

Gush, I'm terrified. O_o I've just tested Windows x86 build and Linux x86-64 build of Indigo 1.1.18. Both were ran on amd64 Linux box (Win32 version under Wine). Here're pure numbers:

Linux:
Done 4760000.00000 samples (7.43750 samples per pixel)
15834.84234 samples / second (63.15188 micro-seconds / sample)
Win32:
Done 5960000.00000 samples (9.31250 samples per pixel)
19801.94631 samples / second (50.50009 micro-seconds / sample)
That's roughly 25% difference!

What disturbs me is the beginning of log in windows version:
Indigo Renderer v1.1.18, Windows 32-bit Release build.
SSE present.
SSE2 present.
SSE3 present.
Using base Indigo directory path ''.
Scene file path: 'default.igs'
While in the Linux version it's just
Indigo Renderer v1.1.18, Linux 64-bit Release build.
Using base Indigo directory path '.'.
Scene file path: 'default.igs'
Does SSE optimizations applied at all?
Attachments
im1238225860.jpg
Win32
im1238225860.jpg (88.41 KiB) Viewed 5609 times
im1238224650.jpg
Linux
im1238224650.jpg (87.33 KiB) Viewed 5612 times

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Kram1032
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Post by Kram1032 » Sat Mar 28, 2009 10:36 pm

well... noise-wise, they look pretty mutch equal :P
The splotched are placed differently but else---^^

clive_023
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Post by clive_023 » Sun Mar 29, 2009 2:20 am

what is the skindigo version that works with this indigo 1.1.18?

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Borgleader
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Post by Borgleader » Sun Mar 29, 2009 3:32 am

I'm pretty darn sure the 1.1.16 version does.
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Antagonist
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Post by Antagonist » Tue Mar 31, 2009 9:55 am

wonderfull work, love it
the only problem i have is in the setting albedo get an error message but I think thats my fault,

someone can tell me if is there a way to use caustics

congratulations again very nice work.

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