Indigo 1.1.15

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 1.1.15

Post by OnoSendai » Thu Dec 11, 2008 9:56 am

win 32:
http://www.indigorenderer.com/dist/indigo_v1.1.15.zip

win64:
http://www.indigorenderer.com/dist/indi ... 1.1.15.zip

linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz

linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz

changelog:
* fixed unnecessary checking of uv sets when texture not used directly, but only by shader
* re-enabled TIFF texture support
* fixed interactive tonemapping when network rendering is enabled.
* fixed network rendering with multiple layers
* added layer names in GUI
* only displaying used layers in GUI
* Implemented proper shutdown of GUI in network mode
* added some more loading of scene stuff in network mode, so can get number of layers used.
* added layer names to IGI format
* fixed rare crash bug in WeightedSampler
* lots of fixes to make Linux builds work
* fixed render_foreground_alpha (was crashing)
* fixed exit portals for non-sky background
* RNG seed is now saved to IGI file, so that resuming a render uses new samples.
* added background_settings, background_material etc..
* fixed CIE colours having negative components, clamped to 0.
* Changed SSS a bit
* SSE2 is now required.


You can set background materials like this:

Code: Select all

<background_settings>
		<background_material>
			<material>
				<name>background_material</name>

				<diffuse>
					<base_emission>
						<constant>
							<rgb>
								<rgb>1 1 1</rgb>
								<gamma>1</gamma>
							</rgb>
						</constant>
					</base_emission>
				</diffuse>
			</material>
		</background_material>

		<emission_scale>
			<material_name>background_material</material_name>
			<measure>luminance</measure>
			<value>20000</value>
		</emission_scale>
	</background_settings>
EDIT: see attached testscenes for an example of using the background material.

Please let me know of any bugs and issues found.

There is a known issue found by Fused involving missing triangle intersections with the kd-tree.
Attachments
background_testscenes.zip
(2 KiB) Downloaded 412 times
Last edited by OnoSendai on Thu Dec 11, 2008 3:21 pm, edited 4 times in total.

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PureSpider
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Post by PureSpider » Thu Dec 11, 2008 10:00 am

Thanks! :)

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Camox
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Post by Camox » Thu Dec 11, 2008 10:26 am

WOW, thanks Ono ! :D

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pixie
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Post by pixie » Thu Dec 11, 2008 10:58 am

Ups! Ono did it again! :twisted:

Diffuse transmitter:

1.1.14 212305.37071 samples / second
1.1.15 283378.29581 samples / second

A mighty increase of 33%!!

:shock:

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OnoSendai
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Post by OnoSendai » Thu Dec 11, 2008 11:11 am

pixie wrote:Ups! Ono did it again! :twisted:

Diffuse transmitter:

1.1.14 212305.37071 samples / second
1.1.15 283378.29581 samples / second

A mighty increase of 33%!!

:shock:
Yup, I did some SSE optimising, which helps a lot in geometrically simple scenes like this.

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The Unknown
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Location: Germany

Post by The Unknown » Thu Dec 11, 2008 11:13 am

Thanks and great work!
Last edited by The Unknown on Thu Dec 11, 2008 7:02 pm, edited 1 time in total.

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eman7613
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Post by eman7613 » Thu Dec 11, 2008 11:24 am

awsome stuff, can we get an IGI spec so violet can get up to snuff again :P
Yes i know, my spelling sucks

Onfame
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Post by Onfame » Thu Dec 11, 2008 11:33 am

Nice Work ONO!!!

Only about 15-20% increase here :P

1.1.14: 237457 samples/second
1.1.15: 287821 samples/second

Processor Phenom 9950
Windows XP 32Bit

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OnoSendai
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Post by OnoSendai » Thu Dec 11, 2008 11:51 am

added linux x64 build

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cpfresh
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Post by cpfresh » Thu Dec 11, 2008 12:25 pm

thanks for the update Ono! the network mode stuff is very welcome!

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Borgleader
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Post by Borgleader » Thu Dec 11, 2008 12:56 pm

OMG Thanks :)
benn hired a mercenary to kill my sig...

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pixie
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Post by pixie » Thu Dec 11, 2008 1:52 pm

Amazing!!

284427.51999 samples / second
Attachments
im1228951083.png
BMW Z4
im1228951083.png (216.72 KiB) Viewed 9373 times

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OnoSendai
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Post by OnoSendai » Thu Dec 11, 2008 3:22 pm

Added linux 32 bit build.

dmn
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Post by dmn » Thu Dec 11, 2008 4:54 pm

Yay!

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suvakas
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Re: Indigo 1.1.15

Post by suvakas » Thu Dec 11, 2008 6:33 pm

Great! Thanks!
OnoSendai wrote:There is a known issue found by Fused involving missing triangle intersections with the kd-tree.
Is it the same issue I mailed you about a while ago or is it something else? (see the image).
Attachments
tris_issue.jpg
tris_issue.jpg (20.25 KiB) Viewed 9305 times

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