Indigo 0.6 test 1

General News and accouncements regarding the Indigo render engine
User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Tue Jul 25, 2006 11:30 am

@mzungu

Hmm, ... this is odd, I did a rendering with .EXR and some lights
and just the bidirectional MLT seems to be broken. If I render
with bidir enabled then it turns black after some minutes. Without
bidir everything seems to work fine.

Can you post the scene that is giving you trouble? ;o)

edit: btw. ... does Indigo work at all for you, with sky+sun
or just the skydome?


take care
psor

User avatar
mzungu
Posts: 96
Joined: Wed Jul 12, 2006 3:21 am
Location: Arkansas, USA
Contact:

Post by mzungu » Wed Jul 26, 2006 12:52 am

psor, yes I had bidir on. I'll try it this morning with it turned off to see what I get. Thanks!

(Yes, this latest test build has worked great other than when I tried an env map. Love the multithreading!)

EDIT: tried it just now with bidir set to false and it still faulted. It does give a different message when trying to combine spherical with .exr files:

Code: Select all

ImageExcep: Error encountered while reading RAW image.
Fatal Error: ImageExcep: Error encountered while reading RAW image.
But I get the other message on .float or .raw images within the spherical tags and when using either within the latlong tags.

I'll try using the regular 0.5 release in a bit to see if its just my system or not...
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Jul 26, 2006 1:04 am

Can you post the env_map bit of the scene xml mzungu?

User avatar
mzungu
Posts: 96
Joined: Wed Jul 12, 2006 3:21 am
Location: Arkansas, USA
Contact:

Post by mzungu » Wed Jul 26, 2006 1:10 am

Ono-Sendai wrote:Can you post the env_map bit of the scene xml mzungu?
Sure thing! It's here:

Code: Select all

	<env_map>
		<spherical>
			<path>kitchen_probe.float</path>
			<gain>1.000</gain>
			<width>640</width>
		</spherical>
		<!-- <latlong>
			<path>uffizi_cross.exr</path>
			<gain>1.000</gain>
		</latlong>  -->
	</env_map> 
Nik, also note that I just now tried it in 05-test7 and its rendering as we speak. Its still early, but it appears to be utilizing the above .float file properly. I'm confuzzled.
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Jul 26, 2006 1:28 am

hmm.. so it's broken in 0.6 test1.
Ok I'll have a look at it

User avatar
mzungu
Posts: 96
Joined: Wed Jul 12, 2006 3:21 am
Location: Arkansas, USA
Contact:

Post by mzungu » Wed Jul 26, 2006 1:35 am

Ono-Sendai wrote:hmm.. so it's broken in 0.6 test1.
Ok I'll have a look at it
Its just odd that it seems to be working for others (like psor.)
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Wed Jul 26, 2006 4:26 am

Yepp, ... it's odd, ... my env settings look like this:

Code: Select all

<env_map>
	<latlong>
		<path>HDR/photostudio.exr</path>
		<gain>0.005</gain>
	</latlong>
</env_map>
System Specs: AMD64 3000 @ 2,3Ghz , 2GB Ram ...
Indigo Release: v.06 Test1


I rendered with HDRI and four area lights for 14h ... without a problem,
but bidir ... anyway bidir was not yet fixed and looks like a hard nut. ;o)

But honestly, ... I use .EXR only for HDR lighting in Indigo, so I don't
have a clue if it is a format thingy. ?(



take care
psor

User avatar
mzungu
Posts: 96
Joined: Wed Jul 12, 2006 3:21 am
Location: Arkansas, USA
Contact:

Post by mzungu » Wed Jul 26, 2006 5:13 am

psor wrote:But honestly, ... I use .EXR only for HDR lighting in Indigo, so I don't have a clue if it is a format thingy. ?(
What software or source do you use to get your EXRs? I've used the little hdr2exr util linked elsewhere in this forum, but that may be the prob. Then for the RAW format, I've used HDRShop to convert HDRs. These worked in 0.5, but I'll have to try it with an EXR & latlong.

BTW, what does the gain setting do?

EDIT: Yep, tested latlong EXR on the same scene in 0.5 and it renders. :?:
Last edited by mzungu on Wed Jul 26, 2006 5:23 am, edited 1 time in total.
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Wed Jul 26, 2006 5:23 am

@mzungu

I'm using the same lil' tool to convert my .HDR to .EXR ... ?(

*Gain setting

As far as I know it controls the 'power' of the HDRI map, but it's hard
to notice because of the whitebalance that is doing the trick ... I'm
totaly guessing here ... *LOL*


take care
psor

User avatar
mzungu
Posts: 96
Joined: Wed Jul 12, 2006 3:21 am
Location: Arkansas, USA
Contact:

Post by mzungu » Wed Jul 26, 2006 5:30 am

Nick, one other tidbit that may be helpful, after noticing psor's system specs: I've got a dual-proc system (running WIn 2k) that I'm testing with. I've been running indigo "single threaded" (with no -t option) on these env_map tests, but I recall that somewhere you mentioned that indigo spawns two threads anyway, even without turning on two "render" threads. This may have an influence on things with my dual setup.

I did run 2 threads on previous non-env_map renders of this same scene and it had no probs (and was very fast! :D ) so maybe this part of the code is the cause?
-mzungu
"The fear of the Lord is the beginning of wisdom" - Solomon

peer
Posts: 45
Joined: Wed Jul 26, 2006 8:43 am
Location: Rotterdam, The Netherlands

Post by peer » Wed Jul 26, 2006 8:46 am

YES!!!! Indigo works great on my intel iMac dual 2.0 Ghz. I'm getting 146000 mutations with the dispersion_test file.!! This is awesome. Thanks for this great program NIck!!

Regards,

Peter

User avatar
OnoSendai
Developer
Posts: 6241
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Wed Jul 26, 2006 2:13 pm

146000 mutations per sec :shock: :shock:

peer
Posts: 45
Joined: Wed Jul 26, 2006 8:43 am
Location: Rotterdam, The Netherlands

Post by peer » Wed Jul 26, 2006 9:19 pm

Ono: Here's a screengrab from the dispersion_test on my Intel iMac.
It's really fast I think.
Image

Regards,

Peter

ps. I don't have a 3d program on my computer, so I can't test bigger scenes. Is there a test scene I could download? Thanks!

User avatar
Zom-B
1st Place 100
Posts: 4700
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Thu Jul 27, 2006 4:05 am

peer wrote:Ono: Here's a screengrab from the dispersion_test on my Intel iMac.
It's really fast I think.
lol.... Mac + Intel...
two compannies I realy don't like :twisted:

So just to keep the Rock rollin' here the same Scene with my AMD X2 3.800+
with 2 2GHz Cores (so its the same Clockspeed like your peer!)

Image

But to be realistic, the Core2 CPUs by Intel will rock the Party much more...

P.S.
Try to raise the thread Number to 3... I get about 5% more speed by this!!!

User avatar
The_MorMor
Posts: 20
Joined: Thu Jul 27, 2006 3:10 am

Post by The_MorMor » Thu Jul 27, 2006 4:31 am

I cant get it to work... i cant get the export script to start in blender. Anny one knows what might be wrong?

Post Reply
48 posts

Who is online

Users browsing this forum: No registered users and 54 guests