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Indigo 1.1.16

Posted: Thu Jan 15, 2009 1:17 pm
by OnoSendai
win 32 bit:
http://www.indigorenderer.com/dist/indigo_v1.1.16.zip

win 64 bit:
http://www.indigorenderer.com/dist/indi ... 1.1.16.zip

linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz

linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .16.tar.gz

1.1.16
* nice error message instead of crash on master buffer alloc failure.
* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.
* catching more memory alloc failures on init and during tonemapping.
* made network client reconnect on connection drop even with -h switch
* fixed bug where network rendering with scenes containing media did not work.

Posted: Thu Jan 15, 2009 1:38 pm
by WytRaven
Thanks Ono.

Quick question. If I stop my render, that has currently be going for 110 hours at a snails pace due to the now fixed kd-tree issue, change the .igs to restore bih_tri_threshold back to 500000 and then resume under 1.1.16 will that work or am I just going to destroy 110 hours of render?

Posted: Thu Jan 15, 2009 1:40 pm
by OnoSendai
That should work fine Wyt. Back up the .igi if you're worried.

Posted: Thu Jan 15, 2009 1:40 pm
by Zom-B
Thanks a lot Ono! I'm really thankful for the resume + kd-tree + network fix :D

Posted: Thu Jan 15, 2009 1:57 pm
by WytRaven
OnoSendai wrote:That should work fine Wyt. Back up the .igi if you're worried.
In that case "double thanks" :lol:

Re: Indigo 1.1.16

Posted: Thu Jan 15, 2009 4:28 pm
by Whaat
OnoSendai wrote: * Fixed missing tri bug for kd-tree
Thanks, ono!

Does this fix the strange bug of random faces not being rendered at all?

Posted: Thu Jan 15, 2009 4:44 pm
by cpfresh
hey, thanks ono!

Re: Indigo 1.1.16

Posted: Thu Jan 15, 2009 5:14 pm
by OnoSendai
Whaat wrote:
OnoSendai wrote: * Fixed missing tri bug for kd-tree
Thanks, ono!

Does this fix the strange bug of random faces not being rendered at all?
Yes, I think so.

Posted: Thu Jan 15, 2009 7:37 pm
by suvakas
Thanks Ono!
The missing tri bug was the worst issue :wink:

Posted: Thu Jan 15, 2009 7:39 pm
by fused
Thank you very much!

Posted: Thu Jan 15, 2009 7:44 pm
by WytRaven
Well I don't know whats going on Ono. It doesn't appear to have resumed at all. Just seems to have started from scratch and after about 10 minutes looks like the black artefacts are back same as before :(

In which case I've got to suggest that both of these go back on the buglist:

* Fixed missing tri bug for kd-tree
* fixed GUI resume not working.

This is the win 64bit version I'm using.

Posted: Thu Jan 15, 2009 8:11 pm
by Zom-B
WytRaven wrote:Well I don't know whats going on Ono. It doesn't appear to have resumed at all. Just seems to have started from scratch
Yes, I can confirm this :(

WytRaven wrote:after about 10 minutes looks like the black artefacts are back same as before :(
The example file from here showing this issue seems to render fine with 1.1.16... so something was done here right :)

Posted: Thu Jan 15, 2009 8:11 pm
by Big Fan
ok I may have missed this somewhere but I didnt think the code was changed for this yet or maybe I just did something wrong with code but its the same as it has been all along..

to me the cube looks messed up with the internal reflections let alone the edge effects but..

perhaps it looked like this in a previous version too and I didnt notice :?

Posted: Fri Jan 16, 2009 1:49 am
by CTZn
Big Fan: Maybe the distance between the cube and the plane is under ray_nudge_distance ? edit: seems from igs that you considered that issue... edit 2: sure about geometry normals ? did you test with an external obj ?

Wyt, maybe delete *.tre files for the bih issue, Indigo may recompute them correctly ? I tested an own scene wich had this issue and the bug wasn't reproduced (ie, like fixed).

Resume with command line works ?

Posted: Fri Jan 16, 2009 1:56 am
by MESCH973
thanks ono!