Indigo 1.1.15

General News and accouncements regarding the Indigo render engine
User avatar
Macrob
Posts: 289
Joined: Sat Feb 24, 2007 9:55 am

Post by Macrob » Sat Dec 13, 2008 5:42 am

Ups, I just switch to 1.1.4 / 1.1.15 :oops:
Thanks, I found it now.

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Sat Dec 13, 2008 8:18 am

Some further testing, using same file of the DB preview scene packed by SmartDen in his exporter, the linux version does some bizarre things, I think it's some sort of texture displacement (look at background), not sure, also I notice there is a more noticable shadow below the linux version under the DB model.... differences below:
Attachments
win.png
Windows Version
win.png (536.49 KiB) Viewed 3768 times
lin.png
Linux Version
lin.png (528.19 KiB) Viewed 3768 times
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sat Dec 13, 2008 8:54 am

joegiampaoli: did you compare the inifile.xml between Win and linux versions ? Or you use your own render settings, the same for both renders ?

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Sat Dec 13, 2008 9:00 am

It's the same scene xml file extracted on both win-lin indigos. Ono had some issues with the linux version that didn't load textures, so he fixed it, but looks like it might still be a texture issue, maybe stretching or some faces becoming inverted?

Who knows.....

EDIT: Maybe someone can do some further tests with both engines same scene with lots of textures to see what results pop out?

EDIT2: Both ini.xml's look the same
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
SmartDen
Developer
Posts: 999
Joined: Fri Oct 13, 2006 10:58 pm
Location: Canary Islands
Contact:

Post by SmartDen » Sat Dec 13, 2008 9:48 am

do you mean it because of my exporter? :oops:
Check normals, dude!

Image
Image

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Sat Dec 13, 2008 10:35 am

No!
I mean I think indigo for linux is treating some texture mapping different than windows, but I would like some other linux users to confirm this, now could it be your exporter? Do you think it could be part of the problem? I doubt it because look at the comparison I made before on page 3 of this topic with one of the test scenes included in indigo (Antialias Test), look at the background......all black, and there's also a black bar on the ground plane on the left side of the light emmiter.

I don't hink it's your exporter, since that scene was never exported, just opened directly.
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
Macrob
Posts: 289
Joined: Sat Feb 24, 2007 9:55 am

Post by Macrob » Sat Dec 13, 2008 8:06 pm

Here are the differences between indigo_linux_v1.0.9_2 and indigo_v1.1.15 (linux 32bit).

I rendered it first with blendigo1.0.9 , changed to Blendigo1.1.14 and started again :?
Attachments
Greet.jpg
Greet.jpg (52.09 KiB) Viewed 3669 times

User avatar
Azazeo
Posts: 38
Joined: Sun Apr 13, 2008 1:58 am
Location: Belarus
Contact:

Post by Azazeo » Sat Dec 13, 2008 9:22 pm

speed up?
hm, i got slow down :? about -15% in studio render (diffuse back, oren mat on hi-poly model, phong on floor, 3 diffuse emiters) :roll:
...and the Earth becomes my throne!

Image

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sat Dec 13, 2008 11:56 pm

Can we be more informative whenever possible, please ? For instance I compared a scene containing portal, phongs and diffuses, between 1.1.13 and 1.1.15, and found no significative performance change, pretty much the same images if you ask me (I can show that). Testing now diffuse_transparent mixed with phong at 6000x4500 and... fine.

So let's see if we can get the nasty details together instead of just complaining ;)

User avatar
Azazeo
Posts: 38
Joined: Sun Apr 13, 2008 1:58 am
Location: Belarus
Contact:

Post by Azazeo » Sun Dec 14, 2008 2:32 am

my troubles here
Attachments
im1229177000.jpg
14
im1229177000.jpg (360.07 KiB) Viewed 3591 times
im1229177507.jpg
15
im1229177507.jpg (536.75 KiB) Viewed 3592 times
...and the Earth becomes my throne!

Image

User avatar
Azazeo
Posts: 38
Joined: Sun Apr 13, 2008 1:58 am
Location: Belarus
Contact:

Post by Azazeo » Sun Dec 14, 2008 2:37 am

:? ooops :roll: I still have 1.1.13 :shock: , not 1.1.14..., ok, sorry.
And what - 1.1.14 slower than 1.1.15 :shock: ? I think, I'll stay on 1.1.13
...and the Earth becomes my throne!

Image

User avatar
GNUdo
Posts: 40
Joined: Sat Feb 10, 2007 10:05 am
Contact:

Indigo for Linux

Post by GNUdo » Mon Dec 15, 2008 3:18 am

I'll post my experience running Indigo 1.1.15 under a 64 bit Gentoo Linux, maybe this will help someone else.

I had some problems, two of them related to my system (which I have been able to solve), and other two regarding Indigo itself (which are still pending).
1 - Indigo not starting because it could not find libtiff.so.4: I had only libtiff.so.3 (couldn't upgrade to libtiff4), solution was to link libtiff.so.4 to libtiff.so.3

2 - Indigo not starting because it could not find openmp libraries: I had gcc 4.1.2 installed which doesn't support openmp, solution was to upgrade to gcc 4.2.4 (which is marked unstable for my architecture, but till now everything seems to work ok)

3 - Indigo GUI has some controls difficult to use because they can't be selected or are partially hidden by others (see gui.jpg)

4 - Launching a network render with some slaves all with Indigo for Linux 64 bit gives an image overexposed (see network_render.jpg), while launching it only locally gives the correct exposed image (see local_render.jpg)

Apart from this small problems Indigo works very well, thank you, Ono!
Attachments
gui.jpg
gui.jpg (263.15 KiB) Viewed 3435 times
network_render.jpg
network_render.jpg (44.42 KiB) Viewed 3433 times
local_render.jpg
local_render.jpg (165.05 KiB) Viewed 3434 times

User avatar
OnoSendai
Developer
Posts: 6204
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Dec 15, 2008 2:50 pm

Updated linux builds to get rid of the texture coordinate problem.

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Mon Dec 15, 2008 3:01 pm

Ok, thank you so much Ono! Will test....
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
OnoSendai
Developer
Posts: 6204
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Re: Indigo for Linux

Post by OnoSendai » Mon Dec 15, 2008 3:41 pm

GNUdo wrote: 4 - Launching a network render with some slaves all with Indigo for Linux 64 bit gives an image overexposed (see network_render.jpg), while launching it only locally gives the correct exposed image (see local_render.jpg)

What tone-mapping method are you using?

Post Reply
111 posts

Who is online

Users browsing this forum: No registered users and 4 guests