Indigo 1.1.15
Posted: Thu Dec 11, 2008 9:56 am
win 32:
http://www.indigorenderer.com/dist/indigo_v1.1.15.zip
win64:
http://www.indigorenderer.com/dist/indi ... 1.1.15.zip
linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz
linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz
changelog:
* fixed unnecessary checking of uv sets when texture not used directly, but only by shader
* re-enabled TIFF texture support
* fixed interactive tonemapping when network rendering is enabled.
* fixed network rendering with multiple layers
* added layer names in GUI
* only displaying used layers in GUI
* Implemented proper shutdown of GUI in network mode
* added some more loading of scene stuff in network mode, so can get number of layers used.
* added layer names to IGI format
* fixed rare crash bug in WeightedSampler
* lots of fixes to make Linux builds work
* fixed render_foreground_alpha (was crashing)
* fixed exit portals for non-sky background
* RNG seed is now saved to IGI file, so that resuming a render uses new samples.
* added background_settings, background_material etc..
* fixed CIE colours having negative components, clamped to 0.
* Changed SSS a bit
* SSE2 is now required.
You can set background materials like this:
EDIT: see attached testscenes for an example of using the background material.
Please let me know of any bugs and issues found.
There is a known issue found by Fused involving missing triangle intersections with the kd-tree.
http://www.indigorenderer.com/dist/indigo_v1.1.15.zip
win64:
http://www.indigorenderer.com/dist/indi ... 1.1.15.zip
linux 32: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz
linux 64: (requires wxGTK 2.8 )
http://www.indigorenderer.com/dist/indi ... .15.tar.gz
changelog:
* fixed unnecessary checking of uv sets when texture not used directly, but only by shader
* re-enabled TIFF texture support
* fixed interactive tonemapping when network rendering is enabled.
* fixed network rendering with multiple layers
* added layer names in GUI
* only displaying used layers in GUI
* Implemented proper shutdown of GUI in network mode
* added some more loading of scene stuff in network mode, so can get number of layers used.
* added layer names to IGI format
* fixed rare crash bug in WeightedSampler
* lots of fixes to make Linux builds work
* fixed render_foreground_alpha (was crashing)
* fixed exit portals for non-sky background
* RNG seed is now saved to IGI file, so that resuming a render uses new samples.
* added background_settings, background_material etc..
* fixed CIE colours having negative components, clamped to 0.
* Changed SSS a bit
* SSE2 is now required.
You can set background materials like this:
Code: Select all
<background_settings>
<background_material>
<material>
<name>background_material</name>
<diffuse>
<base_emission>
<constant>
<rgb>
<rgb>1 1 1</rgb>
<gamma>1</gamma>
</rgb>
</constant>
</base_emission>
</diffuse>
</material>
</background_material>
<emission_scale>
<material_name>background_material</material_name>
<measure>luminance</measure>
<value>20000</value>
</emission_scale>
</background_settings>
Please let me know of any bugs and issues found.
There is a known issue found by Fused involving missing triangle intersections with the kd-tree.