commercial SDK + open-source Blender != possible?fused wrote:thats only possible with the commercial SDK, there is a plugin of that type in the making: IndigoTinted for XSI UnveiledStompinTom wrote:another area for speed improvements i think would be real helpful is the 3d-package-to-Indigo pipe cuz its a wee bit difficult to make quick test renders when it takes a couple minutes to export and fire up the scene. i guess thats more of an exporter issue, but im guessing the fact that you have to go through an intermediate XML file slows things down as opposed to a plugin (a la mentalray n maxwell etc etc etc).
again, feel free to correct me if im wrong, im nothing but a mere end-user.
how does stuff like that work? if that were to be developed would that mean youd pay for an integrated Indigo version but the standalone would be free?