I'm guessing 1.1.10 I figure he'll keep going in the 1.1.xx direction 'till he adds something big or something to the program.Phr0stByte wrote:Very exciting! Maybe us Linux purists (Ono's bald-headed step children) will get a some linux builds next version - wow - 1.2.0! Will next build be the one? I will wait with baited breath - still stuck on 1.0.9.
Indigo 1.1.9
- Borgleader
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benn hired a mercenary to kill my sig...
Thanks a lot Ono!
Finally fixed the example scenes, great work!
Lets see what the "Which would be most helpful for you?" Poll says about the next Indigo versions future...
Finally fixed the example scenes, great work!
Lets see what the "Which would be most helpful for you?" Poll says about the next Indigo versions future...
polygonmanufaktur.de
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- Phr0stByte
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- Borgleader
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I don't see how indigo could end up being faster...I mean its unbiased rendering it's the definition of slow...ZomB wrote:Thanks a lot Ono!
Finally fixed the example scenes, great work!
Lets see what the "Which would be most helpful for you?" Poll says about the next Indigo versions future...
benn hired a mercenary to kill my sig...
could optimise the way information and data is stored and retrived, and various ways to cheat math & make it faster via bitwise operations or more complex stuff like some of newton's methods for faster convergance and others (though i dont know if they apply to ono's code, but im guessing a few might)Borgleader wrote:I don't see how indigo could end up being faster...I mean its unbiased rendering it's the definition of slow...
Yes i know, my spelling sucks
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No I didn't forget to add a smiley and quite honeslty I'm not ashamed of not knowing how Indigo can be made to go faster. So...enlighten meZomB wrote:I seriously hope yo just forgot to add a smiley dude!Borgleader wrote:I don't see how indigo could end up being faster...I mean its unbiased rendering it's the definition of slow...
benn hired a mercenary to kill my sig...
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RNG seed
I don't know if this is a bug, but i have noticed that the RNG seed is always 1 on my laptop. I tried it on a quad core and the RNG seed was the same as the thread number i.e. 1,2,3,4. Now, I may be wrong but, it appears to render the same pattern every time i start my test scene. Anybody else notice this.
P.S. the quad was a windows machine not wine under linux.
Ian
P.S. the quad was a windows machine not wine under linux.
Ian
Well borg has a point. However this is not the time to optimize. We still lack important features. A good programmer always makes the easy optimizations that does not obfuscates the code when he writes it. To be honest the low level optimizations on a project like this normally have a performance increase between 10-50%. The way to increase speed is normally achieved by more clever high level algorithms (KD/Metro/etc) and that is what we need not 30% increase due to low level optimizations.
Please listen to this man, he is wise beyond his years.Deus wrote:Well borg has a point. However this is not the time to optimize. We still lack important features. A good programmer always makes the easy optimizations that does not obfuscates the code when he writes it. To be honest the low level optimizations on a project like this normally have a performance increase between 10-50%. The way to increase speed is normally achieved by more clever high level algorithms (KD/Metro/etc) and that is what we need not 30% increase due to low level optimizations.
Premature optimization is the root of all evil.
Keep stuff readable and working, and if comes around to being a choke point in your application, THEN and only then start optimizing.
And Ono knows what he's doing. Any low-hanging fruit is already picked.
@binarycortex:
That is correct behavior.
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