Indigo 1.1.9
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v_mulligan
I've had the same problem. (Using Blender/Blendigo.) The problem occurs when I use "Set Smooth" on a mesh (not sure what the setting is in SoftImage). The only way I could work around it was to turn off "Set Smooth" and increase my number of subdivisions.
What happens if you UV Map a plane and use subdivision surfaces? Do you see mapping problems?
I've had the same problem. (Using Blender/Blendigo.) The problem occurs when I use "Set Smooth" on a mesh (not sure what the setting is in SoftImage). The only way I could work around it was to turn off "Set Smooth" and increase my number of subdivisions.
What happens if you UV Map a plane and use subdivision surfaces? Do you see mapping problems?
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- Posts: 126
- Joined: Wed Nov 28, 2007 9:16 am
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- Posts: 126
- Joined: Wed Nov 28, 2007 9:16 am
Yes -- the equivalent in the XML file is the subdivision smoothing option, I'm guessing, which is what triggers the problem. If you do the subdividing before exporting, you're fine -- but that defeats the purpose of doing subdivision at render time. Plus, you need the rendertime subdivision for rendertime displacements.MSUdom5 wrote:v_mulligan
I've had the same problem. (Using Blender/Blendigo.) The problem occurs when I use "Set Smooth" on a mesh (not sure what the setting is in SoftImage). The only way I could work around it was to turn off "Set Smooth" and increase my number of subdivisions.
What happens if you UV Map a plane and use subdivision surfaces? Do you see mapping problems?
If you UV map a plane and turn on subdivision, it's fine. It's just seams -- i.e. places where the U or V values change discontinuously -- that are the problem. See the bug thread for details.
Incidentally, this is NOT a Softimage exporter issue. I'm adding the subdivision tags by editing the file manually.
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- Posts: 126
- Joined: Wed Nov 28, 2007 9:16 am
hey I'm testing my script and IES lights arent working - the code works in 1.0.9 but not 1.1.x
has anyone else noticed this or is it something I am missing/messed up? (again)
EDIT
finally got back to this today - and it works! (same file) - odd indeed...
there must be a glitch somewhere in there I stumbled on - unfortunately I overwrote the problem .igs so I'll guess I'll have to wait to rediscover it
so you can all stop looking now
has anyone else noticed this or is it something I am missing/messed up? (again)
EDIT
finally got back to this today - and it works! (same file) - odd indeed...
there must be a glitch somewhere in there I stumbled on - unfortunately I overwrote the problem .igs so I'll guess I'll have to wait to rediscover it
so you can all stop looking now
Linux builds will be made for stable major releases (eg. for 1.1.x when it stabilises)Phr0stByte wrote:Very exciting! Maybe us Linux purists (Ono's bald-headed step children) will get a some linux builds next version - wow - 1.2.0! Will next build be the one? I will wait with baited breath - still stuck on 1.0.9.
Nope, I'm not sure if it's solvable, at least given the current information passed in the mesh format.v_mulligan wrote:Any thoughts on fixing the UV seam issue with subdivision surfaces identified in 1.1.8 and previous releases?
- joegiampaoli
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