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Indigo 1.1.8

Posted: Fri Aug 08, 2008 3:14 am
by OnoSendai
This release is to fix the most egregious bugs in 1.1.7.

win32:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

win64:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

1.1.8
* Fixed uv mapping for blend materials.
* added patterned_frosted_glass_test.igs test scene
* fixed bug that didn't allow parsing of shader lang funcs with no params
* added div and mod shader lang functions
* added mat2x3, mat3x3 shader lang types, also inverse, transpose, mul functions
* added documentation for
* step blend
* fixed error in calculating luminous flux introduced in 1.1.6
* clamping emission to [0, inf) instead of [0, 1]
* messed with bump mapping
* added wrap_u, wrap_v, view_dependent_subdivision, displacement_error_threshold
* fixed various stuff not parsing material parameters not parsing correctly for some materials.
* fixed network renders complaining about no lights

Posted: Fri Aug 08, 2008 3:16 am
by v_mulligan
Woohoo! I can't wait to try it out.

Posted: Fri Aug 08, 2008 3:18 am
by filippo
an other wonderfull works....
filippo


sorry for my poor language

Posted: Fri Aug 08, 2008 3:36 am
by palawat
I don't have nothing else to say except,

Thank you, Ono. :D

Posted: Fri Aug 08, 2008 3:40 am
by Kram1032
Great :D

Posted: Fri Aug 08, 2008 3:43 am
by pixie
Who's your daddy?
:D

Great work, as always!

Posted: Fri Aug 08, 2008 3:43 am
by suvakas
Cool.
What about the normals ? No fixes in that department?

[edit]
Nope. Tested twice. Still broken for obj and 3ds.:cry:
Is there anything you can do about it or are obj and 3ds obsolete and the xml is the way to go in the future?

Posted: Fri Aug 08, 2008 4:01 am
by cpfresh
Sounds great Ono, thanks for this! :)

Posted: Fri Aug 08, 2008 4:10 am
by Borgleader
YAYYYY! :) now smartden needs to recompile his 1.1.7 blendigo and change the version :lol:

Posted: Fri Aug 08, 2008 4:12 am
by tungee
Thanx ONO!

Ps.: Good question suvakas.

Posted: Fri Aug 08, 2008 4:42 am
by dougal2
(If you're obsoleting .obj, you're pretty much obsoleting MtI - it will require major effort to write an xml format mesh exporter from scratch, and I am not going to volunteer to write it at this time).

Posted: Fri Aug 08, 2008 4:48 am
by Borgleader
i dont see the patterned_frosted_glass_test.igs ?

And the "textured_Emitter.igs" scene must be altered. you wrote:
<!--<path>ColorChecker_sRGB_from_Ref.jpg</path>-->
<path>ColorChecker_sRGB_from_Ref.tga</path>
and it should be:
<!--<path>ColorChecker_sRGB_from_Ref.jpg</path>-->
<path>ColorChecker_sRGB_from_Ref.jpg</path>
**EDIT**

I think I'll spend my night trying them all and see which ones work, which ones dont and why :lol:

I'll send you a PM with my results

Posted: Fri Aug 08, 2008 4:53 am
by Camox
GREAT, thank you Ono ! :wink:

Posted: Fri Aug 08, 2008 4:55 am
by sugokuGENKI
"wioooop!"
thanks Ono.
Will try it tonight! (cant wait to put my mate's alienware to some good use, eat that rich kids all over the planet!).

Posted: Fri Aug 08, 2008 5:05 am
by fused
thank you ono!