Indigo 1.1.8
maybe he just forgot to add it to the docs and <exponent></exponent> in mats can take wavelegth independent parameters now.
i'd say its worth a try.
i'd say its worth a try.
Last edited by fused on Sat Aug 09, 2008 9:42 pm, edited 1 time in total.
rendered overnight for a test and getting this error too after 7h30m rendering.Big Fan wrote:ok started playing
getting this fatal error
i==cdf.size()
any idea where thats coming from?
EDIT: seems to come from selecting env:lit by emitters for an emissive material but not actually having one set as emissive
normal scene no emitters, just diffuse colors as mats and sun/sky for lightning.
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- ViennaLinux
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jeah i once had to edit a 200mb igs file.
the only editor that was capable of copy and pasting was notepad++ and that was VERY laggy
would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
the only editor that was capable of copy and pasting was notepad++ and that was VERY laggy
would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^
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MS notepad usually crashes with 30-60Mb scenesViennaLinux wrote:jeah i once had to edit a 200mb igs file.
the only editor that was capable of copy and pasting was notepad++ and that was VERY laggy
would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
i had o use codeblocks
benn hired a mercenary to kill my sig...
Pretty much the only thing worrying me too The rest is fun, while this...OnoSendai wrote: They're not obsolete, I just haven't fixed that yet.
yeah.What's the use of all that fancy stuff, when you don't have a correct geometry to begin with
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As stated that's an exporter's feature, Indigo can already take that using the <include> statement.would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
Code: Select all
<?xml version="1.0" encoding="UTF-8"?>
<!-- Exporter script from 3ds Max by Suvakas -->
<scene>
<!====== INCLUDE FILE THAT CONTAINS RENDER SETTINGS ======>
<include><pathname>indigo_gpu.max-settings.igs</pathname></include>
<!====== INCLUDE FILE THAT CONTAINS SCENE CAMERA ======>
<include><pathname>indigo_gpu.max-camera.igs</pathname></include>
<!====== INCLUDE FILE THAT CONTAINS SCENE GEOMETRY ======>
<include><pathname>indigo_gpu.max-geometry.igs</pathname></include>
<!====== INCLUDE FILE THAT CONTAINS SCENE MATERIALS =====>
<include><pathname>indigo_gpu.max-materials.igs</pathname></include>
Last edited by CTZn on Sat Aug 09, 2008 12:36 am, edited 1 time in total.
obsolete asset
Exporter Writers can detach the material settings and Indigo settings to separated igs files,Borgleader wrote:MS notepad usually crashes with 30-60Mb scenesViennaLinux wrote:jeah i once had to edit a 200mb igs file.
the only editor that was capable of copy and pasting was notepad++ and that was VERY laggy
would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
i had o use codeblocks
also each mesh can be exported to a single igs, this is good for export performance and "notepad-material-tweaking"
Where have I seen this before... hmmm... ah.... Cindigo ftw
polygonmanufaktur.de
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Blendigo does it too i just hate having multiple filesZomB wrote: Exporter Writers can detach the material settings and Indigo settings to separated igs files,
also each mesh can be exported to a single igs, this is good for export performance and "notepad-material-tweaking"
Where have I seen this before... hmmm... ah.... Cindigo ftw
benn hired a mercenary to kill my sig...
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