Indigo 1.1.8

General News and accouncements regarding the Indigo render engine
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fused
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Post by fused » Fri Aug 08, 2008 8:14 pm

maybe he just forgot to add it to the docs and <exponent></exponent> in mats can take wavelegth independent parameters now.

i'd say its worth a try.
Last edited by fused on Sat Aug 09, 2008 9:42 pm, edited 1 time in total.

aslocum
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Post by aslocum » Fri Aug 08, 2008 9:16 pm

Big Fan wrote:ok started playing

getting this fatal error

i==cdf.size()

any idea where thats coming from?

EDIT: seems to come from selecting env:lit by emitters for an emissive material but not actually having one set as emissive :wink:
rendered overnight for a test and getting this error too after 7h30m rendering.
normal scene no emitters, just diffuse colors as mats and sun/sky for lightning.
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suvakas
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Post by suvakas » Fri Aug 08, 2008 10:07 pm

OnoSendai wrote: They're not obsolete, I just haven't fixed that yet.
That's good to know. This is the only fix i'm waiting.
What's the use of all that fancy stuff, when you don't have a correct geometry to begin with :wink:
Exporting large scenes to xml isn't very fun either.

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ViennaLinux
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Post by ViennaLinux » Fri Aug 08, 2008 11:26 pm

jeah i once had to edit a 200mb igs file.
the only editor that was capable of copy and pasting was notepad++ and that was VERY laggy :lol: :lol: :lol:

would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
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fused
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Post by fused » Fri Aug 08, 2008 11:28 pm

cindigo handles it that way :)

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Borgleader
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Post by Borgleader » Sat Aug 09, 2008 12:00 am

ViennaLinux wrote:jeah i once had to edit a 200mb igs file.
the only editor that was capable of copy and pasting was notepad++ and that was VERY laggy :lol: :lol: :lol:

would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
MS notepad usually crashes with 30-60Mb scenes :cry:

i had o use codeblocks :lol:
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CTZn
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Post by CTZn » Sat Aug 09, 2008 12:23 am

OnoSendai wrote: They're not obsolete, I just haven't fixed that yet.
Pretty much the only thing worrying me too :) The rest is fun, while this...
What's the use of all that fancy stuff, when you don't have a correct geometry to begin with
yeah.

- - - - - -
would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
As stated that's an exporter's feature, Indigo can already take that using the <include> statement.

Code: Select all

<?xml version="1.0" encoding="UTF-8"?>
<!-- Exporter script from 3ds Max by Suvakas -->

<scene>

	<!====== INCLUDE FILE THAT CONTAINS RENDER SETTINGS ======>
	
	<include><pathname>indigo_gpu.max-settings.igs</pathname></include>




	<!====== INCLUDE FILE THAT CONTAINS SCENE CAMERA ======>
	
	<include><pathname>indigo_gpu.max-camera.igs</pathname></include>




	<!====== INCLUDE FILE THAT CONTAINS SCENE GEOMETRY ======>
	
	<include><pathname>indigo_gpu.max-geometry.igs</pathname></include>




	<!====== INCLUDE FILE THAT CONTAINS SCENE MATERIALS =====>
	
	<include><pathname>indigo_gpu.max-materials.igs</pathname></include>
The remaining in the file are models, everything is dispatched in various files beside the main igs.
Last edited by CTZn on Sat Aug 09, 2008 12:36 am, edited 1 time in total.
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Zom-B
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Post by Zom-B » Sat Aug 09, 2008 12:26 am

Borgleader wrote:
ViennaLinux wrote:jeah i once had to edit a 200mb igs file.
the only editor that was capable of copy and pasting was notepad++ and that was VERY laggy :lol: :lol: :lol:

would be better if every mesh would be in a subfolder called meshes but that would make the process of filesharing etc very complex.
MS notepad usually crashes with 30-60Mb scenes :cry:

i had o use codeblocks :lol:
Exporter Writers can detach the material settings and Indigo settings to separated igs files,
also each mesh can be exported to a single igs, this is good for export performance and "notepad-material-tweaking" :wink:

Where have I seen this before... hmmm... ah.... Cindigo ftw :lol:
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CTZn
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Post by CTZn » Sat Aug 09, 2008 12:39 am

Big Fan, aslocum, just a guess here: indigo 32 or 64b ?
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Post by Big Fan » Sat Aug 09, 2008 12:48 am

32bit on xp here
havent had that since this morning when I was doing wrong things
mine was during warm up phase
I thought it was possibly just an error without proper exception handling (no joke intended :wink: )

BTW these textures and indexes are a pain :?

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Post by zsouthboy » Sat Aug 09, 2008 1:56 am

I got the same error in x64, Big Fan - only at startup though, when i didn't have any emiters in the scene, so you may be right about it just being a silly exception handler bug (trying to tell us something else but wrong error text got passed through).

aslocum
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Post by aslocum » Sat Aug 09, 2008 3:11 am

CTZn wrote:Big Fan, aslocum, just a guess here: indigo 32 or 64b ?
indigo32 here too

this was a sketchup scene with just sun and NO indigomats/lights. just plain diffuse colors.
strange that you have the error at startup..as you can see mine rendered excactly 7:30h .. timebomb :twisted: ;) ?

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Post by Deus » Sat Aug 09, 2008 3:17 am

Yeah Nick can I buy a 10% share in your company? Give me a price and I keep you fed for a few months ;)

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CTZn
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Post by CTZn » Sat Aug 09, 2008 3:59 am

aslocum wrote:
CTZn wrote:Big Fan, aslocum, just a guess here: indigo 32 or 64b ?
indigo32 here too
Since zsb experienced the same error on 64b my question is pointless :/ thanks tho
obsolete asset

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Borgleader
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Post by Borgleader » Sat Aug 09, 2008 4:05 am

ZomB wrote: Exporter Writers can detach the material settings and Indigo settings to separated igs files,
also each mesh can be exported to a single igs, this is good for export performance and "notepad-material-tweaking" :wink:

Where have I seen this before... hmmm... ah.... Cindigo ftw :lol:
Blendigo does it too i just hate having multiple files :wink:
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