Indigo 0.6 test 5

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 0.6 test 5

Post by OnoSendai » Sun Oct 15, 2006 10:37 pm

The test releases continue... :)

http://www.indigorenderer.com/montecarl ... _test5.zip

The main new thing is the burn parameter for reinhard tone mapping. It's similar to post_scale, but looks a bit nicer.
burn=1.0 => no burn out.
burn=0.5 => some burn out
burn=0.1 => lots of burn out
etc...

e.g.:

Code: Select all

	<tonemapping>
		<reinhard>
			<pre_scale>1.0</pre_scale>
			<post_scale>2.0</post_scale>
			<burn>0.3</burn>
		</reinhard>
	</tonemapping>
Changelog:

v0.6 test 5
* added optional 'burn' parameter to Reinhard tone mapping
* changed default burn to 0.8
* fixed precision issue that was causing some fireflies in path tracing mode
Last edited by OnoSendai on Fri Apr 20, 2007 11:26 pm, edited 1 time in total.

lego
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Post by lego » Sun Oct 15, 2006 11:04 pm

I'm doing a test right now.
the strange thing is that I defined a ti.nk material, and it's being rendered as brown... wasn't nk settings supposed to override the color and specular settings? :oops:
I've set burn to 0.1, but the image looks perfectly normal to me... I have to wait a bit more maybe (just 5 mins now)?

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arneoog
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Post by arneoog » Sun Oct 15, 2006 11:29 pm

Awsome! :D
It seems to be working perfectly! 8)

Now we need to add burn to the exporters :wink:

lego
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Post by lego » Mon Oct 16, 2006 12:43 am

tired another scene and it works ok... maybe it was some strange error while exporting :D

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arneoog
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Post by arneoog » Mon Oct 16, 2006 12:58 am

My little 0.6 t5 test :)

Image

Time elapsed: 1h, 28m, 19s
Done 230280000.00000 mutations (479.75000 mutations per pixel)
mutations_per_sec: 43449.76030 (23.01509 micro-secs / mutation)

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psor
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Post by psor » Mon Oct 16, 2006 1:17 am

Thanx Nick! :D ;)


take care
psor
"The sleeper must awaken"

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Pinko
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Post by Pinko » Mon Oct 16, 2006 1:30 am

Tnx Nick!!!
Pinko. :wink

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Kojack
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Post by Kojack » Mon Oct 16, 2006 1:34 am

Great!
thx Nick! :D

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u3dreal
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Post by u3dreal » Mon Oct 16, 2006 1:57 am

excellent ...!!!! :D :D

let me know when the next release will be i will come
up with a new M2I version then ...

cheers

u3dreal ;)

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Camox
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Post by Camox » Mon Oct 16, 2006 2:40 am

THX Master Ono !!! :D
Last edited by Camox on Tue Oct 17, 2006 3:49 am, edited 1 time in total.

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DaveC
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Post by DaveC » Mon Oct 16, 2006 2:57 am

Wow! New test version AND new exporter on the same day! We are spoiled! 8)
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

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Kosmokrator
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Post by Kosmokrator » Mon Oct 16, 2006 3:00 am

i wont new exporter too!!!for max!!!u3dreal pleeeease!!! :wink:

great work nickolas....i want to see and other bugs fixed
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
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zsouthboy
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Post by zsouthboy » Mon Oct 16, 2006 5:10 am

Dear Nick:

I would like to have your babies.


Sincerely,

zsouthboy

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tungee
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Post by tungee » Mon Oct 16, 2006 6:16 am

thanx ono!
the pathtracer is a really alternative for thr mlt.

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boweeb007
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Post by boweeb007 » Tue Oct 17, 2006 4:04 am

Has anyone else experienced this? .6t1 out-of-the-box (freshly decompressed from original zip, running the ior_test scene) is almost exactly twice as fast as test 5 out-of-the-box. Am I missing something?

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