The RANCH renderfarm now supports Indigo!
- RenderFred
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Re: The RANCH renderfarm now supports Indigo!
Hi everyone,
we are now running with Indigo latest version (3.4.16 - Stable).
We are also happy to announce that we offer free rendering credits to new purchasers of Indigo Renderer, for details please see here: http://www.indigorenderer.com/forum/vie ... =1&t=11983
Cheers,
Fred
we are now running with Indigo latest version (3.4.16 - Stable).
We are also happy to announce that we offer free rendering credits to new purchasers of Indigo Renderer, for details please see here: http://www.indigorenderer.com/forum/vie ... =1&t=11983
Cheers,
Fred
Re: The RANCH renderfarm now supports Indigo!
I noticed that the links in the first posts are out of date:
old (not working): http://www.ranchcomputing.com/I_index.php
should be: http://www.ranchcomputing.com/indigo-ho ... it.en.html
old (not working): http://www.ranchcomputing.com/I_index.php
should be: http://www.ranchcomputing.com/indigo-ho ... it.en.html
little gallery... http://unverzagt.biz/cottysgallery/
Re: The RANCH renderfarm now supports Indigo!
The caterpillar_5 testscene for esitmating the delta uses SSS. Since I use Indigo RT, I am only able to render the scene without SSS, which seems to be much faster and doesn't permit an accurate estimation. Is there a way to determine the delta without SSS?
Thank you!
Thank you!
little gallery... http://unverzagt.biz/cottysgallery/
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
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Re: The RANCH renderfarm now supports Indigo!
Hi cotty,cotty wrote:The caterpillar_5 testscene for esitmating the delta uses SSS. Since I use Indigo RT, I am only able to render the scene without SSS, which seems to be much faster and doesn't permit an accurate estimation. Is there a way to determine the delta without SSS?
Thank you!
I have edited the first post of this thread with the good link. About the caterpillar_5 testscene at the moment you cannot determine the delta without SSS. Anyway we use only Indigo Renderer on the RANCH and not Indigo RT so... In the near future we will probably redo the benchmark test with the latest Indigo version, and maybe change the benchmark scene.
Re: The RANCH renderfarm now supports Indigo!
I'd also say that the caterpillar test scene only gives a very rough estimation of cost, the actual cost is distorted a little bit by various factors, so I wouldn't rely on the caterpillar too much for accuracy.
As a point of interest, when I ran the caterpillar and got the delta value etc etc to get my cost estimates, it actually worked out higher than the price I eventually paid for the image, so don't necessarily let a higher price put you off using the ranch.
The Ranch is good value though I've found and works very well (swift!) with excellent support as and when you need it.
As a point of interest, when I ran the caterpillar and got the delta value etc etc to get my cost estimates, it actually worked out higher than the price I eventually paid for the image, so don't necessarily let a higher price put you off using the ranch.
The Ranch is good value though I've found and works very well (swift!) with excellent support as and when you need it.
-
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Re: The RANCH renderfarm now supports Indigo!
Hey, wondering which version of Indigo Ranch is running currently?
Would really love to see the latest beta on Ranch, as support for shadow-catcher materials and alpha rendering would be great for rendering animations!
Would really love to see the latest beta on Ranch, as support for shadow-catcher materials and alpha rendering would be great for rendering animations!
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
Re: The RANCH renderfarm now supports Indigo!
Hi,
thanks for the kind words. We are currently running with 3.4.16 which is the last "stable" (official) version. We tend to install only stable versions as it is less simple to install the software on 176 nodes than on a few computers, as you can imagine. It would be a nightmare to go back to an older version if the current beta had problems. Also Indigo has many public betas between two stable versions so it's kind of hard to follow for us When 3.6 is stable we will upgrade.
About the Caterpillar scene, we use it since the beginning and although it was a good benchmark at the time, it is probably not good enough now as Indigo has considerably evolved since then (and so have we). We will consider another scene to make the estimation more meaningful. If you have suggestions about a representative scene that the community has created and that we could use as a benchmark, it would be great. A relatively complex architectural rendering would be great!
Also, about the merging, please note that we have to merge 176 .IGI files (don't try this at home . As a simple rule of thumb, the merging takes about 5 minutes with 1 GB .igi files. With 3 GB .igi files it's around 12-15 minutes (that is more than 500 GB to merge on the whole RANCH!, so our system is quite fast actually...). You can easily check the size of your .igi beforehand by running the scene at full res for a few minutes on your system.
Cheers
Fred
thanks for the kind words. We are currently running with 3.4.16 which is the last "stable" (official) version. We tend to install only stable versions as it is less simple to install the software on 176 nodes than on a few computers, as you can imagine. It would be a nightmare to go back to an older version if the current beta had problems. Also Indigo has many public betas between two stable versions so it's kind of hard to follow for us When 3.6 is stable we will upgrade.
About the Caterpillar scene, we use it since the beginning and although it was a good benchmark at the time, it is probably not good enough now as Indigo has considerably evolved since then (and so have we). We will consider another scene to make the estimation more meaningful. If you have suggestions about a representative scene that the community has created and that we could use as a benchmark, it would be great. A relatively complex architectural rendering would be great!
Also, about the merging, please note that we have to merge 176 .IGI files (don't try this at home . As a simple rule of thumb, the merging takes about 5 minutes with 1 GB .igi files. With 3 GB .igi files it's around 12-15 minutes (that is more than 500 GB to merge on the whole RANCH!, so our system is quite fast actually...). You can easily check the size of your .igi beforehand by running the scene at full res for a few minutes on your system.
Cheers
Fred
Re: The RANCH renderfarm now supports Indigo!
That matches my experience - the IGI for one of my jobs was just over 1Gb and it was pretty much an additional 5 minutes to merge them and complete the render.
Not complaining about the price at all, for my level it only adds an additional £10 or so, but its something to factor in when you're pricing rendertime, especially if you're paying a higher price for the higher priorities.
Not complaining about the price at all, for my level it only adds an additional £10 or so, but its something to factor in when you're pricing rendertime, especially if you're paying a higher price for the higher priorities.
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
Now 48 GB per server on the RANCH renderfarm
Hello everyone,
I am glad to announce that all our rendering servers are now equipped with 48 GB RAM. It can come in handy for heavy projects...
Cheers,
Fred
The RANCH renderfarm
I am glad to announce that all our rendering servers are now equipped with 48 GB RAM. It can come in handy for heavy projects...
Cheers,
Fred
The RANCH renderfarm
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
Re: The RANCH renderfarm now supports Indigo!
Hi,
I am glad to announce that we officially run with Indigo 3.6.26 from now on. I have also updated our Cost Estimator page for Indigo Cooperative projects with 3.6 values.
Cheers,
Fred
The RANCH renderfarm
I am glad to announce that we officially run with Indigo 3.6.26 from now on. I have also updated our Cost Estimator page for Indigo Cooperative projects with 3.6 values.
Cheers,
Fred
The RANCH renderfarm
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
The new RANCH is online!
Hello everyone,
I am glad to announce that the new RANCH is now up and running!
- the RANCH Runner is now 2 to 3 times as fast with at least 450 render nodes per project
- a brand new web site, better-looking, more modern and easier to navigate
- no more time limits, and as always the full power behind each project
- last but not least, very affordable prices!
And we still offer 50 euros render credits to new users...
Cheers,
Fred
I am glad to announce that the new RANCH is now up and running!
- the RANCH Runner is now 2 to 3 times as fast with at least 450 render nodes per project
- a brand new web site, better-looking, more modern and easier to navigate
- no more time limits, and as always the full power behind each project
- last but not least, very affordable prices!
And we still offer 50 euros render credits to new users...
Cheers,
Fred
Re: The RANCH renderfarm now supports Indigo!
I've tried the new Ranch and its very good - easier to navigate than the old one with a greater depth of clarity and information. And, assuming you're not stuck in a queue waiting for higher priority users to clear (of course you can pay to jump the queue), then its lightning fast. I typically specify a render phase time limit of 6 minutes/ 10000 spp on my little still images (usually 2500x1600 give or take) and the results are always perfectly smooth and grain free. On a recent render it took me 120 hours rendering on my machine to get to 6000spp and the image was still unacceptably grainy, so the Ranch blitzed that in 6 minutes.
From upload to final image can be as little as 10 minutes for me which is a spectacular turnaround.
And worth saying again, any time I've had a problem or a query, the support guys have been right there on the email and resolved really quickly.
So yeah, great service all round.
From upload to final image can be as little as 10 minutes for me which is a spectacular turnaround.
And worth saying again, any time I've had a problem or a query, the support guys have been right there on the email and resolved really quickly.
So yeah, great service all round.
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: The RANCH renderfarm now supports Indigo!
Have to chip in as well and say that when we ran into some difficulties rendering an animation on a tight deadline a while ago, the technical team and Glare were right on it and helped to quickly sort it out. Very helpful, so thanks for that!
Re: The RANCH renderfarm now supports Indigo!
Where is the "like" button?
RanchComputing are the best for me.
RanchComputing are the best for me.
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
RANCH Special Offer!
Hi everyone,
I am glad to announce that from October 1 to October 31, the RANCH is even more affordable!
Prices have been dropped from 1.5 cent to 0.9 cent per GHz-H (-40%!) on the Sapphire formula! Higher priority formulas like Emerald (from 2.0 to 1.4 cent, -30%) and Ruby (2.5 to 1.9 cent, -24%) are also cheaper in october... don't miss this opportunity!
If you never rendered Indigo projects on a 1000-Xeon cpu system, now seems like a good time to try...
Fred
PS: and Jay-ko thanks for the kind words!
Fred
I am glad to announce that from October 1 to October 31, the RANCH is even more affordable!
Prices have been dropped from 1.5 cent to 0.9 cent per GHz-H (-40%!) on the Sapphire formula! Higher priority formulas like Emerald (from 2.0 to 1.4 cent, -30%) and Ruby (2.5 to 1.9 cent, -24%) are also cheaper in october... don't miss this opportunity!
If you never rendered Indigo projects on a 1000-Xeon cpu system, now seems like a good time to try...
Fred
PS: and Jay-ko thanks for the kind words!
Fred
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