The RANCH renderfarm now supports Indigo!

General News and accouncements regarding the Indigo render engine
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PureSpider
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Post by PureSpider » Thu Jun 19, 2008 3:09 am

Done. ;)

€dit: Hm... do we have to pay the 10 bucks?

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suvakas
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Post by suvakas » Thu Jun 19, 2008 3:39 am

Great offer guys !
I will sure test this out. The future of Indigo just got brighter 8)

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RenderFred
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Post by RenderFred » Thu Jun 19, 2008 3:45 am

PureSpider wrote:Done. ;)

€dit: Hm... do we have to pay the 10 bucks?
No no as a beta-tester you pay nothing (...for now :wink: )

Fred

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PureSpider
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Post by PureSpider » Thu Jun 19, 2008 3:53 am

Okay fine ;)
Another question... What filetype to upload at the RANCH page?
Cause my scenes always use external models...

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RenderFred
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Post by RenderFred » Thu Jun 19, 2008 3:58 am

PureSpider wrote:Okay fine ;)
Another question... What filetype to upload at the RANCH page?
Cause my scenes always use external models...
All you need to know is in the RUG (Renderfarm User Guide).

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Zom-B
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Post by Zom-B » Thu Jun 19, 2008 4:01 am

PureSpider wrote:Okay fine ;)
Another question... What filetype to upload at the RANCH page?
Cause my scenes always use external models...
Explainede in the manual on side 6
pack via Indigo, and rename the package to vui for upload!

Just for Info, Beta tester got a 15min render limit and max 1024x1024 resolution, but on such a Farm this should be enough to get some nice results^^

I just started a SSS test that would render on my system for weeks!
polygonmanufaktur.de

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Zom-B
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Post by Zom-B » Thu Jun 19, 2008 4:12 am

I just found a bug in Ono's Scene Packaging that prevents using this service with camera tonemapping:

Ono, while packing the scene you still left the path for the <response_function_path>
untouched instead of packing the file into the archive!

So guys, if you BetaTest use Reinhard or Linear ;-)
polygonmanufaktur.de

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PureSpider
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Post by PureSpider » Thu Jun 19, 2008 4:14 am

Code: Select all

------------------------------------------------------------------------------
Job   Project name           Current job(s) status    Elapsed time      Status
------------------------------------------------------------------------------
001 : star.igs               RENDERING (SPP~ 13361)   00h 06mn 00s     running
Tell me this can't be true?!
13k SPP after 6 minutes?

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Kram1032
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Post by Kram1032 » Thu Jun 19, 2008 4:23 am

O.o OMG :D show us the result :D amazing xD

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PureSpider
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Post by PureSpider » Thu Jun 19, 2008 4:25 am

Ah I got a bug...

Code: Select all

------------------------------------------------------------------------------
Job   Project name           Current job(s) status    Elapsed time      Status
------------------------------------------------------------------------------
001 : star.igs               RENDERING (SPP~ 42826)   00h 17mn 07s     running

(1024 x 585 - Render Phase Limit: 15 minutes, maxi Samples Per Pixel: 999999)
Watch the render time :D

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zsouthboy
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Post by zsouthboy » Thu Jun 19, 2008 4:26 am

Holy jesus that's a lot of SPP. Post the image!

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PureSpider
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Post by PureSpider » Thu Jun 19, 2008 4:28 am

Still rendering :P

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OnoSendai
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Post by OnoSendai » Thu Jun 19, 2008 4:29 am

ZomB wrote:I just found a bug in Ono's Scene Packaging that prevents using this service with camera tonemapping:

Ono, while packing the scene you still left the path for the <response_function_path>
untouched instead of packing the file into the archive!

So guys, if you BetaTest use Reinhard or Linear ;-)
Hi ZomB,
like nk data, custom camera response functions aren't really meant to be used currently. Is it one of the ones from the original archive?

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Zom-B
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Post by Zom-B » Thu Jun 19, 2008 4:31 am

PureSpider did ya defined the halt conditions in your igs file as -1 ???!
Because maybe the internal igs parameters are stronger then some command line definition -.-

If this is the point, this Baby will render for ever :roll:

EDIT

Yes Ono ist the original one... exported via cindigo for absolute path!
polygonmanufaktur.de

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RenderFred
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Post by RenderFred » Thu Jun 19, 2008 4:34 am

ZomB wrote:PureSpider did ya defined the halt conditions in your igs file as -1 ???!
Because maybe the internal igs parameters are stronger then some command line definition -.-

If this is the point, this Baby will render for ever :roll:

EDIT

Yes Ono ist the original one... exported via cindigo for absolute path!
Yes it seems that it's what happened, the scene was not interpreted correctly by the parser, so I had to stop it. I'll look into it.

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