The RANCH renderfarm now supports Indigo!

General News and accouncements regarding the Indigo render engine
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cpfresh
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Post by cpfresh » Tue Jun 24, 2008 2:24 am

I'm confused about using camera tonemapping on the ranch ... was the ranch forcing everything to reinhard? every test scene i sent was set to use camera tonemapping, but then i had to use violet and i guess that makes it actually NOT camera i guess?

BbB
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Post by BbB » Tue Jun 24, 2008 2:36 am

ZomB
Actually, the last time I rendered this one, I used BiDir. This gave me fantastic reflected water caustics on the ceiling of the room but no sunlight behind the window. Now with only Mlt, I get sunlight in the room, but the caustics on the ceilings are almost gone.

Caustics inside the water, I guess, would be nearly invisible with such a busy pebble floor.

I agree about displacement. I could have used Blender displacement, but the igs was already 100Mb and difficult enough to upload as it was...

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zsouthboy
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Post by zsouthboy » Tue Jun 24, 2008 3:48 am

Sounds like the guys at RANCH should build a (Java? So it's crossplatform) uploading program that allows you to resume, etc....

BbB
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Post by BbB » Tue Jun 24, 2008 3:51 am

Actually I think they already support resuming. You just need to upload a dummy file with the exact same name as a job you rendered within the past 5 days. The farm will recognise the name and resume the cached scene.

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zsouthboy
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Post by zsouthboy » Tue Jun 24, 2008 4:18 am

Sorry, I should've been more specific BbB: I meant resuming the upload of the data to their server (which is what you were having problems with) :)

BbB
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Post by BbB » Tue Jun 24, 2008 4:36 am

Ok, sorry. But the problem really is at my end. God knows why but my internet connection at home has the bad habit of resetting itself every now and then. I can never get a clean stream...

Wedge
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Post by Wedge » Tue Jun 24, 2008 11:00 am

Very clear render BbB. Sure makes it look much more life like when your eyes are not drawn to noisy areas of an image.

It's beautiful! :)
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BbB
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Post by BbB » Tue Jun 24, 2008 11:04 am

Wedge
Thx man!

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RenderFred
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Animation support is in!

Post by RenderFred » Sun Jun 29, 2008 8:55 pm

Hi everyone,

good news: animation is now supported! The details are in sections 5-C and 7-B of the RUG (updated to 1.02). In animation mode, you have an IGS file for each frame, and each frame is assigned to a different node. As we have around 100 nodes, 100 frames are rendered simultaneously. So if you have, say, a 300 frames animation, you can expect a render time equivalent to 3 of these frames on a single quad core @ 3 GHz.

Fred

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Russdigo
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Post by Russdigo » Thu Jul 03, 2008 8:01 am

Great business just what I needed.

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Russdigo
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Post by Russdigo » Thu Jul 03, 2008 9:44 pm

Ah I've just noticed the beta testing phase is over. Does/will Ranch offer a trail period or a few time limited low rez trys. I'd like to dip my toe in the water to debug my own work practices and see the quaility/difficulty and speed of Ranch before I'd run into a comercial project that needed its power and without spending money on mere tests.

I would have no problem with Ranch stamped outputs for such tests.

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RenderFred
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Post by RenderFred » Sat Jul 05, 2008 10:35 pm

Russdigo,

for now we have no free trial but we are currently thinking about various formulas for quick tests / lores renders, so stay tuned.

Fred

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RenderFred
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A free frame sequence viewer for 3D animators - FREE

Post by RenderFred » Sat Jul 05, 2008 10:35 pm

I've developed recently a tool to easily view individual frame sequences, something that could be useful to anyone doing 3D animation. And the best part is: it's completely free! You can download it here:

FRAMANIP download page

Have fun!

Fred

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PureSpider
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Post by PureSpider » Sat Jul 05, 2008 10:53 pm

Wow this is nice!

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Russdigo
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Post by Russdigo » Sun Jul 06, 2008 1:06 am

RenderFred wrote:Russdigo,

for now we have no free trial but we are currently thinking about various formulas for quick tests / lores renders, so stay tuned.

Fred
Great just what I'd be looking for.

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