The RANCH renderfarm now supports Indigo!
ZomB
Actually, the last time I rendered this one, I used BiDir. This gave me fantastic reflected water caustics on the ceiling of the room but no sunlight behind the window. Now with only Mlt, I get sunlight in the room, but the caustics on the ceilings are almost gone.
Caustics inside the water, I guess, would be nearly invisible with such a busy pebble floor.
I agree about displacement. I could have used Blender displacement, but the igs was already 100Mb and difficult enough to upload as it was...
Actually, the last time I rendered this one, I used BiDir. This gave me fantastic reflected water caustics on the ceiling of the room but no sunlight behind the window. Now with only Mlt, I get sunlight in the room, but the caustics on the ceilings are almost gone.
Caustics inside the water, I guess, would be nearly invisible with such a busy pebble floor.
I agree about displacement. I could have used Blender displacement, but the igs was already 100Mb and difficult enough to upload as it was...
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
Animation support is in!
Hi everyone,
good news: animation is now supported! The details are in sections 5-C and 7-B of the RUG (updated to 1.02). In animation mode, you have an IGS file for each frame, and each frame is assigned to a different node. As we have around 100 nodes, 100 frames are rendered simultaneously. So if you have, say, a 300 frames animation, you can expect a render time equivalent to 3 of these frames on a single quad core @ 3 GHz.
Fred
good news: animation is now supported! The details are in sections 5-C and 7-B of the RUG (updated to 1.02). In animation mode, you have an IGS file for each frame, and each frame is assigned to a different node. As we have around 100 nodes, 100 frames are rendered simultaneously. So if you have, say, a 300 frames animation, you can expect a render time equivalent to 3 of these frames on a single quad core @ 3 GHz.
Fred
Ah I've just noticed the beta testing phase is over. Does/will Ranch offer a trail period or a few time limited low rez trys. I'd like to dip my toe in the water to debug my own work practices and see the quaility/difficulty and speed of Ranch before I'd run into a comercial project that needed its power and without spending money on mere tests.
I would have no problem with Ranch stamped outputs for such tests.
I would have no problem with Ranch stamped outputs for such tests.
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
- RenderFred
- Posts: 82
- Joined: Wed May 07, 2008 12:36 am
- Contact:
A free frame sequence viewer for 3D animators - FREE
I've developed recently a tool to easily view individual frame sequences, something that could be useful to anyone doing 3D animation. And the best part is: it's completely free! You can download it here:
FRAMANIP download page
Have fun!
Fred
FRAMANIP download page
Have fun!
Fred
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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