The RANCH renderfarm now supports Indigo!

General News and accouncements regarding the Indigo render engine
User avatar
fused
Developer
Posts: 3555
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Re: The RANCH renderfarm now supports Indigo!

Post by fused » Mon Jan 25, 2010 11:14 pm

Nice one, Fred.

That is pretty cool :)

User avatar
RenderFred
Posts: 82
Joined: Wed May 07, 2008 12:36 am
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by RenderFred » Tue Dec 07, 2010 10:49 pm

Hi everyone,

I am pleased to announce that from now onwards, all Indigo projects will be processed on our RANCH Runner.

Image

The new system is 2.5 to 3 times as fast as the 'old' RANCH (which could hardly be considered slow). You can see some benchmarks here and our latest Newsletter here

Good things to know:

- a project which took one hour of render time is now done in around 20-25 minutes.
- we can render super-heavy projects as each RR node has 24 GB RAM.
- the gathering+merging phase is also 2.5 times faster, which means that a full merging from all the RANCH Runner nodes takes 8 minutes with 2 GB IGIs, when it took 20 minutes before.
- the IGI size limit that we can process (2.5 GB) is now increased to 5 GB.

This massive speed increase does not cost more to our customers. In fact on many projects it costs less!

The supercomp is driven by proprietary software developed internally, which ensures fast reactivity and maximum optimization.

We hope you will love this performance increase as a great way to boost your productivity... and sell more renders to your customers :)

See you on the RANCH!

Fred

Soup
Posts: 444
Joined: Sat Jun 13, 2009 1:20 am

Re: The RANCH renderfarm now supports Indigo!

Post by Soup » Wed Dec 08, 2010 12:59 pm

Niiice, do want! 8)

User avatar
zeitmeister
2nd Place 100
Posts: 1997
Joined: Tue Apr 22, 2008 4:11 am
Location: Limburg/Lahn, Germany
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by zeitmeister » Wed Dec 08, 2010 10:03 pm

Great!

One little thing about the cost estimator:
I am missing all actual Mac Pro processor configurations.

For example in my case I've got two 2.66 GHz Quad-Core Xeons in my machine... and I can't find any Quad-Core processor in your processor selector.

Maybe it would nice if you can update that one?
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
·
Indigo 4.2.23 | Indigo for C4D 4.2.22 | C4D R14.042 | Mac OS X 10.13.6 | Windows 10 Professional x64

User avatar
RenderFred
Posts: 82
Joined: Wed May 07, 2008 12:36 am
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by RenderFred » Wed Dec 08, 2010 10:28 pm

zeitmeister wrote:Great!

One little thing about the cost estimator:
I am missing all actual Mac Pro processor configurations.

For example in my case I've got two 2.66 GHz Quad-Core Xeons in my machine... and I can't find any Quad-Core processor in your processor selector.

Maybe it would nice if you can update that one?
I presume you are talking about non-Indigo cost estimators? (the way to estimate for cooperative Indigo projects is there.

For the other, animation-based estimators, there are indeed a lot of quad-core Xeons in the list... If you know the model of your Xeons (53??, 54??, etc.) there is a good chance you will find them.

User avatar
RenderFred
Posts: 82
Joined: Wed May 07, 2008 12:36 am
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by RenderFred » Wed Feb 09, 2011 3:15 am

Hi,

the Blitz! formula is online and valid until February 28th. The Blitz! is a FREE 5-minute run on the RANCH Runner - that corresponds approximately to a 4 hours render on a 12-core MacPro workstation, or 10 hours on a Core i7 PC.
Do not miss it, all the details are here. And did I mention it is FREE? :)

Cheers,

Fred

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by Zom-B » Wed Feb 09, 2011 5:38 am

If you have a 2.6.1 Exporter with glass_acceleration, make sure to delete this line in the igs before packing the scene to work properly!

I just tested the Blitz! and have to say that was some really, really intense 5 minutes :wink:
Awesome result, I'll try some more until the 28th to get a good feeling for the Ranch!

Thanks!
polygonmanufaktur.de

Lemo
Posts: 125
Joined: Tue Sep 21, 2010 12:23 pm
Location: Montpellier, France
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by Lemo » Wed Feb 09, 2011 9:31 am

I'm definitely gonna give that a try :]

User avatar
pixie
Indigo 100
Posts: 2202
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by pixie » Thu Feb 10, 2011 3:15 am

It kept telling me that I have an invalid file, despite running perfectly in my setup (the pigs)

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by Zom-B » Thu Feb 10, 2011 3:45 am

pixie wrote:It kept telling me that I have an invalid file, despite running perfectly in my setup (the pigs)
See:
Zom-B wrote:If you have a 2.6.1 Exporter with glass_acceleration, make sure to delete this line in the igs before packing the scene to work properly!
The Ranch runs latest Stable build not the 2.6.1 version...
polygonmanufaktur.de

User avatar
pixie
Indigo 100
Posts: 2202
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by pixie » Thu Feb 10, 2011 4:32 am

Zom-B wrote:
pixie wrote:It kept telling me that I have an invalid file, despite running perfectly in my setup (the pigs)
See:
Zom-B wrote:If you have a 2.6.1 Exporter with glass_acceleration, make sure to delete this line in the igs before packing the scene to work properly!
The Ranch runs latest Stable build not the 2.6.1 version...
I've turned it off, but perhaps it sets it to false, I'll try again though... thanks

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by Zom-B » Thu Feb 10, 2011 4:56 am

pixie wrote:I've turned it off, but perhaps it sets it to false, I'll try again though... thanks
Turning it off sets the parameter to false but its still a unknown parameter for older Indigo versions and so Indigo don't start properly...

My thoughts about this are that unknown parameters should be traced by Indigo in the console but be ignored.
By this you get better downward compatibility!
polygonmanufaktur.de

Soup
Posts: 444
Joined: Sat Jun 13, 2009 1:20 am

Re: The RANCH renderfarm now supports Indigo!

Post by Soup » Thu Feb 10, 2011 8:22 am

It would be good going forward to do this, but doesn't help older versions at all :lol:

User avatar
Zom-B
1st Place 100
Posts: 4642
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Re: The RANCH renderfarm now supports Indigo!

Post by Zom-B » Thu Feb 10, 2011 8:33 pm

Soup wrote:but doesn't help older versions at all :lol:
Actually it would allow to run scenes exported by newer Exporters on older Indigo versions, but yes:
Just from the point of implementation, someday in future when this is a "old version" :)
polygonmanufaktur.de

User avatar
Bosseye
Posts: 312
Joined: Fri Jan 01, 2010 10:52 pm
Location: Bristol, UK

Re: The RANCH renderfarm now supports Indigo!

Post by Bosseye » Fri Feb 11, 2011 10:00 pm

I'd love to try the Ranch, but I can't from work - part of our ISP security is blocking me from uploading a project to the farm under 'category prohibited hacking' which is a shame.

So I'll have to try this on my laptop perhaps at home. Certainly its something I'd love to try out, will be interesting to see just how far a 5 min render goes. May be something we can take advantage of at work for urgent jobs.

Post Reply
275 posts

Who is online

Users browsing this forum: No registered users and 1 guest