Indigo 1.1.4

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 1.1.4

Post by OnoSendai » Thu Jun 12, 2008 1:58 am

32 bit:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

1.1.4
* fixed subdivision crash when no UVs present
* subdivision + displacement only done when needed
* changed order of merge and vert normal calculation.

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Kram1032
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Post by Kram1032 » Thu Jun 12, 2008 2:00 am

You're high on pressure, right now, huh? xD
thanks :)

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Camox
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Post by Camox » Thu Jun 12, 2008 2:03 am

Tnx Master ! :D

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PureSpider
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Post by PureSpider » Thu Jun 12, 2008 2:07 am

huh... try opening sss_test.igs (it's included with indigo) ;)
€dit: Okay... about 50% of the test scenes don't work anymore...

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OnoSendai
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Post by OnoSendai » Thu Jun 12, 2008 2:16 am

Quite a few of the testscenes don't have unit length normals :)

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OnoSendai
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Post by OnoSendai » Thu Jun 12, 2008 2:17 am

Btw, this is a test from the in-production next version of Blendigo:

The Suzanne heads use Indigo subdivision, and the plane uses sub-d and FBM displacement.
Attachments
blender.jpg
blender.jpg (149.44 KiB) Viewed 6126 times

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suvakas
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Re: Indigo 1.1.4

Post by suvakas » Thu Jun 12, 2008 3:20 am

OnoSendai wrote: * subdivision + displacement only done when needed
Hey Ono,
Could you explain, what this means?

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OnoSendai
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Post by OnoSendai » Thu Jun 12, 2008 3:25 am

Suv: Well before it was copying data around and recalculating vertex normals, even when no displacement or subdivision was actually done. Now that's avoided.

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Kram1032
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Post by Kram1032 » Thu Jun 12, 2008 3:52 am

nice test :D, though that pure red hurts :P

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Post by BbB » Thu Jun 12, 2008 3:57 am

God, the updates are coming faster than I can test them.

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Pinko5
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Post by Pinko5 » Thu Jun 12, 2008 4:00 am

Tnx ONO :shock: :shock: :shock: !!!
Luca. :shock:

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zsouthboy
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Post by zsouthboy » Thu Jun 12, 2008 4:25 am

Thanks Boss!

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suvakas
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Post by suvakas » Thu Jun 12, 2008 6:06 am

Triangle uv index is out of bounds ?
This is what i get when exporting to obj from Max. Why oh why?

edit:
*.3ds gives uv errors too. :?

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OnoSendai
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Post by OnoSendai » Thu Jun 12, 2008 6:12 am

suv: not sure what exactly, can you send me the .obj? Thanks!

BTW, there's a bug to do with subdivision that munges up the UV coordinates in some circumstances, in this release. Hopefully will be fixed for next release.

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PureSpider
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Post by PureSpider » Thu Jun 12, 2008 6:18 am

OnoSendai wrote:[...] for next release.
Read: "[...] for tomorrow." :D ;)

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