General News and accouncements regarding the Indigo render engine
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Kram1032
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by Kram1032 » Thu Jun 12, 2008 2:00 am
You're high on pressure, right now, huh? xD
thanks
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Camox
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by Camox » Thu Jun 12, 2008 2:03 am
Tnx Master !
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PureSpider
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by PureSpider » Thu Jun 12, 2008 2:07 am
huh... try opening sss_test.igs (it's included with indigo)
€dit: Okay... about 50% of the test scenes don't work anymore...
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OnoSendai
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by OnoSendai » Thu Jun 12, 2008 2:16 am
Quite a few of the testscenes don't have unit length normals
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OnoSendai
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by OnoSendai » Thu Jun 12, 2008 2:17 am
Btw, this is a test from the in-production next version of Blendigo:
The Suzanne heads use Indigo subdivision, and the plane uses sub-d and FBM displacement.
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Attachments
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suvakas
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by suvakas » Thu Jun 12, 2008 3:20 am
OnoSendai wrote:
* subdivision + displacement only done when needed
Hey Ono,
Could you explain, what this means?
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OnoSendai
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by OnoSendai » Thu Jun 12, 2008 3:25 am
Suv: Well before it was copying data around and recalculating vertex normals, even when no displacement or subdivision was actually done. Now that's avoided.
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Kram1032
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by Kram1032 » Thu Jun 12, 2008 3:52 am
nice test
, though that pure red hurts
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BbB
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by BbB » Thu Jun 12, 2008 3:57 am
God, the updates are coming faster than I can test them.
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Pinko5
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by Pinko5 » Thu Jun 12, 2008 4:00 am
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suvakas
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by suvakas » Thu Jun 12, 2008 6:06 am
Triangle uv index is out of bounds ?
This is what i get when exporting to obj from Max. Why oh why?
edit:
*.3ds gives uv errors too.
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OnoSendai
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by OnoSendai » Thu Jun 12, 2008 6:12 am
suv: not sure what exactly, can you send me the .obj? Thanks!
BTW, there's a bug to do with subdivision that munges up the UV coordinates in some circumstances, in this release. Hopefully will be fixed for next release.
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PureSpider
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by PureSpider » Thu Jun 12, 2008 6:18 am
OnoSendai wrote:[...] for next release.
Read: "[...] for tomorrow."
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