Another question, should the previews have or not the watermark? Maybe the master file should be edited with this option and placed somewhere in the public download area or the DB area for new users?
EDIT: Ah my wrong! It's rendering with the watermark. Didn't notice. It's all cool. You can see I'm somewhat excited here....
Official Indigo Material Database public release
- joegiampaoli
- Posts: 837
- Joined: Thu Oct 05, 2006 7:12 am
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Big Problems, Big Problems~!! D8>
*panics*
..All I wanted was to update the .igm file for a mat I already had uploaded..
But now there is no file to download.. >_<''
..seems to be a bug.. ..fused, could you fetch your bug spray?
Appart from that, IT'S PURE AWESOMENESS~!!
Great job, guys~~ 8D
EDIT: I deleted, and reuploaded it.. ^__^''
*panics*
..All I wanted was to update the .igm file for a mat I already had uploaded..
But now there is no file to download.. >_<''
..seems to be a bug.. ..fused, could you fetch your bug spray?
Appart from that, IT'S PURE AWESOMENESS~!!
Great job, guys~~ 8D
EDIT: I deleted, and reuploaded it.. ^__^''
At first everything is awesome, but it looks that there is a difference in the name of the material in database and the name in the file. There is basically also no naming convention. The folder structure is a one thing but actual name of the material is the other one. Sample here
type_color/shade_existing textures-channels_version
samples:
concrete_darkgrey_tx-cbd_001
glass_white fritt_tx-cbt_012
channel key:
c - color (diffuse)
b - bump
d - displace
t - transparency
Something like that. Of course all names small case (names are case sensitive)
type_color/shade_existing textures-channels_version
samples:
concrete_darkgrey_tx-cbd_001
glass_white fritt_tx-cbt_012
channel key:
c - color (diffuse)
b - bump
d - displace
t - transparency
Something like that. Of course all names small case (names are case sensitive)
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