http://www.indigorenderer.com/joomla/in ... &Itemid=62
win 64:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
changelog:
* added alias_material
* separated uvs from vertices
* added embedded_2 IGS mesh format
* calculating all shading normals internally
* added --unpack option for unpacking PIGS and PIGM files
* --pack can now pack .igm files as well as .igs.
* added GUI menu option for packing indigo materials.
* subdivision copes better with boundaries now.
This release should provide all the functionality needed for exporter authors to implement PIGM reading and writing, which will be needed for usage of the new MatDB which is being released very soon!
calculating all shading normals internally:
If this proves too restrictive, I'll add the option back in to be able to specify vertex shading normals.
Right now all shading normals in .igs files, .obj files etc.. are ignored.
Alias Material
gives a material an additional name.
Code: Select all
<alias_material>
<current_name>Leather</current_name>
<new_name>previewmaterial</new_name>
</alias_material>
Code: Select all
<mesh>
<name>mesh2</name>
<normal_smoothing>true</normal_smoothing>
<embedded_2>
<expose_uv_set>
<index>0</index>
<name>albedo</name>
</expose_uv_set>
<v p="-1.5 0 0" />
<v p="-1.5 0 2" />
<v p="1.5 0 2" />
<v p="1.5 0 0" />
<v p="-1.5 0 0" />
<uvs uv0="0 0" uv1="0 0" />
<uvs uv0="0 1" uv1="0 100" />
<uvs uv0="1 0" uv1="100 0" />
<uvs uv0="1 1" uv1="100 100" />
<triangle_set>
<material_name>mat1</material_name>
<t v="0 2 1" uv="0 2 1" />
<t v="4 3 2" uv="0 3 2" />
</triangle_set>
</embedded_2>
</mesh>