Indigo 1.1.1

General News and accouncements regarding the Indigo render engine
User avatar
OnoSendai
Developer
Posts: 6184
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Wed May 28, 2008 1:46 am

ZomB wrote:a quick question... does Tiff support also mean 16bit or even 32bit support for textures *looking at displacement*.
And if Yes, are 16bit PNGs now used to, or still clamped down to 8bit?
16 bit textures will be added sometime soon.

User avatar
OnoSendai
Developer
Posts: 6184
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Wed May 28, 2008 1:46 am

BbB wrote:
I suggest a contest as soon as the x64 builds are available
Ono, will you be releasing a Windows 64-bit version of this one or only stabler releases?
I'll do a 64 bit release soonish methinks.

Online
User avatar
pixie
Indigo 100
Posts: 2228
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Wed May 28, 2008 1:54 am

Could you make it also Linux? Pretty please with sugar on top? ;)

User avatar
OnoSendai
Developer
Posts: 6184
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Wed May 28, 2008 1:56 am

pixie wrote:Could you make it also Linux? Pretty please with sugar on top? ;)
no... get some WINE :)

Online
User avatar
pixie
Indigo 100
Posts: 2228
Joined: Sat Dec 29, 2007 4:54 am
Location: Away from paradise
3D Software: Cinema 4D
Contact:

Post by pixie » Wed May 28, 2008 2:00 am

OnoSendai wrote:no... get some WINE :)
But Wine doesn't run win64 binaries, does it? :( I have 32vit windows and a 64 bits ubuntu, but I'm not to mess (pay for) with Windows 64 until it get stable (ie run all the programs I need)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed May 28, 2008 2:04 am

I'll do a 64 bit release soonish methinks.
Bravo!

User avatar
Sayris
Posts: 58
Joined: Tue Jun 26, 2007 9:26 am
Location: Germany
Contact:

Post by Sayris » Wed May 28, 2008 2:12 am

yeah, big thx :D
really great release

User avatar
fused
Developer
Posts: 3583
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed May 28, 2008 2:22 am

hey nick, i was testing fbm in an albedo texture element.

looks strange(left side and bottom. but i think its quite obvious)...
Attachments
im1211897369.JPG
im1211897369.JPG (246.16 KiB) Viewed 2424 times

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Wed May 28, 2008 2:25 am

where do i have to put the "<displacement_map>"?
with that:

Code: Select all

	<material>
		<name>displacement</name>
		<diffuse>
			<albedo_spectrum>
				<rgb>
					<rgb>0.712475 0.712475 0.712475</rgb>
					<gamma>2.2</gamma>
				</rgb>
			</albedo_spectrum>
		</diffuse>
		<displacement_map>
            		<uv_set>uv</uv_set>
            		<path>disp2.jpg</path>
            		<exponent>2.2</exponent>
            		<b>0.1</b>
		</displacement_map> 
	</material>
i get a:

Code: Select all

IndigoDriverExcep: SceneLoaderExcep: Found unexpected element 'displacement_map' in element 'material'.

User avatar
cpfresh
Posts: 501
Joined: Thu Jun 14, 2007 12:20 pm
Location: California, USA
Contact:

Post by cpfresh » Wed May 28, 2008 2:25 am

thanks for this fantastic release Ono!! Cheers! :D

User avatar
fused
Developer
Posts: 3583
Joined: Fri Sep 22, 2006 7:19 am
Location: Berlin, Germany
3D Software: Cinema 4D

Post by fused » Wed May 28, 2008 2:26 am

manitwo wrote:where do i have to put the "<displacement_map>"
think it has to be inside the diffuse element.
Last edited by fused on Wed May 28, 2008 2:27 am, edited 1 time in total.

User avatar
OnoSendai
Developer
Posts: 6184
Joined: Sat May 20, 2006 6:16 pm
Location: Newcastle upon Tyne, UK
Contact:

Post by OnoSendai » Wed May 28, 2008 2:26 am

manitwo wrote:where do i have to put the "<displacement_map>"?
Put it inside the diffuse element.

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Wed May 28, 2008 2:32 am

OnoSendai wrote:
manitwo wrote:where do i have to put the "<displacement_map>"?
Put it inside the diffuse element.
ohhh :oops:
got it thanks.

User avatar
drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

Post by drBouvierLeduc » Wed May 28, 2008 3:34 am

I think I'm gonna love this release !
Can't wait for the 64bit one though.

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Wed May 28, 2008 3:39 am

yeeeehaaa :D
Attachments
displacement.jpg
displacement.jpg (62.03 KiB) Viewed 2314 times
Last edited by manitwo on Wed May 28, 2008 4:11 am, edited 1 time in total.

Post Reply
125 posts

Who is online

Users browsing this forum: No registered users and 1 guest