Indigo 1.0.4
Wow, the shadows actually aren't *that* solid
Well... I guess, you used BiDir, right?
BiDir doesn't like alpha mapped stuff and loves to play a trick on the users scene, by simply ignoring the parts, where the object is supposed to not throw any shadows
But it looks like Ono managed to deal with BiDir, so that at least a few light rays go through
Well... I guess, you used BiDir, right?
BiDir doesn't like alpha mapped stuff and loves to play a trick on the users scene, by simply ignoring the parts, where the object is supposed to not throw any shadows
But it looks like Ono managed to deal with BiDir, so that at least a few light rays go through
If I turn off BiDir or just type false instead of true behind bidir in the igs file, Indigo crashed when I run it...odd.
Anyways, when I render it for some more time, it works ok.
Now another thing, I hate bumping this threat, but I'd hate making a new threat for this problem: I used this bumpmap with these settings:
but when I render it I get this result.
See the somehow odd visible pattern in it witch isnt in the bumpmap. any idea where this comes from? when I turn bumpmapping the texture (the other texture, the diffuse map) looks just fine
Anyways, when I render it for some more time, it works ok.
Now another thing, I hate bumping this threat, but I'd hate making a new threat for this problem: I used this bumpmap with these settings:
Code: Select all
<material>
<name>Material</name>
<diffuse>
<albedo_spectrum>
<rgb>
<rgb>1 1 1</rgb>
<gamma>2.2</gamma>
</rgb></albedo_spectrum>
<albedo_texture>
<path>btn.jpg</path>
<uv_set>uv</uv_set>
<exponent>2.300000</exponent>
<a>0</a>
<b>1</b>
<c>0</c>
</albedo_texture>
<bump_map>
<path>btnb.jpg</path>
<uv_set>uv</uv_set>
<exponent>0.1</exponent>
<a>0</a>
<b>0.1</b>
<c>0</c>
</bump_map>
</diffuse>
</material>
but when I render it I get this result.
See the somehow odd visible pattern in it witch isnt in the bumpmap. any idea where this comes from? when I turn bumpmapping the texture (the other texture, the diffuse map) looks just fine
Sander "Roger" Wit
The Netherlands
The Netherlands
Has anyone actually tried zone plates in Indigo? Shouldn't it work?
http://ca.geocities.com/penate@rogers.c ... plate.html
http://ca.geocities.com/penate@rogers.c ... plate.html
Sounds interesting...
Indigo only supports the standard model, but it might work, if you use that image as a custom aperture
for example this
http://upload.wikimedia.org/wikipedia/c ... osinus.png
Indigo only supports the standard model, but it might work, if you use that image as a custom aperture
for example this
http://upload.wikimedia.org/wikipedia/c ... osinus.png
By short-time-searching, I got as far as this...
http://arxiv.org/ftp/physics/papers/0701/0701210.pdf
though, there's no bug image and yet no Wiki article or anything like that.
http://arxiv.org/ftp/physics/papers/0701/0701210.pdf
though, there's no bug image and yet no Wiki article or anything like that.
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