Indigo Renderer 4.6.7 Release
Indigo Renderer 4.6.7 Release
Hi all,
This build fixes a few issues with 4.6.4.
Windows installer: https://downloads.indigorenderer.com/di ... _Setup.exe
Mac installer: https://downloads.indigorenderer.com/di ... r4.6.7.dmg
Linux: https://downloads.indigorenderer.com/di ... 6.7.tar.gz
Fixed denoised, untonemapped EXRs having incorrect colours.
Fixed absorption_layer_transmittance being zero for specialised OpenCL rendering.
Fixed specialised emission being non-zero when it should be zero in some cases.
Fixed OpenCL rendering error with emitting materials, but completely black emission textures.
Fixed bug when building high quality BVHs on OpenCL resulting in an OpenCL 'crash'.
Added direct_illum option to materials: Should direct illumination from this material be captured in the render?
Works for single-dir CPU + GPU tracing, but not bidir yet.
This build fixes a few issues with 4.6.4.
Windows installer: https://downloads.indigorenderer.com/di ... _Setup.exe
Mac installer: https://downloads.indigorenderer.com/di ... r4.6.7.dmg
Linux: https://downloads.indigorenderer.com/di ... 6.7.tar.gz
Fixed denoised, untonemapped EXRs having incorrect colours.
Fixed absorption_layer_transmittance being zero for specialised OpenCL rendering.
Fixed specialised emission being non-zero when it should be zero in some cases.
Fixed OpenCL rendering error with emitting materials, but completely black emission textures.
Fixed bug when building high quality BVHs on OpenCL resulting in an OpenCL 'crash'.
Added direct_illum option to materials: Should direct illumination from this material be captured in the render?
Works for single-dir CPU + GPU tracing, but not bidir yet.
Re: Indigo Renderer 4.6.7 Release
Thanks for the new Build and fixes.
- juan_irender
- Posts: 251
- Joined: Tue Jun 23, 2009 12:37 pm
- Location: Spain
- 3D Software: Cinema 4D
Re: Indigo Renderer 4.6.7 Release
Hi, many thanks, Ono.
Ciao!
Ciao!
Re: Indigo Renderer 4.6.7 Release
thanks! relatively stable release
for those with "material private data" error, try reverting to 4.6.0 version
https://www.indigorenderer.com/materials/materials/1069
https://www.indigorenderer.com/materials/materials/1070
Error while building scene: Error while loading specular material 'SGG_Cool_Lite_SKN_165': Invalid material private data: Encrypted material support disabled for now!.
for those with "material private data" error, try reverting to 4.6.0 version
https://www.indigorenderer.com/materials/materials/1069
https://www.indigorenderer.com/materials/materials/1070
Error while building scene: Error while loading specular material 'SGG_Cool_Lite_SKN_165': Invalid material private data: Encrypted material support disabled for now!.
Re: Indigo Renderer 4.6.7 Release
Hi, there is a problem with 32-bit textures (as light) on GPU. Is there any solution?
Re: Indigo Renderer 4.6.7 Release
nice, will test it!
Re: Indigo Renderer 4.6.7 Release
What's with RT?
Re: Indigo Renderer 4.6.7 Release
it will be much better to decrypt this materials, not blocked it. now you have blocked better part of your glass mats library. why??Zalevskiy wrote: ↑Wed Dec 28, 2022 1:22 pmthanks! relatively stable release
for those with "material private data" error, try reverting to 4.6.0 version
https://www.indigorenderer.com/materials/materials/1069
https://www.indigorenderer.com/materials/materials/1070
Error while building scene: Error while loading specular material 'SGG_Cool_Lite_SKN_165': Invalid material private data: Encrypted material support disabled for now!.
Re: Indigo Renderer 4.6.7 Release
maybe it's because of the company's copyright https://www.saint-gobain-glass.com/
viewtopic.php?f=23&t=11467&p=113610&hil ... ux#p113610
viewtopic.php?f=23&t=11467&p=113610&hil ... ux#p113610
Re: Indigo Renderer 4.6.7 Release
del
Last edited by Zalevskiy on Tue Jul 18, 2023 4:38 pm, edited 2 times in total.
Re: Indigo Renderer 4.6.7 Release
copyright on a mathematical formula? perhaps, must we pay the license to decartes for everyday calculations? or newtone for a plate that fell from the cupboard? if it was copyrighted, saint gobain could have easily opened the data earlier and limit it with a license, but this is not copyright, so they asked to classify the calculation formula. this may be a patent, but I doubt that Saint Gobain has it in this caseZalevskiy wrote: ↑Sat Jan 14, 2023 2:30 pmmaybe it's because of the company's copyright https://www.saint-gobain-glass.com/
viewtopic.php?f=23&t=11467&p=113610&hil ... ux#p113610
Re: Indigo Renderer 4.6.7 Release
@wob the textures contain proprietary spectral distribution data. The textures were created by user @glalinette who at the time was an employee of Saint Gobain.
If it is that important to you, rather than speculating what could/should/would have been done in the past, then contact Saint Gobain directly or perhaps contact user Galinette. He does not frequent this forum anymore and has developed his own software and runs his own company.
https://eclat-digital.com/
If it is that important to you, rather than speculating what could/should/would have been done in the past, then contact Saint Gobain directly or perhaps contact user Galinette. He does not frequent this forum anymore and has developed his own software and runs his own company.
https://eclat-digital.com/
Re: Indigo Renderer 4.6.7 Release
Thanx Ono !!! Let's give it a try ;)
Re: Indigo Renderer 4.6.7 Release
well i maybe found a bug
when i check optimize for denoising , render is too brigth than without this feature ....
when i check optimize for denoising , render is too brigth than without this feature ....
Re: Indigo Renderer 4.6.7 Release
it is possible that the clamp/max contribution(s) do not work in conjunction with the region rendering + are optimized for noise reduction
I like this schizophrenia, it helps me feel like a programmer :)
I like this schizophrenia, it helps me feel like a programmer :)
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