Indigo v1.0.2

General News and accouncements regarding the Indigo render engine
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Marcofly
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Post by Marcofly » Fri Nov 09, 2007 12:54 am

IES file work fine!!! thank you very much, Ono, Master of Light :D

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filippo
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Post by filippo » Fri Nov 09, 2007 1:59 am

:D
wonderful work!!!!!
filippo :D
2x Xeon quad core ghz 2.66(8 core)+4g ram+quadro fx
2 x Xeon Quad 5540 (16 core)+16GB ram+ Nvidia GTX 295 1800mb

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Camox
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Post by Camox » Fri Nov 09, 2007 2:48 am

Thank you very much Ono ! :D



greetz
camox :wink:

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Stur
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Post by Stur » Fri Nov 09, 2007 2:51 am

Thx for this new version !

I have a problem however, when I try to render a scene, I got this error when loading the scene :
IndigoDriverExcep: SceneLoaderExcep: invalid boolean value
I tried to remove objects one by one, but the errors remains, even with an empty scene to render.

What could it be Nick ? :D



Here is the empty scene (I'm supposed to get an error telling me there's no light I guess, but the scene just doesn't load)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

<scene>
	<renderer_settings>
		<width>600</width>
		<height>450</height>
		<metropolis>true</metropolis>
		<max_num_consec_rejections>100</max_num_consec_rejections>
		<bidirectional>true</bidirectional>
		<max_depth>1000</max_depth>
		<logging>true</logging>
		<save_untonemapped_exr>false</save_untonemapped_exr>
		<save_tonemapped_exr>false</save_tonemapped_exr>
		<save_igi>false</save_igi>
		<display_period>20.0</display_period>
		<halt_time>-1</halt_time>
		<halt_samples_per_pixel>-1</halt_samples_per_pixel>
		<frame_upload_period>60</frame_upload_period>
		<image_save_period>120</image_save_period>
		<super_sample_factor>2</super_sample_factor>
		<hybrid>false</hybrid>
		<bih_tri_threshold>500000</bih_tri_threshold>
		<cache_trees>1</cache_trees>
	</renderer_settings>

	<tonemapping>
		<reinhard>
			<pre_scale>4</pre_scale>
			<post_scale>1.2</post_scale>
			<burn>6</burn>
		</reinhard>
	</tonemapping>

	<camera>
		<pos>-0.174605 0.485722 -1.078436</pos>
		<up>-0.045985 0.045275 0.129731</up>
		<forwards>-0.094886 0.088483 -0.064514</forwards>
		<aperture_radius>0.001680</aperture_radius>
		<focus_distance>0.601083</focus_distance>
		<aspect_ratio>1.33333</aspect_ratio>
		<sensor_width>0.036000</sensor_width>
		<lens_sensor_dist>0.039375</lens_sensor_dist>
		<white_balance>E</white_balance>
	</camera>

	<material>
		<name>Default</name>
		<diffuse>
			<albedo_spectrum><rgb><rgb>1 1 1</rgb><gamma>2.2</gamma></rgb></albedo_spectrum>
		</diffuse>
	</material>

	<material>
		<name>null</name>
		<null_material/>
	</material>

</scene>

vansan
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Post by vansan » Fri Nov 09, 2007 2:55 am

Great! Now, lets render something...

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psor
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Post by psor » Fri Nov 09, 2007 2:59 am

@Stur

I assume you're using blender, so take a look here! ;o))


take care
psor
"The sleeper must awaken"

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Stur
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Location: Nancy, France

Post by Stur » Fri Nov 09, 2007 3:04 am

Damn ! I didn't think of a Blendigo problem as it was working well with previous versions of Indigo.

Thx psor ;)

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dougal2
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Post by dougal2 » Fri Nov 09, 2007 3:07 am

Ono's made the XML checking in render_settings more strict in this version.

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rgigante
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Post by rgigante » Fri Nov 09, 2007 3:08 am

Thanks Ono...!

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WytRaven
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Post by WytRaven » Fri Nov 09, 2007 3:38 am

dougal2 wrote:Ono's made the XML checking in render_settings more strict in this version.
Yeah like now it actually reads the <cache_tree> setting :lol:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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matsta
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Post by matsta » Fri Nov 09, 2007 4:10 am

great job master ono :D
really excited to try out these ies light settings ive been manufacturing :D

greetz
mat

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Kram1032
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Location: Austria near Vienna

Post by Kram1032 » Fri Nov 09, 2007 4:31 am

Cool :D
I know, it's wrong, but what would happen, if you'd use, let's say, a sphere as IES emitter? how would it look like, then?

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Zom-B
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Post by Zom-B » Fri Nov 09, 2007 5:56 am

Nice release Master Ono,

IES Lights will sure enrich a lot of Interior renderings in the feature!
The changes to Indigos NetworkRendering code, are also very welcome...
will test NR soon.

@Kram
Should be a nice disco ball ^^
polygonmanufaktur.de

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Sayris
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Post by Sayris » Fri Nov 09, 2007 6:39 am

yeah niceeee :D
big thx

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dougal2
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Post by dougal2 » Fri Nov 09, 2007 8:30 am

what ports are necessary for -n wm auto discovery ??
I'm having firewall issues on the server.

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