Indigo 0.9 test 7

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OnoSendai
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Indigo 0.9 test 7

Post by OnoSendai » Fri Sep 14, 2007 12:27 pm

32 bit version:
http://www.indigorenderer.com/joomla/in ... &Itemid=62
64 bit version:
http://www.indigorenderer.com/joomla/in ... &Itemid=62

This release pretty much focused on performance and correctness. I spent a lot of time refactoring and improving the bidir code, both in terms of structure and performance.

Cornell box test now renders at approximately 38Ksamples/second (single thread), up from about 28Ksamples/second in 0.9 test 6.


Changelog:
0.9 test 7
* fixed bug with containing media for lights.
* raise error on re-used mesh name
* changed specular BSDF *again*
* fixed diffuse transmitter to avoid noise.
* changed reinhard tonemapping for better contrast on LDR images
* speedups / refactor for bidir code.
* more efficient sampling for participating media / SSS
* some correctness fixes for participating media / SSS

As per usual, let me know of any bugs you spot!

EDIT: updated 32 bit link to version where OpenEXR support is enabled.
Last edited by OnoSendai on Fri Oct 05, 2007 6:42 am, edited 4 times in total.

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Post by Lord of the Rings Junkie » Fri Sep 14, 2007 12:48 pm

Yay, downloading now!:D

[Edit] Oh yeah... I gots teh oneth post! 1!11!1!!

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CoolColJ
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Post by CoolColJ » Fri Sep 14, 2007 1:38 pm

sweet!

BTW I think I may have found another bug re phong/Diffuse shading...posting tests soon in my thread :)

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CoolColJ
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Post by CoolColJ » Fri Sep 14, 2007 1:45 pm

wooooo!

big performance improvements in my new pool render tests

24000 samples and 45+ micro-seconds / sample

now

31000 samples/second 31+ micro-seconds / sample

I have never hit over 25,000 samples before with Bidirectional MLT even in simple scenes 8)

---


BTW, Ono have you fixed the sun position change when using Bidirectional MLT compared to MLT?

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OnoSendai
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Post by OnoSendai » Fri Sep 14, 2007 4:21 pm

CoolColJ wrote: BTW, Ono have you fixed the sun position change when using Bidirectional MLT compared to MLT?
No.

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Heavily Tessellated
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Post by Heavily Tessellated » Fri Sep 14, 2007 4:57 pm

well, from the wine front, it's a mixed bag. The defaults like ior_test.igs runs 20% faster or more, but on the two scenes I'm currently working on (both heavy glass and refl use) it's about the same or even slower (one is 250us/sample on test6, to 270us/sample on test7)

Also a weird change, did you defer the text writes as part of the speed improvements? The console output comes up a character at a time! It's reminiscent of chatting on a 9600 baud modem. This is the exact same wine setup, but I'd like to hear other wine users...

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CoolColJ
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Post by CoolColJ » Fri Sep 14, 2007 6:43 pm

so is Milk SSS fixed? :)

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Marcofly
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Post by Marcofly » Fri Sep 14, 2007 7:03 pm

thanks Ono!! :wink:

i also get strange speed results (winXP 32bit):

a very basic scene renders faster (90000 to 135000 samples/sec), but a scene with .exr lighting, a glass and a liquid gives this result:
09 test 6: 16000+ samples/sec
09 test 7.2: starts with 9000, then goes down to 8000..

will test it further..
Ciao!!
Marco

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Pinko5
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Post by Pinko5 » Fri Sep 14, 2007 7:09 pm

Tnx Ono
Pinko.

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Camox
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Post by Camox » Fri Sep 14, 2007 9:03 pm

Great, THX Ono ! :D

Greetz :wink:

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tungee
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Post by tungee » Fri Sep 14, 2007 9:39 pm

thanx,ONO!
Music has the right to children!

Sebastian
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Post by Sebastian » Fri Sep 14, 2007 10:23 pm

Thank you very much, new releases are everytime like Christmas ^^ !!

Indigo is my favourite render Tool ^^.

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CoolColJ
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Post by CoolColJ » Fri Sep 14, 2007 10:26 pm

Ono - a bug , there are caustics showing in the sky

see my test pics thread :)

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Kram1032
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Post by Kram1032 » Sat Sep 15, 2007 12:02 am

YAY! FINALLY :D :D :D!!!!!
Great SpeedUp :D!

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Zom-B
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Post by Zom-B » Sat Sep 15, 2007 12:18 am

Thanks Master Ono for this great SpeedUp release!!!

I did 2 comparison rendering between 0.9t6 & 0.9t7 each for 5 min:

Code: Select all

dof_test.igs    +31%   samples / second
empty.igs       +46%   samples / second
polygonmanufaktur.de

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