Indigo 0.9 test 3

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 0.9 test 3

Post by OnoSendai » Mon Jul 23, 2007 1:10 am

http://www.indigorenderer.com/montecarl ... _test3.zip

Changelog:

* improved XML handling so comments inside bottom level elements are ignored.
* made transform matrices be arbitrary
* added halt_samples_per_pixel in inifile
* added halt_samples_per_pixel element in renderer_settings in scene XML,
* added -haltspp X command line switch
* fixed albedo_spectrum for diffuse_transmitter
* misc. performance enhancements.


The halt samples per pixel option(s) allow you to terminate the Indigo program after a certain number of samples per pixel have been computed.
This can be a more appropriate termination condition than time since program start in some cases.
Last edited by OnoSendai on Thu Aug 02, 2007 4:39 am, edited 2 times in total.

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Kram1032
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Post by Kram1032 » Mon Jul 23, 2007 1:15 am

yay!!!! Halt Samples!!!

and the transfor matrices :)

some bug fixes and performance boost, yay!

tweeby
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Post by tweeby » Mon Jul 23, 2007 1:18 am

I haven't really understood what halt_samples does yet, could you explain it a little bit more is it something like stopping a render or what? You've made really nice and cool stuffs in 0.9 Ono thanks :wink:.
Last edited by tweeby on Mon Jul 23, 2007 1:19 am, edited 1 time in total.

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Kosmokrator
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Post by Kosmokrator » Mon Jul 23, 2007 1:19 am

thnx Master Ono!!!
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Kram1032
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Post by Kram1032 » Mon Jul 23, 2007 1:20 am

yes, halt after a specific time of samples

halt time, is the same, but uses a timer, to halt...

halt samples is better for animations, though, as it gives more similar pics in noisiness ;)

tweeby
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Post by tweeby » Mon Jul 23, 2007 1:25 am

Wow that's a great new can it start a new scene afterwards too so i don't have to start it myself :?

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OnoSendai
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Post by OnoSendai » Mon Jul 23, 2007 1:26 am

Nope Tweeby, you'll have to script that yourself :)

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Post by tweeby » Mon Jul 23, 2007 1:28 am

Doh! Well i think i gotta learn how to script then :lol:

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OnoSendai
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Post by OnoSendai » Mon Jul 23, 2007 1:32 am

put something like this in .bat file Tweeby: (if ur on windows)

Code: Select all

set indigopath=.\indigo_console.exe
set testscenepath=\\lust\models\testscenes
set args=-t 1 -halt 36

%indigopath% "%testscenepath%/globe_test.igs" %args%
%indigopath% "%testscenepath%/exit_portal_test.igs" %args%
%indigopath% "%testscenepath%/simple_bump_test.igs" %args%

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Marcofly
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Post by Marcofly » Mon Jul 23, 2007 2:27 am

thaks Ono!!

what does it mean:

made transform matrices be arbitrary?

is it something i have to know? :roll:

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OnoSendai
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Post by OnoSendai » Mon Jul 23, 2007 2:33 am

Marcofly wrote:thaks Ono!!

what does it mean:

made transform matrices be arbitrary?

is it something i have to know? :roll:
No, it will pretty much just make life easier for exporter writers.

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CTZn
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Post by CTZn » Mon Jul 23, 2007 2:43 am

Argh, I have no more excuses now... got to put my hands in again :lol:

Well done Ono !
obsolete asset

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JaMon_3D
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Post by JaMon_3D » Mon Jul 23, 2007 3:28 am

Thanks a lot Maestro Ono!!

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Post by neepneep » Mon Jul 23, 2007 7:40 am

I'm having problems with putting a camera in a medium - I just get a black screen :cry:

edit: oh yea - thanks for the update! :D

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Pinko5
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Post by Pinko5 » Mon Jul 23, 2007 8:12 am

Tnx ono
Pinko

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