Indigo 0.9 test 2
Indigo 0.9 test 2
This version should be a little bit faster than test 1.
It also only uses the SSE1 enhanced x86 instruction set instead of SS2.
http://www.indigorenderer.com/montecarl ... _test2.zip
Changelog:
0.9 test 2
* added --ptest option (performance test)
* fixed crash at tree build time on degenerate triangles
* updated diffuse_transmitter material to use 'albedo_spectrum' instead of 'colour' like the diffuse material.
* sped up splatting a little
* misc performance increases.
0.9 test 1
* added indigo_console build
* moved OpenEXR to dlls
* made image saves less likely to get corrupted (saves to temp image then moves to final path)
* added shutter_open_duration (aka shutter speed)
* made diffuse material use 'albedo_spectrum' instead of 'colour'
* made phong material use 'diffuse_albedo_spectrum' instead of 'diffuse'
* rgb_spectrum now requires the 'gamma' element. Use 2.2 as default.
* added checks for SSE and SSE2
* fixed bug with light sampling
* fixed material binding to spheres
* added atmosphere medium type
* added extra_atmospheric parameter to sky_light
* added ray_origin_nudge_distance parameter to inifile
* messed around with refraction code a little
* fixed .bmps loading upside down
* added exit portals
* added textured emitters
It also only uses the SSE1 enhanced x86 instruction set instead of SS2.
http://www.indigorenderer.com/montecarl ... _test2.zip
Changelog:
0.9 test 2
* added --ptest option (performance test)
* fixed crash at tree build time on degenerate triangles
* updated diffuse_transmitter material to use 'albedo_spectrum' instead of 'colour' like the diffuse material.
* sped up splatting a little
* misc performance increases.
0.9 test 1
* added indigo_console build
* moved OpenEXR to dlls
* made image saves less likely to get corrupted (saves to temp image then moves to final path)
* added shutter_open_duration (aka shutter speed)
* made diffuse material use 'albedo_spectrum' instead of 'colour'
* made phong material use 'diffuse_albedo_spectrum' instead of 'diffuse'
* rgb_spectrum now requires the 'gamma' element. Use 2.2 as default.
* added checks for SSE and SSE2
* fixed bug with light sampling
* fixed material binding to spheres
* added atmosphere medium type
* added extra_atmospheric parameter to sky_light
* added ray_origin_nudge_distance parameter to inifile
* messed around with refraction code a little
* fixed .bmps loading upside down
* added exit portals
* added textured emitters
Last edited by OnoSendai on Thu Aug 02, 2007 4:39 am, edited 1 time in total.
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Thx for this release.
Am I doing something wrong, or exit portals work only with sun light ? My pictures stays black if I use a mesh emitter outside of my room.
(The reason I used a mesh emitter instead of a sun is that I wanted to simulate a blueish moon light like we often see with night scenes in movies)
Am I doing something wrong, or exit portals work only with sun light ? My pictures stays black if I use a mesh emitter outside of my room.
(The reason I used a mesh emitter instead of a sun is that I wanted to simulate a blueish moon light like we often see with night scenes in movies)
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