Indigo 0.9 test 2

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 0.9 test 2

Post by OnoSendai » Thu Jul 19, 2007 7:40 pm

This version should be a little bit faster than test 1.
It also only uses the SSE1 enhanced x86 instruction set instead of SS2.

http://www.indigorenderer.com/montecarl ... _test2.zip

Changelog:

0.9 test 2
* added --ptest option (performance test)
* fixed crash at tree build time on degenerate triangles
* updated diffuse_transmitter material to use 'albedo_spectrum' instead of 'colour' like the diffuse material.
* sped up splatting a little
* misc performance increases.

0.9 test 1
* added indigo_console build
* moved OpenEXR to dlls
* made image saves less likely to get corrupted (saves to temp image then moves to final path)
* added shutter_open_duration (aka shutter speed)
* made diffuse material use 'albedo_spectrum' instead of 'colour'
* made phong material use 'diffuse_albedo_spectrum' instead of 'diffuse'
* rgb_spectrum now requires the 'gamma' element. Use 2.2 as default.
* added checks for SSE and SSE2
* fixed bug with light sampling
* fixed material binding to spheres
* added atmosphere medium type
* added extra_atmospheric parameter to sky_light
* added ray_origin_nudge_distance parameter to inifile
* messed around with refraction code a little
* fixed .bmps loading upside down
* added exit portals
* added textured emitters
Last edited by OnoSendai on Thu Aug 02, 2007 4:39 am, edited 1 time in total.

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SmartDen
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Post by SmartDen » Thu Jul 19, 2007 7:54 pm

Thanx Ono! I will update the Blendigo and test ist immediately!

BTW What is performance test doing?

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OnoSendai
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Post by OnoSendai » Thu Jul 19, 2007 8:04 pm

--ptest just turns off the image display and image saving, and sets the halt time to 30s.

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SURFiNG
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Post by SURFiNG » Thu Jul 19, 2007 8:05 pm

yessssssssssss

mrCarnivore
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Post by mrCarnivore » Thu Jul 19, 2007 8:17 pm

Did you do any bugfixes from 0.9 test 1 to 0.9 test 2?

There are surely some bugs in 0.9 test 1. I had some problems with specular materials / sss. Didn't test extensively to pinpoint the bug, due to lack of time. But some other guys in this forum had the same errors...

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suvakas
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Post by suvakas » Thu Jul 19, 2007 9:07 pm

Great build !
Works good so far. 8)
Thanks!

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Marcofly
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Post by Marcofly » Thu Jul 19, 2007 9:12 pm

first test..
it is *A LOT* faster!!

thank you very much, Ono!!!

Marco

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SURFiNG
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Post by SURFiNG » Thu Jul 19, 2007 9:15 pm

marco, have you got MSN? I have some questions for you, maybe you can help me!

Edit: Nevermind, SOLVED :lol:

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drBouvierLeduc
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Post by drBouvierLeduc » Thu Jul 19, 2007 10:14 pm

Great, with this release, indigo 0.9 doesn't crash anymore ! (couldn't render a single scene with test1).
And with exit portals, oh my !

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Kram1032
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Post by Kram1032 » Thu Jul 19, 2007 10:29 pm

:shock: Faster and SSE compatible? great!

so, it basically is slight bug-fixing and speedgaining relase, with better compatibility? :D

manuel
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Post by manuel » Thu Jul 19, 2007 10:34 pm

wohoo, now my old scenes work again! :o)
exit portals iam coming hehe

big thx ono!

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deltaepsylon
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Post by deltaepsylon » Thu Jul 19, 2007 11:25 pm

w00t ware! now all i gotta do is find the new blendigo...

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Stur
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Post by Stur » Thu Jul 19, 2007 11:54 pm

Thx for this release.

Am I doing something wrong, or exit portals work only with sun light ? My pictures stays black if I use a mesh emitter outside of my room.

(The reason I used a mesh emitter instead of a sun is that I wanted to simulate a blueish moon light like we often see with night scenes in movies)

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Kram1032
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Post by Kram1032 » Fri Jul 20, 2007 12:00 am

bluish moonlight can be tonemapped, I'd say^^

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afecelis
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Post by afecelis » Fri Jul 20, 2007 12:26 am

Thanks a lot Master Ono! :D way to go!
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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