0.6 test 2... half baked or fully baked? :)

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Should i release 0.6 test 2 now?

yes
32
78%
no
9
22%
 
Total votes: 41

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OnoSendai
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Post by OnoSendai » Sun Sep 10, 2006 4:54 pm

arneoog wrote:Nick, a week has past... ...how much closer is you to finish up the 0.6 test 2(fully baked)/0.6 test 3? :P
just asking :D 8)
well, it's coming along, i've re-added smoothing, absorption, dispersion.
The horizontal line bug should be gone.

zuegs
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Post by zuegs » Sun Sep 10, 2006 9:36 pm

:D :D :roll: :oops: i get hot.... :lol:
good work Nick !

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arneoog
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Post by arneoog » Mon Sep 11, 2006 2:24 am

*Waiting impatiently* :D :D 8) :P

WLAD
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Post by WLAD » Mon Sep 11, 2006 3:21 am

yes nik, post test 3, i need somthing to play :wink:

Hris
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I'm waiting too..

Post by Hris » Mon Sep 11, 2006 5:51 am

I'm waiting too for new version of INDIGO (0.6 test 2)...Actually i'm working with big s-f scene (future city) and i'm curious about speed up indigo more...Actually indigo is probably 2-3 times faster than first version (0.4 ?). Well, but it's still too slow for big scenes (my scene has 300.000 triangles, but not in one object. Whole scene has around 400-500 objects). In rendering window, i see that my computer is able to render 10033.00 mutations_per_sec...:( It's max value which i have got in 5 hours rendering.I have Athlon 2500+ and 512Mb Ram...I know that is poor configuration, but i hope that our Master Ono-Sendai will find some way to speed up INDIGO. Or maybe i first should buy better computer:) he he he he he he:) that's good way too:)

Big greetings for all Indigo-users, coders, exporters makers, and people who haven't heard about INDIGO yet and theirs human being is empty...
Hris

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manitwo
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Post by manitwo » Mon Sep 11, 2006 6:18 am

welcome hris :P
10033 mutations per sec are not bad imo :?
im sure that there will be a much faster version in future, all it need is time and the patience of nick :wink:
and people who haven't heard about INDIGO yet and theirs human being is empty...
:lol: :D

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Zom-B
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Post by Zom-B » Mon Sep 11, 2006 8:21 am

jurasek wrote:old wip with 0.6t2 under Wine.
30 minutes cooking

Image

greetz,
jur.
Hey jurasek...

try the void.nk for the Car Paint!
This NK Data Set (No idea what material it is exactly!) got Black color & a wonderfull
Fresnel Effect, that could look very nice on a car using hdr light (testing atm :wink:)

Image

Hris
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Well, i found some solution too speed up indigo...

Post by Hris » Mon Sep 11, 2006 6:22 pm

Well, i found some solution too speed up indigo...My s-f scene with almost 300.000 triangles has only 10033.00 mutations per sec. I tried to optimise scene, and i reduced triangles to 182.000 :) how? well, quality of the scene is still the same, but i deleted triangles on backsides (sorry for my poor english) objects. What i mean saying "backsides triangles" ?
Well, all triangles which are invisible for camera:) All walls behind buildings, some windows on backyards or other triangles totally usless for scene. Now i get a 11699.00 mutations_per_sec.Maybe it's not so much, but is't almost 15 percent more!!!!
Actually it's only one way for me to speed up a indigo...maybe in the near future i will get better idea:) For 10 days (i suppose) i'll finish that big scene.

Big Greetings for all:)

Hris

And here is my last work, less triangles (18.000) and render time almost 9 hours: Amd x2 3800 64 bit (dual core), 2 Gb Ram.

http://img170.imageshack.us/my.php?imag ... ev1kb1.jpg
Image
Last edited by Hris on Mon Sep 11, 2006 6:26 pm, edited 1 time in total.

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jurasek
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Post by jurasek » Tue Sep 12, 2006 3:09 am

tnx Zom-B for advice.
both 1,5h and 0.6t2 (old amd athlon XP 2500+, 1gb ram)

Image

Image

still looking for a good car paint:)

greetz,
jur.


Hey jurasek...

try the void.nk for the Car Paint!
This NK Data Set (No idea what material it is exactly!) got Black color & a wonderfull
Fresnel Effect, that could look very nice on a car using hdr light (testing atm :wink:)

Image

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Zom-B
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Post by Zom-B » Tue Sep 12, 2006 3:57 am

Well the second one, lighten up by Sunlight looks very nice!
Here an example of my carPaint Test using void.nk:
Image
(Very early WIP :wink: )

To get some usable Carpaint we will have to wait untill shader support :?

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manitwo
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Post by manitwo » Tue Sep 12, 2006 4:38 am

what the ... :shock:

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tungee
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Post by tungee » Tue Sep 12, 2006 5:06 am

holy shit,the last one looks bombastico!

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Kosmokrator
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Post by Kosmokrator » Tue Sep 12, 2006 6:59 am

yesthe last one is good but bad metal reflections and tyres material make it fake!!!anyway good attempt for carpaint even without layers(like maxwell)!nick we believe in you man!!!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

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jurasek
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Post by jurasek » Tue Sep 12, 2006 4:39 pm

another test but some strange things happens.
Blender exporter bug or Indigo?

0.6t2
Image

and 0.5t7 to compare
Image

greetz,
jur

PS. Zom-B could you share hdr/exr from yours car render? :D

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Zom-B
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Post by Zom-B » Wed Sep 13, 2006 3:06 am

jurasek wrote:PS. Zom-B could you share hdr/exr from yours car render? :D
Zom-B wrote:He he... the HDR is a 8000x4000 HDR Example from Sachform (with watermarks!) but for (blurry) reflections its nice to use (you got to convert it to exr by yourself!).
Only Problem it totaly owns your RAM, in v062 even little more than v0.61... the 71 MB exr takes 376MB more RAM than Background lightning :shock:
btw. sometimes indigo needs very long to load this exr file... about 2 - 3MB in a second. While loading, my computer responds very slowly, but CPU time isn't taken more than 1% :?:
In Network Rendering this happens (allways) too, but the exr loads much faster...
The same HDR File :wink:

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