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Posted: Thu Aug 31, 2006 8:25 pm
by OnoSendai
Well here it is after 18 hours.

Image

Definitely not maxwell speed yet :)
Still, i'm happy that bidir works with sunlight in this case alright.

Posted: Thu Aug 31, 2006 8:34 pm
by Camox
It pleases me very well. There one can be nevertheless content. Very nice. :D

Posted: Thu Aug 31, 2006 9:02 pm
by mrmoose
WOW! Great job nik...

mrmoose :D

Posted: Thu Aug 31, 2006 9:16 pm
by manitwo
looks awesome! nice work 8)

Posted: Thu Aug 31, 2006 9:44 pm
by Zom-B
Hey I found this render, on the old site too...
there with other Indigo versions, here are the reposted images for comparison
(NOT (!!!1!) between v0.5 and new code, but more somethink like past & future :wink:)
15th Jan 2006 wrote: A render of the room modelled by Hao La, using the new skylight model mentioned below.
Spectral MLT. Render time: ~10 hours.

Image
11th December 2005 wrote:
I added a material override system, so that I can load up .3ds models,
but specify the material to use for each material that was in the .3ds file.
The overridden materials are specified in the scene xml file, and look something like this:

<matoverride matname="teapots">
<phong>
<diffuse>0 0 0</diffuse>
<specular>0.8 0.8 0.8</specular>
<exponent>100</exponent>
</phong>
</matoverride>

A render using the new system: Spectral Metropolis L.T. tracer. Render time ~50000 secs. Materials:
The wall is a Lambertian (diffuse) reflector with reflectivity 0.8. The teapots are an isotropic Phong material.
The floor and steps are an isotropic phong material with a diffuse wood-textured substrate.
Model graciously provided by Hao La.

Image