There are 3 possible options: none, obj, and 3ds.
(none = -none-, obj = default and 3ds = albedo).
Here's the way i see it.
If users don't do their xml/igs editing manually and are using exporters, then uv_set can have whatever name... even "blah blah".
The material should get imported into host program (in case of maxigo it gets imported directly into Material Editor) and well.. no need for uv_set in material editor. Uv_set is used only while exporting the scene. Actually Maxigo totally ignores the <uv_set> tags while importing. Uv_set is for linking material to a model.
Anyway..correct me if i'm wrong.
Yes, it should. I think there were 3 possible UV channels when exporting a mesh into XML format. Don't remember exactly. I wrote that part a long time ago.zuegs wrote: [edit] Btw can maxigo handle multiple UV sets?