Indigo 0.7 test 7

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OnoSendai
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Indigo 0.7 test 7

Post by OnoSendai » Mon Apr 09, 2007 3:00 am

Just a couple of fixes to test 6.
See the test 6 thread ( http://www2.indigorenderer.com/joomla/f ... php?t=1642 )
for more info.

test 7:
http://www2.indigorenderer.com/joomla/i ... &Itemid=62

v0.7 test 7
* fixed bidir + blend material with null material not working
* *actually* added save_igi to renderer_settings ;P
Last edited by OnoSendai on Tue Apr 24, 2007 2:01 am, edited 1 time in total.

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manitwo
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Post by manitwo » Mon Apr 09, 2007 4:10 am

:) thanks

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dougal2
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Post by dougal2 » Mon Apr 09, 2007 4:42 am

cool!

but you forgot to update the version number in the about menu ;)

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OnoSendai
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Post by OnoSendai » Mon Apr 09, 2007 4:45 am

yeah :)

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Camox
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Post by Camox » Mon Apr 09, 2007 4:47 am

Thx :D

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carbon
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Post by carbon » Mon Apr 09, 2007 4:52 am

THANKS A LOT!

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Macrob
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Post by Macrob » Mon Apr 09, 2007 5:07 am

I having problems to get it running under linux (test5 works, never tried test6) :oops:

Code: Select all

didl@star3 ~/indigo_07_test7 $ wine indigo.exe testscenes/untitled.xml
err:module:import_dll Library MSVCP71.dll (which is needed by L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe") not found
err:module:import_dll Library MSVCR71.dll (which is needed by L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"Z:\\home\\didl\\indigo_07_test7\\indigo.exe" failed, status c000013
Am I too unskillfull, or does have someone else this problem also?

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dougal2
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Post by dougal2 » Mon Apr 09, 2007 5:11 am

look in the 0.7 test 6 thread for how to get it going under wine

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Macrob
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Post by Macrob » Mon Apr 09, 2007 5:33 am

Aaahh, I see a gui :wink:

Thanks!

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zsouthboy
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Post by zsouthboy » Mon Apr 09, 2007 5:53 am

Wow.

Do you sleep, Ono? :)

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Kosmokrator
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Post by Kosmokrator » Mon Apr 09, 2007 7:20 am

hi Ono and thnx for release but i dont see any usefull gui yet...where is the sliders of tonemapping?some stop button perhaps some resume stuff from igi...anyway this is a very good start for gui keep it up!
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Post by ZanQdo » Mon Apr 09, 2007 8:08 am

WOHOO it works on Linux, last time I don't know why it didn't work with the dlls I downloaded :-s thanks a lot!

edit: nice gui :-)

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Kram1032
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Post by Kram1032 » Mon Apr 09, 2007 10:06 am

Wow, that was fast :D
Sort of an easter-present :D
thx!!

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Post by crsrma » Tue Apr 10, 2007 2:11 am

Just curious, is the "no infinite plane w/ Bidir" a temporary issue?

A fine update, just came to mind. :oops:

I lurv the new GUI, very fresh change & a great starting point.

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OnoSendai
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Post by OnoSendai » Tue Apr 10, 2007 2:34 am

Well, to cut a long story short, infinite planes don't really combine with bidirectional path tracing very well, especially when using environment lights (background, env map, or sky light).

When it comes to using bidirectional tracing, in combination with any kind of environment light, then the scene should fit the visible 'area of interest' in the scene as tightly as possible, in order to maximise path sampling efficiency.
Infinite planes are the worst in this respect.

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