Indigo 0.7 test 6

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Indigo 0.7 test 6

Post by OnoSendai » Sun Apr 08, 2007 1:30 am

Grab it here:

http://www2.indigorenderer.com/joomla/i ... &Itemid=62

This is actually quite a major release, and there's been a lot of surgery done on various things. There's a new (super-basic) wxWindows GUI, quite similar to a stripped down Violet GUI.

Also bidir works again now, even with participaring media/SSS.
It needs to be optimised again tho, but as Knuth said, 'premature optimization is the root of all evil'

v0.7 test 6
* re-enabled bidir
* made bidir work with participating media
* fixed sampling pdf bug for multiple lights
* fixed not binding texture uv coords for glossy_transparent mat.
* changed GUI to use wxWidgets
* Made it so that either absolute paths or relative paths can be used in most places
(models, textures etc..)
* the camera (and lights with bidir) can now be inside non-air media.
* added save_igi, super_sample_factor, display_period, polarisation to renderer_settings
* indigo scene official filename extension is now 'igs'
* can't use infinite planes with bidir now


Known bugs:

* blend materials using null_material don't work properly.

Next up, is to add a lot of the little bug fixes/requests that have accumulated over the last months.
Last edited by OnoSendai on Fri Apr 20, 2007 11:24 pm, edited 3 times in total.

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drBouvierLeduc
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Post by drBouvierLeduc » Sun Apr 08, 2007 1:36 am

Yeah I'm the first to say thanks !

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Kram1032
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Post by Kram1032 » Sun Apr 08, 2007 1:56 am

wrong ;)
Some already got a BETA of it ;)
They (including me) already said thx!
But I'll repeat it:
THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX THX
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D

* can't use infinite planes with bidir now
Isn't this more a bug than a feature?
Last edited by Kram1032 on Sun Apr 08, 2007 1:57 am, edited 1 time in total.

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suvakas
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Post by suvakas » Sun Apr 08, 2007 1:56 am

Yeah, Bidir!! Awesome update !!!
Thank you Ono !!

Big Fan
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Post by Big Fan » Sun Apr 08, 2007 1:59 am

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 1:48 am, edited 1 time in total.

tizxx
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Post by tizxx » Sun Apr 08, 2007 2:24 am

Now i can use volume caustics with sun + phycal sky...

i'll try ...


many many thanks Ono... you are the best.

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Camox
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Post by Camox » Sun Apr 08, 2007 2:32 am

Thank you Ono ! :D The new GUI looks great and the futures are awesome ! :D

ZanQdo
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Post by ZanQdo » Sun Apr 08, 2007 3:06 am

ohh bummer, I cant run this on wine anymore :-s asks for two dlls that I downloaded but gave errors
  • MSVCP71.dll
    MSVCR71.dll

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arneoog
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Post by arneoog » Sun Apr 08, 2007 3:58 am

Thanks you, Nicholas! :D

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tungee
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Post by tungee » Sun Apr 08, 2007 4:02 am

Thanx Ono ! :wink:
Music has the right to children!

tizxx
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Post by tizxx » Sun Apr 08, 2007 4:07 am

not work sun light + caustic participating media

But now works fine the inside or out-side the camera
into the medium/SSS


wonderfull work Ono, many thanks again

paulo_gomes
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Post by paulo_gomes » Sun Apr 08, 2007 6:01 am

thanks Ono!!!!

Slobodan
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Post by Slobodan » Sun Apr 08, 2007 6:23 am

Thank you ONO

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dougal2
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Post by dougal2 » Sun Apr 08, 2007 9:13 am

woo!

many many thanks for adding the new features, however is one thing slightly amiss..

when using the -nogui option, i was NOT expecting indigo to fork() (or whatever) from the console and run completely in the background. the only way to stop indigo in this case is via task manager?!

what I WAS expecting was to indigo to run in the console and produce output on stdout so that I could at least see what it is doing. At present, if I kill indigo from the -nogui state, I could be killing it as it's writing the igi/png and totally ruin hours of rendering, right?

Also, the text output in the GUI doesn't hold enough lines for my liking - on the console I was able to scroll up and see my polarisation()/bidir()/metropolis() settings (just to verify that indigo is using those settings), but by the time I loaded a scene into the GUI this time, that output had already been lost.
EDIT: actually, I was wrong about this point, that output comes a little later, and I failed to spot it first time.... but my point still stands.
EDIT 2: Actually, 0.7t6 isn't telling me if it's using bidir or not :x

Only minor(ish) things on the GUI/usability, but so far the rendering itself good great! :)
Last edited by dougal2 on Sun Apr 08, 2007 10:30 am, edited 1 time in total.

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dougal2
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Post by dougal2 » Sun Apr 08, 2007 9:41 am

also....

first screenshot is 0.7t6 next to 0.7t5 - same scene. bidir off. sss model. looks good. (note similar render times).

second screenshot, 0.7t6, same scene, same render time, but bidir on. huh? have i missed something?
Attachments
07t6-2.jpg
0.7t6 bidir on
07t6-2.jpg (36.28 KiB) Viewed 9121 times
07t6-1.jpg
0.7t6 bidir off, next to 0.7t5 (birdir off, obviously)
07t6-1.jpg (89.27 KiB) Viewed 9123 times

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