Indigo 0.7 test 6

General News and accouncements regarding the Indigo render engine
User avatar
dogfin
Posts: 48
Joined: Wed Sep 13, 2006 1:28 pm
Location: Washington State - USA

Post by dogfin » Sun Apr 08, 2007 9:42 am

ZanQdo wrote:ohh bummer, I cant run this on wine anymore :-s asks for two dlls that I downloaded but gave errors
  • MSVCP71.dll
    MSVCR71.dll
Just grab them from ddl-files.com and unzip them into the same dir as indigo.exe. Works fine on my machine.

http://www.dll-files.com/dllindex/dll-f ... ml?msvcr71
http://www.dll-files.com/dllindex/dll-f ... ml?msvcp71

dogfin
Image

mcm
Posts: 26
Joined: Sun Apr 08, 2007 12:21 pm

Post by mcm » Sun Apr 08, 2007 12:28 pm

This is great stuff... I've spent so much time playing with Indigo the last several weeks. It's got me interested in Blender again.

I also get an fatal error using Bidir in this release: it says I must use meshes instead of planes... but I think I've deleted all the planes from the scene.

Wedge
Posts: 441
Joined: Sun Jan 14, 2007 11:33 am
Location: East Coast, USA

Post by Wedge » Sun Apr 08, 2007 1:38 pm

Thanks!! I have recently found time to try the resume feature and use your Violet program. All good stuff!
Content contained in my posts is for informational purposes only and is used at your own risk.

User avatar
zsouthboy
Posts: 1395
Joined: Fri Oct 13, 2006 5:12 am

Post by zsouthboy » Sun Apr 08, 2007 2:00 pm

Of course, I'll drop a line to say thanks for your hard work, Nick!

I have a feeling tracking down the rendering bugs at this stage of Indigo's development is... somewhere between not fun and annoying. :)

User avatar
Zom-B
1st Place 100
Posts: 4697
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Sun Apr 08, 2007 2:40 pm

great to see the next testversion Ono :D

Poorly my first test seems to show, that BiDir doesn't like alpha blended textures :-(
Attachments
im1175996922.png
im1175996922.png (582.67 KiB) Viewed 4516 times
polygonmanufaktur.de

User avatar
F.ip2
Posts: 160
Joined: Thu Aug 10, 2006 11:05 am

Post by F.ip2 » Sun Apr 08, 2007 3:53 pm

Path Tracing, MTL, BiDir,

ok, I did some research on the web to find out what this all means
in terms of what the pro and cons are. But I did not find the answers
I was looking for. Anybody could tell me the pros of all those three
render types?

and when should u use which?

claas
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Sun Apr 08, 2007 4:33 pm

@ZomB:
Known bugs:

* blend materials using null_material don't work properly.
I think this is the reason why :)

You're amazing, Ono. Althought I don't do 3d for months now, I'm still lovin this philosophy you have with Indigo, thx for that.

jnelso99
Posts: 8
Joined: Wed Apr 04, 2007 4:40 am

Post by jnelso99 » Sun Apr 08, 2007 5:49 pm

Hi -

I'm a newbie, and I don't really want to cause a stir, but you're going to have some issues if you use the "igs" extension. For years, this has been commonly used for the IGES format, an international standard 3D file format:

http://www.nist.gov/iges/

dmn
3rd Place Winner
Posts: 243
Joined: Thu Dec 21, 2006 6:42 pm

Post by dmn » Sun Apr 08, 2007 5:49 pm

Indigo 07t6 appears to work with Blendigo afaict. All I had to do was open the Indigowrapper.conf file in notepad and make it point to the new indigo directory. :D Yay bidir!

User avatar
OnoSendai
Developer
Posts: 6225
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Sun Apr 08, 2007 6:03 pm

jnelso99 wrote:Hi -

I'm a newbie, and I don't really want to cause a stir, but you're going to have some issues if you use the "igs" extension. For years, this has been commonly used for the IGES format, an international standard 3D file format:

http://www.nist.gov/iges/
aaah crap :(
Perhaps I'll change to .ins

jnelso99
Posts: 8
Joined: Wed Apr 04, 2007 4:40 am

Post by jnelso99 » Sun Apr 08, 2007 7:19 pm

Sorry about that. But in this day and age, is there still any reason to limit file extensions to three characters?

User avatar
OnoSendai
Developer
Posts: 6225
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Sun Apr 08, 2007 7:22 pm

hmm, perhaps not.

.indigoscene perhaps? :P

jnelso99
Posts: 8
Joined: Wed Apr 04, 2007 4:40 am

Post by jnelso99 » Sun Apr 08, 2007 7:29 pm

I doubt that there would be any conflicts with that! :lol:

Lord of the Rings Junkie
Posts: 222
Joined: Fri Feb 23, 2007 4:38 pm

Post by Lord of the Rings Junkie » Mon Apr 09, 2007 5:42 am

.indigo? Sort of like .blend for Blender! :D Um, what exporter do I use for test 7?

User avatar
Silverman
Posts: 65
Joined: Sat Nov 25, 2006 11:05 am
Location: Chico, CA USA
Contact:

Post by Silverman » Mon Apr 09, 2007 5:59 am

Lord of the Rings Junkie wrote:.indigo? Sort of like .blend for Blender! :D Um, what exporter do I use for test 7?
I agree. .blend works fine for Blender even in Windows environments and .indigo would be unambiguous.

The scene file itself is xml so we just need to define .indigo to have the text highlighting definitions of xml in our favorite script editor. :)

Doesn't Blendigo need to be changed to output scene files with the new extension? 8)

Post Reply
33 posts

Who is online

Users browsing this forum: No registered users and 2 guests