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Indigo Renderer 4.4.15 Release Candidate

Posted: Fri Oct 23, 2020 1:21 pm
by OnoSendai
This is a release candidate for 4.4.

If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_4.4.15_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_v4.4.15.tar.gz

Indigo for Mac OS X (10.13 - ):
IndigoRenderer4.4.15.dmg


Indigo RT for Windows 64-bit:
IndigoRT_4.4.15_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_v4.4.15.tar.gz

Indigo RT for Mac OS X (10.13 - ):
IndigoRT4.4.15.dmg

Changelog:
4.4.15
* Made flood fill distance for lightmaps 12 pixels, using black instead of green as unfilled pixel colour.
* GPU: Fixed incorrect rendering or OpenCL errors when using texturing on a mesh with no UVs.
* Fixed null blends not casting shadows with GPU rendering.
* Fixed crash reading truncated igmesh file.
* CTRL+pgup now selects previous render channel, CTRL+pgdown selects next, CTRL+num selects render channel num.
* When checking whether to wait for a floating or online licence, wait for a licence without any restrictions (including watermarking).
Fixes GUI not waiting when there was node licence that allows full res but applied watermarks.
* Slave network rendering: Pause before getting an online license, in addition to floating licences.
* Slave network rendering: Fixed OpenCL context, device / program building, fixes crash also.
* Scattering: Assign an arbitrary UID so that objectId() will return something useful for scattered objects (and not just the invalid UID value).
* Flipped baked lightmaps upside down from before, to be consistent with Indigo's and OpenGL's UV scheme.
* Fixed camera orientation being wrong in OpenGL view and jumping on rotation when it has keyframes.
* Increased possible UI range for camera tonemapping ISO and camera exposure value.
* Added map_normals_to_zero_one render setting - maps normal render channels from [-1, 1] to [0, 1].
* Added checkboxes for trace_through_trans_mats_for_channels and map_normals_to_zero_one in the channels tab in the render settings widget.
* Added untonemapped_scale render setting, is a scale factor applied when saving out the untonemapped EXR.
* Instead of giving an error when a model transorm is not invertible, print a warning instead.
* Benchmark now stops rendering when finished.
* Made "Starting threads..." message show number of thread accurately in GPU rendering case, changed to "Starting render threads".

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Fri Oct 23, 2020 11:32 pm
by pavoda
Good job!

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Sat Oct 24, 2020 1:06 am
by wob
wow nice, will test)

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Sat Oct 24, 2020 12:13 pm
by Lal-O
Super! Lets see how it goes !

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Thu Oct 29, 2020 12:24 am
by wob
please, add to indigo a possibility of loading video files (for example, quick time "mov" codec) with alpha channels as textures, like current possibilty to load tiff pictures with alpha (in diffuse channel of the masterial).

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Thu Oct 29, 2020 4:48 am
by Zom-B
wob wrote:
Thu Oct 29, 2020 12:24 am
please, add to indigo a possibility of loading video files (for example, quick time "mov" codec) with alpha channels as textures, like current possibilty to load tiff pictures with alpha (in diffuse channel of the masterial).
At the moment at least the C4D Exporter supports animated textures by using numbered image sets as input, no idea about other exporters but maybe this is the route to go if you need animated textures "today".

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Thu Oct 29, 2020 8:48 am
by wob
Zom-B wrote:
Thu Oct 29, 2020 4:48 am
wob wrote:
Thu Oct 29, 2020 12:24 am
please, add to indigo a possibility of loading video files (for example, quick time "mov" codec) with alpha channels as textures, like current possibilty to load tiff pictures with alpha (in diffuse channel of the masterial).
At the moment at least the C4D Exporter supports animated textures by using numbered image sets as input, no idea about other exporters but maybe this is the route to go if you need animated textures "today".
okay, thanks, i'll try it)

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Fri Oct 30, 2020 10:04 pm
by pixie
I wonder which Indigo 5 will bring!

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Thu Nov 05, 2020 1:34 am
by MrBlack
Does Release Candidate mean the likely next version of Indigo 4.4 will be based on this....and the next Beta update might be a while away?



Not really on topic but im sure it could be answer here.
Comparing Nvidia GPUs to AMD GPUs which would be the better investment for Indigo?

Is Indigo utilizing CUDA or any RTX features to boost performance?

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Thu Nov 05, 2020 11:19 am
by Zom-B
Hey Mr Black,

yes a final stable 4.4 build is on the horizon.
Whats up next can be seen in this still warm newspost:
https://www.indigorenderer.com/forum/vi ... =7&t=15994

This read should also answer your CUDA/RTX question ;)

Regarding the performance of GPUs I suggest to check Guru3D for the new AMD card reviews once they are out, since they also use Indigo Benchmark to test the cards like here with the recent ones:
https://www.guru3d.com/articles_pages/a ... ew,29.html

Re: Indigo Renderer 4.4.15 Release Candidate

Posted: Sat Dec 12, 2020 2:05 pm
by fourzeronine
I found this simple scene works fine on CPU, but crashes on opencl build. What could be the problem?