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Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Tue Sep 03, 2019 11:05 pm
by Zom-B
Hey Sroka8888,

just as Ono explained the denoiser is only working with GPU rendering atm, and you are right: its because of the sampling method CPU rendering uses.

Saving EXR does work fine, but does take quite some time since on saving the denoiser restarts. If you also save Render Channels it does take some extra time since passes like direct and indirect lighting etc. is processed separately...
Doublecheck your log file while saving.

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Wed Sep 04, 2019 12:46 pm
by Originalplan®
This is a pretty f*ckin dope realease to put it blunt.
Tho leave feedback here on the *optimeze for denoise* and *denoise button* find it a bit overcomplicated.

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Sun Sep 08, 2019 2:32 am
by sger
2019-09-07_172647.png
2019-09-07_172647.png (4.42 KiB) Viewed 3920 times

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Sun Sep 08, 2019 2:42 am
by pixie
Originalplan® wrote:
Wed Sep 04, 2019 12:46 pm
This is a pretty f*ckin dope realease to put it blunt.
Tho leave feedback here on the *optimeze for denoise* and *denoise button* find it a bit overcomplicated.
optimize denoise just add two render passes "albedo" and "normal" used by the denoise algorithm

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Mon Sep 09, 2019 6:03 am
by Lal-O
Hi ! Thx for this new update ! I am gonna give it a try right away :) .... and I'm glad for you to using the scene i've created for the contest to show it as example of what indigo's denosing can achieve :).
My best regards.

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Tue Sep 10, 2019 12:55 am
by sger
Great it works!

how to mesure gpu?
2019-09-09_125156.png

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Tue Sep 10, 2019 4:08 am
by Zom-B
gpu.JPG

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Fri Sep 27, 2019 1:01 am
by Zalevskiy
Update Indigo Materials Pack (1030 Materials)


- Fixed all files names _Shader (for convenience, which can be used in c4d, and which through standalone)

- Removed duplicates textures in one material

- Converted medium values from version 3 to version 4

- Fixed bump / disp errors



Download:

https://yadi.sk/d/R3Gk6i08SL6rQQ

*Metals/Coating_With_Interference_Shader.pigm not worked in 4.4.1 Denoise (in 4.2.25 worked)

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Fri Sep 27, 2019 1:26 am
by Zalevskiy
Bugs found

1. isl.pigs with GPU mode invisible sphere

2. background_luminance_test.pigs open scene, import light material Ghost_Shader.pigm, fill plane and:

A problem occurred with the scene:
Error while building scene: Error while loading emission scales: No material with UID 5 assigned to model. (model UID: 8)



I'm certainly far from programming, but intuitively I tried to extract part of the igm code and copy it to the scene via Notepad ++ and then an error does not occur. As I understand it, the error is interconnected with the emission scale of the plane object; when it is imported, it goes astray.

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Wed Oct 09, 2019 12:01 am
by pavoda
I have some comments to this version:

- Denoising does not seem to work with aperture diffraction

- When rendering a video with denoising function, after only a few (10-20) frames, indigo starts to generate only black frames. After restart indigo it is ok, but only for next few frames.

- Desnoising for large resolutions takes a long time in this time gpu not working. I would recommend manually adjusting the denosing interval, or just before the rendering process ends

- When I render a video, Indigo builds scene for every frame. In many cases, only the camera could move around a static scene. It would save a lot of time.

- It would be appropriate to allow the adjustment of the denosing intensity.


Thanks for the good work!

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Tue Oct 15, 2019 6:44 pm
by Zalevskiy
Transform bug found

Cube Scale: 0,65

Rotate

H 0,0000 - 3,0000 ° = UP | DOWN
H < 4,0000 ° = Left | Right ???

P 0,0000 - 3,0000 ° = UP | DOWN
P < 4,0000 ° = Left | Right ???

Video example (focus on OpenGL preview)
https://www.dropbox.com/s/pmjs89sscvsa8 ... 5.mp4?dl=0

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Sat Oct 19, 2019 9:24 am
by loniek
I`m getting strange results using Indigo RT for sketchup (trial for now). Without denoising everything works great.

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Tue Nov 12, 2019 9:56 pm
by Zalevskiy
1. octane render ~ 1 hour render
2-3-4. indigo + denoise + gpu ~ 10-15 min amazing!
I note that in indigo the aperture + gpu + denoise does not work correctly
bloom in the octane, although artificial, but reacts in real time, I would like the same quick adjustment of the flare

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Mon Dec 09, 2019 1:51 am
by pixie
Great work Zalevskiy!

Re: Indigo Renderer 4.4.1 Beta / Technology Preview

Posted: Wed Apr 08, 2020 4:29 am
by sger
is it looks as real scene?