Indigo Renderer 4.4.1 Beta / Technology Preview
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
Hey Sroka8888,
just as Ono explained the denoiser is only working with GPU rendering atm, and you are right: its because of the sampling method CPU rendering uses.
Saving EXR does work fine, but does take quite some time since on saving the denoiser restarts. If you also save Render Channels it does take some extra time since passes like direct and indirect lighting etc. is processed separately...
Doublecheck your log file while saving.
just as Ono explained the denoiser is only working with GPU rendering atm, and you are right: its because of the sampling method CPU rendering uses.
Saving EXR does work fine, but does take quite some time since on saving the denoiser restarts. If you also save Render Channels it does take some extra time since passes like direct and indirect lighting etc. is processed separately...
Doublecheck your log file while saving.
- Originalplan®
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Re: Indigo Renderer 4.4.1 Beta / Technology Preview
This is a pretty f*ckin dope realease to put it blunt.
Tho leave feedback here on the *optimeze for denoise* and *denoise button* find it a bit overcomplicated.
Tho leave feedback here on the *optimeze for denoise* and *denoise button* find it a bit overcomplicated.
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
optimize denoise just add two render passes "albedo" and "normal" used by the denoise algorithmOriginalplan® wrote: ↑Wed Sep 04, 2019 12:46 pmThis is a pretty f*ckin dope realease to put it blunt.
Tho leave feedback here on the *optimeze for denoise* and *denoise button* find it a bit overcomplicated.
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
Hi ! Thx for this new update ! I am gonna give it a try right away :) .... and I'm glad for you to using the scene i've created for the contest to show it as example of what indigo's denosing can achieve :).
My best regards.
My best regards.
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
Great it works!
how to mesure gpu?
how to mesure gpu?
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
Update Indigo Materials Pack (1030 Materials)
- Fixed all files names _Shader (for convenience, which can be used in c4d, and which through standalone)
- Removed duplicates textures in one material
- Converted medium values from version 3 to version 4
- Fixed bump / disp errors
Download:
https://yadi.sk/d/R3Gk6i08SL6rQQ
*Metals/Coating_With_Interference_Shader.pigm not worked in 4.4.1 Denoise (in 4.2.25 worked)
- Fixed all files names _Shader (for convenience, which can be used in c4d, and which through standalone)
- Removed duplicates textures in one material
- Converted medium values from version 3 to version 4
- Fixed bump / disp errors
Download:
https://yadi.sk/d/R3Gk6i08SL6rQQ
*Metals/Coating_With_Interference_Shader.pigm not worked in 4.4.1 Denoise (in 4.2.25 worked)
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
Bugs found
1. isl.pigs with GPU mode invisible sphere
2. background_luminance_test.pigs open scene, import light material Ghost_Shader.pigm, fill plane and:
A problem occurred with the scene:
Error while building scene: Error while loading emission scales: No material with UID 5 assigned to model. (model UID: 8)
I'm certainly far from programming, but intuitively I tried to extract part of the igm code and copy it to the scene via Notepad ++ and then an error does not occur. As I understand it, the error is interconnected with the emission scale of the plane object; when it is imported, it goes astray.
1. isl.pigs with GPU mode invisible sphere
2. background_luminance_test.pigs open scene, import light material Ghost_Shader.pigm, fill plane and:
A problem occurred with the scene:
Error while building scene: Error while loading emission scales: No material with UID 5 assigned to model. (model UID: 8)
I'm certainly far from programming, but intuitively I tried to extract part of the igm code and copy it to the scene via Notepad ++ and then an error does not occur. As I understand it, the error is interconnected with the emission scale of the plane object; when it is imported, it goes astray.
- Attachments
-
- background_luminance_test.pigs
- (2.54 KiB) Downloaded 24 times
-
- isl.pigs
- (2.5 KiB) Downloaded 14 times
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
I have some comments to this version:
- Denoising does not seem to work with aperture diffraction
- When rendering a video with denoising function, after only a few (10-20) frames, indigo starts to generate only black frames. After restart indigo it is ok, but only for next few frames.
- Desnoising for large resolutions takes a long time in this time gpu not working. I would recommend manually adjusting the denosing interval, or just before the rendering process ends
- When I render a video, Indigo builds scene for every frame. In many cases, only the camera could move around a static scene. It would save a lot of time.
- It would be appropriate to allow the adjustment of the denosing intensity.
Thanks for the good work!
- Denoising does not seem to work with aperture diffraction
- When rendering a video with denoising function, after only a few (10-20) frames, indigo starts to generate only black frames. After restart indigo it is ok, but only for next few frames.
- Desnoising for large resolutions takes a long time in this time gpu not working. I would recommend manually adjusting the denosing interval, or just before the rendering process ends
- When I render a video, Indigo builds scene for every frame. In many cases, only the camera could move around a static scene. It would save a lot of time.
- It would be appropriate to allow the adjustment of the denosing intensity.
Thanks for the good work!
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
Transform bug found
Cube Scale: 0,65
Rotate
H 0,0000 - 3,0000 ° = UP | DOWN
H < 4,0000 ° = Left | Right ???
P 0,0000 - 3,0000 ° = UP | DOWN
P < 4,0000 ° = Left | Right ???
Video example (focus on OpenGL preview)
https://www.dropbox.com/s/pmjs89sscvsa8 ... 5.mp4?dl=0
Cube Scale: 0,65
Rotate
H 0,0000 - 3,0000 ° = UP | DOWN
H < 4,0000 ° = Left | Right ???
P 0,0000 - 3,0000 ° = UP | DOWN
P < 4,0000 ° = Left | Right ???
Video example (focus on OpenGL preview)
https://www.dropbox.com/s/pmjs89sscvsa8 ... 5.mp4?dl=0
- Attachments
-
- pyroclastic_noise_test.pigs
- (15.16 KiB) Downloaded 20 times
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
I`m getting strange results using Indigo RT for sketchup (trial for now). Without denoising everything works great.
Re: Indigo Renderer 4.4.1 Beta / Technology Preview
1. octane render ~ 1 hour render
2-3-4. indigo + denoise + gpu ~ 10-15 min amazing!
I note that in indigo the aperture + gpu + denoise does not work correctly
bloom in the octane, although artificial, but reacts in real time, I would like the same quick adjustment of the flare
2-3-4. indigo + denoise + gpu ~ 10-15 min amazing!
I note that in indigo the aperture + gpu + denoise does not work correctly
bloom in the octane, although artificial, but reacts in real time, I would like the same quick adjustment of the flare
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