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Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Tue Jun 11, 2019 11:26 pm
by OnoSendai
This is a stable release candidate.
If you spot any bugs or problems, please make a post about them in this thread.
Thanks!

Indigo for Windows 64-bit:
IndigoRenderer_x64_4.2.24_Setup.exe

Indigo for Linux 64-bit:
IndigoRenderer_x64_v4.2.24.tar.gz

Indigo for Mac OS X (10.9 - ):
IndigoRenderer4.2.24.dmg


Indigo RT for Windows 64-bit:
IndigoRT_x64_4.2.24_Setup.exe

Indigo RT for Linux 64-bit:
IndigoRT_x64_v4.2.24.tar.gz

Indigo RT for Mac OS X (10.9 - ):
IndigoRT4.2.24.dmg

Changelog:
4.2.24
* GPU: Fixed crash with realtime changes in some cases.
* GPU: Fixed problem when selecting region during subres rendering.
* GPU: Fixed error when coating was the child of another material.
* GPU: Fixed error where unused lights on a higher layer caused garbled image display.
* Fixed crash when rendering an IGQ where the render output dir does not exist.
* Added Render Channels tab to options dialog, added 'normalise depth channel' setting.
* Background depth will be zero/black when normalise depth channel is disabled.
* Fixed vignetting being applied to non-beauty render channels.
* Fixed MLT and non-beauty render channels not working together properly.
* Updated bundled SkIndigo to SkIndigo-4.2.21.3.

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Wed Jun 12, 2019 8:34 pm
by zeitmeister
Yeah!! Thanks Ono!

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Wed Jun 12, 2019 11:34 pm
by StompinTom
Awesome!

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Thu Jun 13, 2019 5:07 am
by pavoda
nice!

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Thu Jun 20, 2019 7:59 am
by yonosoy
Very cool.

Physical aperture diffraction don´t work well. Just change to bidirectional path tracing and all is black.

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Thu Jun 20, 2019 8:20 pm
by Zom-B
yonosoy wrote:
Thu Jun 20, 2019 7:59 am
Physical aperture diffraction don´t work well. Just change to bidirectional path tracing and all is black.
iirc the original sky model had issues once the sun is set to low...
changing to "captured simulation" does fix that...

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Thu Jun 20, 2019 8:42 pm
by yonosoy
Hello Zom-B.

The extra atmospheric sun is selected in the file. This has never been a problem. I can not obtain aperture diffraction with atmosphere simulation. This must be a mistake, I think ...

In fact, I usually simulate the atmosphere by moving the camera around the Earth, so the sun can have any value, there is no "low" consideration in this (80-100 degrees usually, the sun spinning over the equator).

Thanks for the information, the problem is limited to the extra atmospheric sun.

Edit with a test, same file.

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Fri Jun 28, 2019 11:17 am
by Zalevskiy
https://www.dropbox.com/s/eh56ti0319ce6 ... 3.mp4?dl=0

An error was found when working with materials:

1. Open the material file
2. Manually rename medium
3. Choose a rendering mode

Result = RGB dispersion does not work?!

Re: Indigo Renderer 4.2.24 Stable Release Candidate

Posted: Thu Aug 01, 2019 10:38 pm
by Enrico
Hi Ono!
I've noted, in some cases (like complex models), that the function "arch glass" doesn't work correctly.
If I export the scene with "arch glass" enabled in SkIndigo I don't see problem during the rendering, I can enable and disable the function "arch glass" in Indigo (property editor) and the differences are tangible.
If I export the scene with "arch glass" disabled in SkIndigo, I can enable and disable in Indigo (property editor) the function "arch glass", but i don't know differences during the rendering.