Indigo Renderer 4.2.23 Stable Release Candidate

General News and accouncements regarding the Indigo render engine
jcap168
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by jcap168 » Wed Dec 19, 2018 4:36 pm

New problem. I have a slave rig with 6 Vega cards. After the update, the system will no longer render with all cards. 4 cards is the max before getting a thread limit crash.

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OnoSendai
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by OnoSendai » Thu Dec 20, 2018 12:01 am

arc en ciel wrote:
Wed Dec 19, 2018 8:25 am
I got a problem with double sided thin material.
If it's a mix with a coated material, in GPU mode, it's not working properly (crash or stuck)
here a small .pigs for test
- -
Fixed for the next build, thanks for bug report!

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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Zom-B » Thu Dec 20, 2018 10:56 pm

jcap168 wrote:
Wed Dec 19, 2018 4:36 pm
New problem. I have a slave rig with 6 Vega cards. After the update, the system will no longer render with all cards. 4 cards is the max before getting a thread limit crash.
Can you tell us from what (working) version you updated to this 4.2.23 build?
Have you tried installing the latest drivers, Adrenalin Edition 18.12.3 afaik.
Can you describe the "thread limit crash" a little more in detail? Is there some final message in the log, does Indigo on the next start tell you about a crash dump file (pls zip and post)?
Does your slave GPU setup also crash on a ultra simple scene?

Thanks in advanced!

jcap168
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by jcap168 » Sat Dec 22, 2018 8:51 am

I had to revert to version 66. The stable release. Indigo didn't have a crash log as it typically does. More like an error message, the same type you may get if an asset is missing. Restarting the same or another render doesn't bring up a log or a crash dump. On my host system, it just keeps trying to render with the slave. On the slave system, the client just restarts or the program exits. Running a test render directly on the slave works up to 4 GPU's. Adding a 5th or 6th results in a maximum thread limit exceeded. I had projects so didn't have time to document it better. the stable version 66 works perfectly though. Also, I did test it with the built-in test scenes and got the same results. The slave system is i3 7100-48gb ddr4-6 VEGA FRONTIER EDITIONS. I don't think my specs were the issue as it works just fine on the stable release.

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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Lal-O » Sat Dec 22, 2018 4:27 pm

Hi there !!!

I've been doing some test with this new version and i found that the sun displayed in the " OpenCl preview screen" does not match with the light casted from the sun light layer, i mean ,it seems that i have 2 suns ( or an extra unknown light source) in my scene :
Attachments
2 Suns.jpg

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Zom-B
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Zom-B » Sun Dec 23, 2018 12:17 am

Lal-O wrote:
Sat Dec 22, 2018 4:27 pm
it seems that i have 2 suns ( or an extra unknown light source) in my scene :
Don't trust the thumbnail, disable your sky layer and see if there is a sunin your viewport ;)
Regarding the bright area on the left: since you pushed the sun LL power by x4.8 it is a good chance that this is simply the reflection of sunlight from a wall you have far left outside the camera. Disable the wall and see :)

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Lal-O
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Lal-O » Sun Dec 23, 2018 5:14 am

Zom-B wrote:
Sun Dec 23, 2018 12:17 am
Lal-O wrote:
Sat Dec 22, 2018 4:27 pm
it seems that i have 2 suns ( or an extra unknown light source) in my scene :
Don't trust the thumbnail, disable your sky layer and see if there is a sunin your viewport ;)
Regarding the bright area on the left: since you pushed the sun LL power by x4.8 it is a good chance that this is simply the reflection of sunlight from a wall you have far left outside the camera. Disable the wall and see :)
Hi Zom-B! Thx for the reply.

I've made some new quick test without any changes in the model and now all is working like charm,the unknown light source seems to be gone, i just can not explain it :)

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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by zeitmeister » Sun Dec 23, 2018 7:42 am

Sometimes sunsky or IBL rotation in Indigo GUI doesn't refresh correctly... noticed it for a while now.

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arc en ciel
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by arc en ciel » Tue Dec 25, 2018 7:56 am

in GPU mode:
I had a problem trying to mix a fastSSS material with Diffuse or something else.
It does not work properly (crash or stuck)
here is a small .pigs for the test
mix_Diff_and_FastSSS.pigs
(4.09 KiB) Downloaded 314 times

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Lal-O
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Lal-O » Tue Dec 25, 2018 8:28 am

zeitmeister wrote:
Sun Dec 23, 2018 7:42 am
Sometimes sunsky or IBL rotation in Indigo GUI doesn't refresh correctly... noticed it for a while now.
Thx god you've had the same problem. I was starting to think that there was something wrong with me :p

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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by zeitmeister » Tue Dec 25, 2018 10:45 pm

Lal-O wrote:
Tue Dec 25, 2018 8:28 am
zeitmeister wrote:
Sun Dec 23, 2018 7:42 am
Sometimes sunsky or IBL rotation in Indigo GUI doesn't refresh correctly... noticed it for a while now.
Thx god you've had the same problem. I was starting to think that there was something wrong with me :p
The heavier the scene, i.e. the longer scene building and refresh takes, the more incorrect does the sunsky or IBL rotation behave. Often I prompt the new degrees 2-3 times... but sometimes it just won't set the correct rotation. Reducing resolution and supersampling for setting up the sun helps a lot here... but only sometimes.

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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by jcap168 » Fri Dec 28, 2018 7:07 pm

arc en ciel wrote:
Tue Dec 25, 2018 7:56 am
in GPU mode:
I had a problem trying to mix a fastSSS material with Diffuse or something else.
It does not work properly (crash or stuck)
here is a small .pigs for the test
mix_Diff_and_FastSSS.pigs

was very surprised this made my system crash instantly after starting the render. rendered fine on CPU.

CNorberg
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by CNorberg » Thu Jan 10, 2019 12:14 pm

I love the new release! It has been working great until I use the network manager and slaves. It renders great, but then when it hits the halt point (or if I close the window when network rendering), the software locks up. I end up force closing and restarting. Makes it impossible to create a queue and let it go. All machines have 4.2.23. Is there an updated Network Manager?

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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by Legos2112 » Tue Feb 12, 2019 1:26 pm

Hi everyone. I was trying a new scene with exit portals
but it crash.

"GPU/Open CL support not implemented yet for this type of material: ExitPortalMaterial"

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pavoda
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Re: Indigo Renderer 4.2.23 Stable Release Candidate

Post by pavoda » Wed Feb 13, 2019 3:50 am

Hi, try CPU mode. For GPU mode ExitPortal is not implemented yet :)

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