Indigo Renderer 4.0.65

General News and accouncements regarding the Indigo render engine
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pixie
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Re: Indigo Renderer 4.0.65

Post by pixie » Mon Dec 09, 2019 1:53 am

TonyD wrote:
Sat Mar 03, 2018 7:44 am
This is an idea for consideration:

-Multiple camera/preview-pane angles-

So, in Standalone we have one perspective to view a scene, but can navigate it around in the preview pane to get a different angle. But, once moved you can't undo and go back. A workaround is that if you want to keep the angle, as one from a list of angles, you save the entire scene specific for that angle, and then load a saved one back in to reload the camera angle.

But, would it be possible to add the option to add cameras, or preview pane angles, so that we could snap-navigate between different angles of a scene?

This would be awesome. If rendering from a plugin it's not too critical because you can work from the underlying application's camera angle menu. But, if operating in standalone, this is not possible as the current view is the only one you have. And if you tweak a material in standalone, you have to save all angles all over again, or, reload the different angles and then update the material in each angle-scene respectively so that that angle is updated with the material.

This would be good when you want to re-render scenes with different lighting setups, etc, without needing the underlying application. Thanks, and regards!
Quite on the spot!

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sger
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Re: Indigo Renderer 4.0.65

Post by sger » Wed Apr 08, 2020 5:01 am

Thank you very !

FakeShamus
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Re: Indigo Renderer 4.0.65

Post by FakeShamus » Wed Apr 08, 2020 6:31 am

TonyD wrote:
Sat Mar 03, 2018 7:44 am
...
But, would it be possible to add the option to add cameras, or preview pane angles, so that we could snap-navigate between different angles of a scene?...
This would be great, and it would be amazing to integrate with exporters to capture multiple cameras that you would set up in your modeling package and allow quick switching between them. I had also proposed (a long, long while back) to allow for exporing and importing of camera data. so that any tweaking you do to your view in Indigo standalone you could save - the same way you export a material, and then be able to load or use as external data in your software package for future exporting.

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