Indigo Renderer 4.0.55 Beta Release

General News and accouncements regarding the Indigo render engine
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thesquirell
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Re: Indigo Renderer 4.0.55 Beta Release

Post by thesquirell » Fri Aug 25, 2017 11:35 pm

Never had that one, before! Can you send us a scene file, so we can try your scene out?

burnin
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Joined: Tue May 04, 2010 2:53 pm

Re: Indigo Renderer 4.0.55 Beta Release

Post by burnin » Fri Aug 25, 2017 11:37 pm

hm... works fine here.

Exported from blender. Sphere on a plane lit using HDRI.
Rotating Environment HDRI in all engines, also changing material types...
PT, BDPT, MLT... CPU, single GPU, twin GPU... all OK - didn't crash once (even previously found bug/crash didn't appear in this case).

Any specific or just a simple basic setup?


Found few other issues:

1. Sphere primitive doesn't show in OpenGL preview, neither using OpenCL (GPU).
NOsphereprimitiveOGL.jpg
NOsphereprimitiveOGL+OCL.jpg
2. There's no Emission Scale setting in Blender exporter thus HDRI emits nothing (black image), one needs to set Measure: Luminance/Luminous Emittance in Indigo SA for Environment to start emitting light.

3. Scrolling using mouse wheel in the SA app changes values, if cursor accidentally rolls over.
Is it possible to disable such behavior?

4. A bit ignorant question/request:
Why is that "," on a numpad is not working as a comma in your app & would it be possible to "fix" it?


*PS (edit)
Please scale RGB Spectrum Editor to fit in...
spectrumEditor.jpg

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Oscar J
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Re: Indigo Renderer 4.0.55 Beta Release

Post by Oscar J » Sat Aug 26, 2017 1:10 am

^

* Sphere primitives are known not to work on GPU (see Indigo 4 Beta release thread).

* Setting the HDRI to gain 10^7 in Blendigo works fine for me.

Kost4d
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Re: Indigo Renderer 4.0.55 Beta Release

Post by Kost4d » Mon Aug 28, 2017 11:12 am

Hello! will this beta render with watermarks?

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Pibuz
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Re: Indigo Renderer 4.0.55 Beta Release

Post by Pibuz » Tue Aug 29, 2017 1:08 am

thesquirell wrote:Never had that one, before! Can you send us a scene file, so we can try your scene out?
Hi team!

...the scene in somewhat complex and....er...huge..... BTW it's a persistent bug, I also encountered the thing on anothere scene I am working on, so I guess that is not very hard too find. BTW, I know it could be caused by a million things so I will send the scene asap (I am currently closing this work and I'm too much in a hurry).

Thanks in the meanwhile for your reply!

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Oscar J
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Re: Indigo Renderer 4.0.55 Beta Release

Post by Oscar J » Tue Aug 29, 2017 2:46 am

Kost4d wrote:Hello! will this beta render with watermarks?
Only if you don't have a license. It'll just do a watermark in the corner for resolutions lower than 1 MP.

burnin
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Joined: Tue May 04, 2010 2:53 pm

Re: Indigo Renderer 4.0.55 Beta Release

Post by burnin » Tue Aug 29, 2017 3:18 am

Oscar J wrote:^

* Sphere primitives are known not to work on GPU (see Indigo 4 Beta release thread).

* Setting the HDRI to gain 10^7 in Blendigo works fine for me.
TYVM :D

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contegufo
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Re: Indigo Renderer 4.0.55 Beta Release

Post by contegufo » Thu Aug 31, 2017 7:35 am

When will the next release?

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OnoSendai
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Re: Indigo Renderer 4.0.55 Beta Release

Post by OnoSendai » Fri Sep 01, 2017 4:18 am

contegufo wrote:When will the next release?
We're working on updating the website, next release will be when that is done :)

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