Indigo Renderer 4.0.55 Beta Release
- thesquirell
- Posts: 428
- Joined: Fri Aug 29, 2014 3:49 am
- Location: Novi Sad, Serbia
Re: Indigo Renderer 4.0.55 Beta Release
Never had that one, before! Can you send us a scene file, so we can try your scene out?
Re: Indigo Renderer 4.0.55 Beta Release
hm... works fine here.
Exported from blender. Sphere on a plane lit using HDRI.
Rotating Environment HDRI in all engines, also changing material types...
PT, BDPT, MLT... CPU, single GPU, twin GPU... all OK - didn't crash once (even previously found bug/crash didn't appear in this case).
Any specific or just a simple basic setup?
Found few other issues:
1. Sphere primitive doesn't show in OpenGL preview, neither using OpenCL (GPU).
2. There's no Emission Scale setting in Blender exporter thus HDRI emits nothing (black image), one needs to set Measure: Luminance/Luminous Emittance in Indigo SA for Environment to start emitting light.
3. Scrolling using mouse wheel in the SA app changes values, if cursor accidentally rolls over.
Is it possible to disable such behavior?
4. A bit ignorant question/request:
Why is that "," on a numpad is not working as a comma in your app & would it be possible to "fix" it?
*PS (edit)
Please scale RGB Spectrum Editor to fit in...
Exported from blender. Sphere on a plane lit using HDRI.
Rotating Environment HDRI in all engines, also changing material types...
PT, BDPT, MLT... CPU, single GPU, twin GPU... all OK - didn't crash once (even previously found bug/crash didn't appear in this case).
Any specific or just a simple basic setup?
Found few other issues:
1. Sphere primitive doesn't show in OpenGL preview, neither using OpenCL (GPU).
2. There's no Emission Scale setting in Blender exporter thus HDRI emits nothing (black image), one needs to set Measure: Luminance/Luminous Emittance in Indigo SA for Environment to start emitting light.
3. Scrolling using mouse wheel in the SA app changes values, if cursor accidentally rolls over.
Is it possible to disable such behavior?
4. A bit ignorant question/request:
Why is that "," on a numpad is not working as a comma in your app & would it be possible to "fix" it?
*PS (edit)
Please scale RGB Spectrum Editor to fit in...
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 4.0.55 Beta Release
^
* Sphere primitives are known not to work on GPU (see Indigo 4 Beta release thread).
* Setting the HDRI to gain 10^7 in Blendigo works fine for me.
* Sphere primitives are known not to work on GPU (see Indigo 4 Beta release thread).
* Setting the HDRI to gain 10^7 in Blendigo works fine for me.
Re: Indigo Renderer 4.0.55 Beta Release
Hello! will this beta render with watermarks?
Re: Indigo Renderer 4.0.55 Beta Release
Hi team!thesquirell wrote:Never had that one, before! Can you send us a scene file, so we can try your scene out?
...the scene in somewhat complex and....er...huge..... BTW it's a persistent bug, I also encountered the thing on anothere scene I am working on, so I guess that is not very hard too find. BTW, I know it could be caused by a million things so I will send the scene asap (I am currently closing this work and I'm too much in a hurry).
Thanks in the meanwhile for your reply!
- Oscar J
- Posts: 2204
- Joined: Sat Mar 31, 2012 3:47 am
- Location: Gothenburg, Sweden
- 3D Software: Blender
Re: Indigo Renderer 4.0.55 Beta Release
Only if you don't have a license. It'll just do a watermark in the corner for resolutions lower than 1 MP.Kost4d wrote:Hello! will this beta render with watermarks?
Re: Indigo Renderer 4.0.55 Beta Release
TYVM :DOscar J wrote:^
* Sphere primitives are known not to work on GPU (see Indigo 4 Beta release thread).
* Setting the HDRI to gain 10^7 in Blendigo works fine for me.
Re: Indigo Renderer 4.0.55 Beta Release
When will the next release?
Re: Indigo Renderer 4.0.55 Beta Release
We're working on updating the website, next release will be when that is donecontegufo wrote:When will the next release?
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