Indigo Renderer 4.0.50 Beta Release

General News and accouncements regarding the Indigo render engine
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OnoSendai
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Re: Indigo Renderer 4.0.50 Beta Release

Post by OnoSendai » Mon Apr 24, 2017 1:56 pm

bahamut wrote:Hello.
I got this one while trying to render short animation.

First frame renders well, then this appears. If i render next frame manually it works well.

Both versions 48 and 50

M.
This bug should be fixed in IndigoMax 0.6.0: https://www.indigorenderer.com/forum/vi ... 42#p139342

hannbrem
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Re: Indigo Renderer 4.0.50 Beta Release

Post by hannbrem » Mon Apr 24, 2017 5:10 pm

Hi,
would love to switch to GPU rendering, but the then much needed clamp contribution function neutralizes the aperture diffraction effect of visible light sources.

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bahamut
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Re: Indigo Renderer 4.0.50 Beta Release

Post by bahamut » Mon Apr 24, 2017 6:42 pm

Thanks. I'll check later.

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Oscar J
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Re: Indigo Renderer 4.0.50 Beta Release

Post by Oscar J » Sat May 06, 2017 12:05 am

hannbrem wrote:Hi,
would love to switch to GPU rendering, but the then much needed clamp contribution function neutralizes the aperture diffraction effect of visible light sources.
That should depend on your clamping value I guess? :)

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Re: Indigo Renderer 4.0.50 Beta Release

Post by hannbrem » Mon May 08, 2017 6:28 am

True, but if the value is high enough to get rid of the fireflies, the glow effect on the lighting source is completely gone, so it's either the aperture diffraction effect with fire flies or no fire flies and no effect.

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pixie
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Re: Indigo Renderer 4.0.50 Beta Release

Post by pixie » Wed May 10, 2017 12:16 pm

hannbrem wrote:True, but if the value is high enough to get rid of the fireflies, the glow effect on the lighting source is completely gone, so it's either the aperture diffraction effect with fire flies or no fire flies and no effect.
We, the indigo users not only get creative, but also a detective master course! xD

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OnoSendai
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Re: Indigo Renderer 4.0.50 Beta Release

Post by OnoSendai » Tue May 16, 2017 10:46 am

mateuszMDA wrote:Hello!

I've encountered a slight problem. Mesh seems to be rendered weirdly now (see the attached picture). The problem didn't exist in v4.0.40. What might be the cause?

It appears I can overcome this by setting higher than default maximum number of subdivs in blendigo/indigo, but still... 4.0.40 worked just fine in that case.

Blendigo 3.8.25.1 (the previous version worked exactly as this one so it seems to be indigo problem).
I think we have fixed this for 4.0.52.

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